BattleChip Gate: Difference between revisions
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{| class="wikitable" | {| class="wikitable" | ||
! rowspan="4" colspan="2" | [[File:Mega_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:Mega_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2" | MegaMan | ! colspan="2" | MegaMan | ||
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! rowspan="4" colspan="2" | [[File:Roll_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:Roll_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2" | Roll | ! colspan="2" | Roll | ||
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! rowspan="4" colspan="2" | [[File:GutsMan_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:GutsMan_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2"| GutsMan | ! colspan="2"| GutsMan | ||
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! rowspan="4" colspan="2" | [[File:NumberMan_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:NumberMan_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2"| NumberMan | ! colspan="2"| NumberMan | ||
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! rowspan="4" colspan="2" | [[File:FireMan_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:FireMan_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2"| FireMan | ! colspan="2"| FireMan | ||
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! rowspan="4" colspan="2" | [[File:WoodMan_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:WoodMan_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2"| WoodMan | ! colspan="2"| WoodMan | ||
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! rowspan="4" colspan="2" | [[File:WindMan_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:WindMan_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2"| WindMan | ! colspan="2"| WindMan | ||
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! rowspan="4" colspan="2" | [[File:SearchMan_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:SearchMan_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2"| SearchMan | ! colspan="2"| SearchMan | ||
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! rowspan="4" colspan="2" | [[File:AquaMan_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:AquaMan_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2"| AquaMan | ! colspan="2"| AquaMan | ||
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! rowspan="4" colspan="2" | [[File:ThunderMan_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:ThunderMan_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2"| ThunderMan | ! colspan="2"| ThunderMan | ||
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! rowspan="4" colspan="2" | [[File:MetalMan_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:MetalMan_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2"| MetalMan | ! colspan="2"| MetalMan | ||
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! rowspan="4" colspan="2" | [[File:JunkMan_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:JunkMan_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2"| JunkMan | ! colspan="2"| JunkMan | ||
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! rowspan="4" colspan="2" | [[File:ProtoMan_Adv_Navi_Chip.jpg| | ! rowspan="4" colspan="2" | [[File:ProtoMan_Adv_Navi_Chip.jpg|160px]] | ||
! colspan="2"| ProtoMan | ! colspan="2"| ProtoMan | ||
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Revision as of 18:38, 6 February 2019
This section is under construction. |
The information may not be complete or 100% accurate. |
The Battle Chip Gate (バトルチップゲート) is the first add-on peripheral for the Battle Network series. You are able to send Battle Chips you purchased and use them in select games.
Battle Chip Gate MegaMan Ver. | Battle Chip Gate ProtoMan Ver. |
Mega Man Battle Network 4
Starting up the game with the Gate attached, unlocks Operation Battle mode on the title screen.
Operation Battle
In this mode, the player sends real life Battle Chip to their Navis while having limited control over them. The controls are different than normal gameplay as well:
Button | Usage |
---|---|
Left/Right | Tells the Navi which column they should be on, when they can. |
Up | The option to get Navi to follow the enemy in the same row as much as possible, or avoid the same row as much as possible. |
Down | The option for the Navi to change the tactic from either using the buster, its special weapon, or not attacking. |
Holding L | The Navi stands still and slotting in chips lets you perform a Program Advance. |
Start | Pause |
The gauge increases over time and the more hits you land. It decreases if you are hit or send Battle Chips. Chips you are able to send are dependent on the gauges:
Color | Battle Chip |
---|---|
Yellow | Standard Chip |
Blue | Mega Chip |
Red | Giga Chip |
The mode goes through all version-exclusive Navis. The player is rewards with a star on the Operation Battle screen once finished,
Exclusive BattleChips
There are unique chips that are only available in physical form, therefore only usable in MMBN4 using the Battle Chip Gate. These chips are available in 4.5 in game.
Program Advances
Program Advances use the same list as in game. Although Program Advances which use 3 of the same chips are not accessible (Ex, Giga Cannon, Pit Hockey). Multi chip Program Advances (Ex, Life Sword, Body Guard) are left unchanged.
Rockman EXE 4.5 Real Operation
Operation Battle is changed from it was handled from 4. The Gate can now be used for the entirety of the game instead of being locked to one mode. However, the real life chip use can be depleted, and cannot be restored until you jack out or find a Gold Program to restore it.
4.5 Battle Chip Gate can also VS Battle Network 4 Battle Chip Gate. It will copy 4's resources minus the battle music, and its Operation Battle Mode transforms into 4's as well.
Mega Man Zero 3
On the title screen, slotting-in certain Battle Chips instantly unlock mini games that would have otherwise needed a different requirement to unlock.
Mini Game | Battle Chip |
---|---|
Phantom | Even numbered ID |
Harpuia | Odd numbered ID |
Fefnir | Red Sun |
Leviathan | Blue Moon |
Videos
Operation Battle 4 Tutorial | Operation Battle 4.5/5 Tutorial | Operation Battle 4/4.5 Exclusive Chips |