BattleChip Info (EXE4.5): Difference between revisions

From The Rockman EXE Zone Wiki

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==Standard Class Chips==
==Standard Class Chips==
{| class="wikitable sortable"
{| class="wikitable sortable"
!ID #||BattleChip||Location
!ID #||BattleChip||Location||Rarity
|-
|-
|001||Cannon||
|001||Cannon||Starter Folder, Chip Trader, Special Chip Trader||1
*Starter Folder
*Chip Trader
*Special Chip Trader
|-
|-
|002||HiCannon||
|002||HiCannon||||2
|-
|-
|003||M-Cannon||
|003||M-Cannon||||3
|-
|-
|004||AirShot||
|004||AirShot||||2
|-
|-
|005||Vulcan1||
|005||Vulcan1||||1
|-
|-
|006||Vulcan2||
|006||Vulcan2||||2
|-
|-
|007||Vulcan3||
|007||Vulcan3||||3
|-
|-
|008||Spreader||
|008||Spreader||||2
|-
|-
|009||HeatShot||
|009||HeatShot||||1
|-
|-
|010||Heat-V||
|010||Heat-V||||2
|-
|-
|011||HeatSide||
|011||HeatSide||||3
|-
|-
|012||Bubbler||
|012||Bubbler||||1
|-
|-
|013||Bub-V||
|013||Bub-V||||2
|-
|-
|014||BubSide||
|014||BubSide||||3
|-
|-
| ||
| ||
|-
|-
|150||ColorPt||
|150||ColorPt||||2
|-
|-
|151||RollAro1||
|151||RollAro1||||2
|-
|-
|152||RollAro2||
|152||RollAro2||||3
|-
|-
|153||RollAro3||
|153||RollAro3||||4
|-
|-
|154||GutPnch1||
|154||GutPnch1||||2
|-
|-
|155||GutPnch2||
|155||GutPnch2||||3
|-
|-
|156||GutPnch3||
|156||GutPnch3||||4
|-
|-
|157||PropBom1||
|157||PropBom1||||2
|-
|-
|158||PropBom2||
|158||PropBom2||||3
|-
|-
|159||PropBom3||
|159||PropBom3||||4
|-
|-
|160||SeekBom1||
|160||SeekBom1||||2
|-
|-
|161||SeekBom2||
|161||SeekBom2||||3
|-
|-
|162||SeekBom3||
|162||SeekBom3||||4
|-
|-
|163||Meteors1||
|163||Meteors1||||1
|-
|-
|164||Meteors2||
|164||Meteors2||||3
|-
|-
|165||Meteors3||
|165||Meteors3||||4
|-
|-
|166||Ligtnin1||
|166||Ligtnin1||||2
|-
|-
|167||Ligtnin2||
|167||Ligtnin2||||3
|-
|-
|168||Ligtnin3||
|168||Ligtnin3||||4
|-
|-
|169||HawkCut1||
|169||HawkCut1||||2
|-
|-
|170||HawkCut2||
|170||HawkCut2||||3
|-
|-
|171||HawkCut3||
|171||HawkCut3||||4
|-
|-
|172||NumbrBl1||
|172||NumbrBl1||||2
|-
|-
|173||NumbrBl2||
|173||NumbrBl2||||3
|-
|-
|174||NumbrBl3||
|174||NumbrBl3||||4
|-
|-
|175||MetlGer1||
|175||MetlGer1||||2
|-
|-
|176||MetlGer2||
|176||MetlGer2||||3
|-
|-
|177||MetlGer3||
|177||MetlGer3||||4
|-
|-
|178||PanlSht1||
|178||PanlSht1||||2
|-
|-
|179||PanlSht2||
|179||PanlSht2||||3
|-
|-
|180||PanlSht3||
|180||PanlSht3||||4
|-
|-
|181||AquaUp1||
|181||AquaUp1||||2
|-
|-
|182||AquaUp2||
|182||AquaUp2||||3
|-
|-
|183||AquaUp3||
|183||AquaUp3||||4
|-
|-
|184||GreenWd1||
|184||GreenWd1||||2
|-
|-
|185||GreenWd2||
|185||GreenWd2||||3
|-
|-
|186||GreenWd3||
|186||GreenWd3||||4
|-
|-
|187||Marking||
|187||Marking||||5
|-
|-
|188||CannMode||
|188||CannMode||||5
|-
|-
|189||CannBall||
|189||CannBall||||5
|-
|-
|190||SwrdMode||
|190||SwrdMode||||5
|}
|}
===Changes from Battle Network 4===
===Changes from Battle Network 4===

Revision as of 08:12, 22 October 2019

These are the BattleChips available in Rockman EXE 4.5. Due to the game not having an official English version, the names from Battle Network 4 will be used.

  • GMD = Green Mystery Data
  • BMD = Blue Mystery Data
  • PMD = Purple Mystery Data

Standard Class Chips

ID # BattleChip Location Rarity
001 Cannon Starter Folder, Chip Trader, Special Chip Trader 1
002 HiCannon 2
003 M-Cannon 3
004 AirShot 2
005 Vulcan1 1
006 Vulcan2 2
007 Vulcan3 3
008 Spreader 2
009 HeatShot 1
010 Heat-V 2
011 HeatSide 3
012 Bubbler 1
013 Bub-V 2
014 BubSide 3
150 ColorPt 2
151 RollAro1 2
152 RollAro2 3
153 RollAro3 4
154 GutPnch1 2
155 GutPnch2 3
156 GutPnch3 4
157 PropBom1 2
158 PropBom2 3
159 PropBom3 4
160 SeekBom1 2
161 SeekBom2 3
162 SeekBom3 4
163 Meteors1 1
164 Meteors2 3
165 Meteors3 4
166 Ligtnin1 2
167 Ligtnin2 3
168 Ligtnin3 4
169 HawkCut1 2
170 HawkCut2 3
171 HawkCut3 4
172 NumbrBl1 2
173 NumbrBl2 3
174 NumbrBl3 4
175 MetlGer1 2
176 MetlGer2 3
177 MetlGer3 4
178 PanlSht1 2
179 PanlSht2 3
180 PanlSht3 4
181 AquaUp1 2
182 AquaUp2 3
183 AquaUp3 4
184 GreenWd1 2
185 GreenWd2 3
186 GreenWd3 4
187 Marking 5
188 CannMode 5
189 CannBall 5
190 SwrdMode 5

Changes from Battle Network 4

  • Static and Hole are no longer EvilChips.
  • WoodPwdr no longer just flinches the enemy, it now gives invisible status to them.
  • GunSol chip series no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
  • VarSword no longer requires input and will deliver a command input on its own.
  • SloGauge does not affect your opponent's gauge.
  • NumberBl chip series now deliver one less hit.
  • Marking now disables the Navi's Buster.

Mega Class Chips

ID # BattleChip Location
001 SuprVulc
085 BlakWeap

Changes from Battle Network 4

  • Muramasa, Anubis, ElemDark, BlakWing, DarkLine, and DS Navi Chips are no longer EvilChips.
  • SP Navi Chips can no longer increase in attack power.
  • NeoVari no longer requires input and will deliver a command input on its own.
  • Anubis no longer removes invisible status nor drain HP thru invisible status.
  • LaserMan chip series cannot power down the enemy.
  • GunSolEX no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
  • BlakWeap no longer increased the Navi's Buster ATK to 10, now it only increases it by 5.

Giga Class Chips

ID # BattleChip Location
001 RedSun
002 HolyDrem
003 Bass
004 BugCharg
005 BlackBarr
006 BlueMoon
007 SignlRed
008 BassAnly
009 BugCurse
010 DeltaRay
011 FinalGun

Changes from Battle Network 4

  • BugCharg, BugCurse,and BlakBarr are no longer EvilChips.
  • RedSun and BlueMoon can no longer increase in attack power.
  • BugCharg can no longer increase the number of hits by the number of passing turns. It now will always shoot 5 times.
  • DeltaRay no longer requires inputs.