BattleChip Gate: Difference between revisions

From The Rockman EXE Zone Wiki

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====Navi Abilities====
====Navi Abilities====


*''MegaMan''
{| class="wikitable"
**Mega Buster, Shield
! rowspan="4" colspan="2" | [[File:Mega_Adv_Navi_Chip.jpg|320px]]
! colspan="2" | MegaMan
|-
| Equipment
||
*Mega Buster: 1
*Shield
|-
|Abilities
||
*None
|-
| HP
||
*800 HP
|-
|}
! rowspan="4" colspan="2" | [[File:Roll_Adv_Navi_Chip.jpg|320px]]
! colspan="2" | Roll
|-
| Equipment
||
*Buster: 1
*Roll Arrow: Shoot a Roll Arrow ahead dealing 5 damage. Destroys 1 chip the enemy has on hand.
|-
| Abilities
||
*Float Shoes
|-
| HP
||
*700 HP
|-
! rowspan="4" colspan="2" | [[File:GutsMan_Adv_Navi_Chip.jpg|320px]]
! colspan="2"| GutsMan
|-
| Equipment
||
*Buster: 3
*Guts Hammer: Hammer Stage with 30 damage, causes rocks to fall from the ceiling and randomly cracks 2 panels on the field. Rocks deal 30 damage as well.
|-
|Abilities
||
*Super Armor
*Under Shirt
|-
| HP
||
*1000 HP
|-
! rowspan="4" colspan="2" | [[File:NumberMan_Adv_Navi_Chip.jpg|320px]]
! colspan="2"| NumberMan
|-
| Equipment
||
*Buster: 1
*Shield
|-
|Abilities
||
*None
|-
HP Growth
||
*700 HP
|-
! rowspan="4" colspan="2" | [[File:FireMan_Adv_Navi_Chip.jpg|320px]]
! colspan="2"| FireMan
|-
| Equipment
||
*Buster: 2
*Fire Arm: 3 square ahead fire attribute attack dealing 10 damage
|-
|Abilities
||
*Fire Body


*''Roll''
|-
**Buster, RollArro
| HP Growth
 
||
*''GutsMan''
*900 HP
**Buster, Guts Hammer
|-
 
! rowspan="5" colspan="2" | [[File:WoodMan_Mugshot.jpg|320px]]
*''WindMan''
! colspan="2"| WoodMan
**Buster, Wind, Fan
|-
 
| Equipment
*''SearchMan''
||
**Buster, ScopeGun
*Buster: 3
 
*Death Forest: Leap into the Air and summon 3-4 wood towers randomly in the enemy area three times. Deals 10 damage.
*''FireMan''
|-
**Buster, FireArm
|Abilities
 
||
*''ThunderMan''
*Wood Body
**Buster, ElecBeam
*Status Guard
 
|-
*''ProtoMan''
| HP Growth
**Shield, LongSword
||
 
*1000 HP
*''NumberMan''
|-
**Buster, Shield
! rowspan="4" colspan="2" | [[File:WindMan_Mugshot.jpg|320px]]
 
! colspan="2"| WindMan
*''MetalMan''
|-
**Buster, MetalBlade
| Equipment
 
||
*''JunkMan''
*Buster: 2
**Buster, JunkPress
*Wind: Continuous Air pushing on the enemy area
 
*Fan: Continuous Air sucking in on the enemy area
*''AquaMan''
|-
**Buster, AquaShot
|Abilities
 
||
*''WoodMan''
*Float Shoes
**Buster, DeathForest
*Air Shoes
|-
| HP Growth
|
*800 HP
|-
! rowspan="4" colspan="2" | [[File:SearchMan_Adv_Navi_Chip.jpg|320px]]
! colspan="2"| SearchMan
|-
| Equipment
||
*Buster: 1
*Scope Gun: Fires 3 Shots of 2 damage each at the selected enemy. Pierces invisible
|-
|Abilities
||
*None
|-
| HP
||
*800 HP
|-
! rowspan="4" colspan="2" | [[File:AquaMan_Mugshot.jpg|320px]]
! colspan="2"| AquaMan
|-
| Equipment
||
*Buster: 1
*Aqua Shot: Fires an aqua shot that hits 2 panels ahead for 5 water element damage. Strikes the panel behind as well
|-
|Abilities
||
*Aqua Body
|-
| HP Growth
||
*700 HP
|-
! rowspan="4" colspan="2" | [[File:ThunderMan_Adv_Navi_Chip.jpg|320px]]
! colspan="2"| ThunderMan
|-
| Equipment
||
*Buster: 2
*Elec Beam: Fires an electrical beam dealing 10 elec damage the whole row.
|-
|Abilities
||
*Elec Body
|-
| HP Growth
||
*800 HP
|-
! rowspan="4" colspan="2" | [[File:MetalMan_Adv_Navi_Chip.jpg|320px]]
! colspan="2"| MetalMan
|-
| Equipment
||
*Buster: 3
*Metal Blade: Fires a metal blade at the enemy. When used at the top or bottom row, flies similar to the boomer chip. Deals 10 damage.
|-
|Abilities
||
*Float Shoes
|-
| HP
||
*1000 HP
|-
! rowspan="4" colspan="2" | [[File:JunkMan_Adv_Navi_Chip.jpg|320px]]
! colspan="2"| JunkMan
|-
| Equipment
||
*Buster: 2
*Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 10 damage
|-
|Abilities
||
*
|-
| Buster Up
||
* Internet 5
* Internet 9
|-
| HP Growth
||
*900 HP
|-
! rowspan="4" colspan="2" | [[File:ProtoMan_Adv_Navi_Chip.jpg|320px]]
! colspan="2"| ProtoMan
|-
| Equipment
||
*Shield
*Long Sword: 10 damage long sword
|-
|Abilities
||
*None
|-
| HP
||
*800 HP
|-
|}


==Rockman EXE 4.5 Real Operation==
==Rockman EXE 4.5 Real Operation==

Revision as of 17:49, 6 February 2019

This section is under construction.
The information may not be complete or 100% accurate.

The Battle Chip Gate (バトルチップゲート) is the first add-on peripheral for the Battle Network series. You are able to send Battle Chips you purchased and use them in select games.

Battle chip gate - normal.jpg Battle chip gate - blues.PNG
Battle Chip Gate MegaMan Ver. Battle Chip Gate ProtoMan Ver.

Mega Man Battle Network 4

Starting up the game with the Gate attached, unlocks Operation Battle mode on the title screen.

Operation battle Title Screen.png

Operation Battle

Operation Battle Select Navi.pngOperation Battle Navi.png

In this mode, the player sends real life Battle Chip to their Navis while having limited control over them. The controls are different than normal gameplay as well:

Button Usage
Left/Right Tells the Navi which column they should be on, when they can.
Up The option to get Navi to follow the enemy in the same row as much as possible, or avoid the same row as much as possible.
Down The option for the Navi to change the tactic from either using the buster, its special weapon, or not attacking.
Holding L The Navi stands still and slotting in chips lets you perform a Program Advance.
Start Pause

The gauge increases over time and the more hits you land. It decreases if you are hit or send Battle Chips. Chips you are able to send are dependent on the gauges:

Color Battle Chip
Yellow Standard Chip
Blue Mega Chip
Red Giga Chip

The mode goes through all version-exclusive Navis. The player is rewards with a star on the Operation Battle screen once finished,

Exclusive BattleChips

There are unique chips that are only available in physical form, therefore only usable in MMBN4 using the Battle Chip Gate. These chips are available in 4.5 in game.

Chip Name Class Effect
Marking
マーキング Marking
Marking.jpg
Standard Navi moves to the front-most column. It is temporarily invincible and (BN4 only) fires buster at a rapid rate/ (EXE4.5 only) cannot use their buster.
CannMode
キャノンモード Cannon Mode
CannMode Adv.jpg
Standard Temporarily sends a barrage of the Cannon chip.
CannBall
ホウガンモード Cannonball Mode
BallMode Adv.jpg
Standard Temporarily sends a barrage of the Ball chip.
SwrdMode
ソードモード Sword Mode
SwrdMode Adv.jpg
Standard Temporarily sends a barrage of the Sword chip.
FirePlus
ファイアプラス Fire Plus
Fire Plus.jpg
Mega Sets up Grass Stage and temporarily, Fire chips do +40 damage.
ThunPlus
サンダープラス Thunder Plus
Thunder Plus.jpg
Mega Temporarily, all Elec chips do +40 damage and paralyzes.
AquaPowr
アクアパワー Aqua Power
Aqua Power.jpg
Mega Temporarily, all Aqua chips used do double damage.
WoodPowr
ウッドパワー Wood Power
Wood Power.jpg
Mega Temporarily, all Wood chips used do double damage.
BlakWeap
ブラックウェポン Black Weapon
Black Weapon.jpg
Mega Raises Buster Attack to 10 (Adds +5 Attack in EXE4.5) and gives Maximum HP bug.
FinalGun
ファイナルガン Final Gun
Final Gun Adv.jpg
Giga Navi Charges up, then uses chip. Shoots 12 times.

Program Advances

Program Advances use the same list as in game. Although Program Advances which use 3 of the same chips are not accessible (Ex, Giga Cannon, Pit Hockey). Multi chip Program Advances (Ex, Life Sword, Body Guard) are left unchanged.

Navi Abilities

Mega Adv Navi Chip.jpg MegaMan
Equipment
  • Mega Buster: 1
  • Shield
Abilities
  • None
HP
  • 800 HP

! rowspan="4" colspan="2" | Roll Adv Navi Chip.jpg ! colspan="2" | Roll |- | Equipment ||

  • Buster: 1
  • Roll Arrow: Shoot a Roll Arrow ahead dealing 5 damage. Destroys 1 chip the enemy has on hand.

|- | Abilities ||

  • Float Shoes

|- | HP ||

  • 700 HP

|- ! rowspan="4" colspan="2" | GutsMan Adv Navi Chip.jpg ! colspan="2"| GutsMan |- | Equipment ||

  • Buster: 3
  • Guts Hammer: Hammer Stage with 30 damage, causes rocks to fall from the ceiling and randomly cracks 2 panels on the field. Rocks deal 30 damage as well.

|- |Abilities ||

  • Super Armor
  • Under Shirt

|- | HP ||

  • 1000 HP

|- ! rowspan="4" colspan="2" | NumberMan Adv Navi Chip.jpg ! colspan="2"| NumberMan |- | Equipment ||

  • Buster: 1
  • Shield

|- |Abilities ||

  • None

|-

HP Growth

||

  • 700 HP

|- ! rowspan="4" colspan="2" | FireMan Adv Navi Chip.jpg ! colspan="2"| FireMan |- | Equipment ||

  • Buster: 2
  • Fire Arm: 3 square ahead fire attribute attack dealing 10 damage

|- |Abilities ||

  • Fire Body

|- | HP Growth ||

  • 900 HP

|- ! rowspan="5" colspan="2" | File:WoodMan Mugshot.jpg ! colspan="2"| WoodMan |- | Equipment ||

  • Buster: 3
  • Death Forest: Leap into the Air and summon 3-4 wood towers randomly in the enemy area three times. Deals 10 damage.

|- |Abilities ||

  • Wood Body
  • Status Guard

|- | HP Growth ||

  • 1000 HP

|- ! rowspan="4" colspan="2" | File:WindMan Mugshot.jpg ! colspan="2"| WindMan |- | Equipment ||

  • Buster: 2
  • Wind: Continuous Air pushing on the enemy area
  • Fan: Continuous Air sucking in on the enemy area

|- |Abilities ||

  • Float Shoes
  • Air Shoes

|- | HP Growth |

  • 800 HP

|- ! rowspan="4" colspan="2" | SearchMan Adv Navi Chip.jpg ! colspan="2"| SearchMan |- | Equipment ||

  • Buster: 1
  • Scope Gun: Fires 3 Shots of 2 damage each at the selected enemy. Pierces invisible

|- |Abilities ||

  • None

|- | HP ||

  • 800 HP

|- ! rowspan="4" colspan="2" | File:AquaMan Mugshot.jpg ! colspan="2"| AquaMan |- | Equipment ||

  • Buster: 1
  • Aqua Shot: Fires an aqua shot that hits 2 panels ahead for 5 water element damage. Strikes the panel behind as well

|- |Abilities ||

  • Aqua Body

|- | HP Growth ||

  • 700 HP

|- ! rowspan="4" colspan="2" | ThunderMan Adv Navi Chip.jpg ! colspan="2"| ThunderMan |- | Equipment ||

  • Buster: 2
  • Elec Beam: Fires an electrical beam dealing 10 elec damage the whole row.

|- |Abilities ||

  • Elec Body

|- | HP Growth ||

  • 800 HP

|- ! rowspan="4" colspan="2" | MetalMan Adv Navi Chip.jpg ! colspan="2"| MetalMan |- | Equipment ||

  • Buster: 3
  • Metal Blade: Fires a metal blade at the enemy. When used at the top or bottom row, flies similar to the boomer chip. Deals 10 damage.

|- |Abilities ||

  • Float Shoes

|- | HP ||

  • 1000 HP

|- ! rowspan="4" colspan="2" | JunkMan Adv Navi Chip.jpg ! colspan="2"| JunkMan |- | Equipment ||

  • Buster: 2
  • Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 10 damage

|- |Abilities ||

|- | Buster Up ||

  • Internet 5
  • Internet 9

|- | HP Growth ||

  • 900 HP

|- ! rowspan="4" colspan="2" | ProtoMan Adv Navi Chip.jpg ! colspan="2"| ProtoMan |- | Equipment ||

  • Shield
  • Long Sword: 10 damage long sword

|- |Abilities ||

  • None

|- | HP ||

  • 800 HP

|- |}

Rockman EXE 4.5 Real Operation

Battle chip gate - gold program.png

Operation Battle is changed from it was handled from 4. The Gate can now be used for the entirety of the game instead of being locked to one mode. However, the real life chip use can be depleted, and cannot be restored until you jack out or find a Gold Program to restore it.

4.5 Battle Chip Gate can also VS Battle Network 4 Battle Chip Gate. It will copy 4's resources minus the battle music, and its Operation Battle Mode transforms into 4's as well.

Mega Man Zero 3

Zero 3 red sun slot in.pngZero 3 Blue moon slot in.png


On the title screen, slotting-in certain Battle Chips instantly unlock mini games that would have otherwise needed a different requirement to unlock.

Mini Game Battle Chip
Phantom Even numbered ID
Harpuia Odd numbered ID
Fefnir Red Sun
Leviathan Blue Moon

Videos

Operation Battle 4 Tutorial Operation Battle 4.5/5 Tutorial Operation Battle 4/4.5 Exclusive Chips