NaviCustomizer (MMBN6): Difference between revisions

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==NaviCustomizer Programs==
==Program Parts==
 
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
!width="90px" style="font-size:13px;|Part
!width="90px" style="font-size:13px;|Part
Line 47: Line 46:
|-
|-
!FirstBarrier
!FirstBarrier
| Star battle with a Barrier (10 HP).
| Start battle with a Barrier (10 HP).
| Processing Bug
| Processing Bug
| Blue: Aquarium Comp 2 BMD
| Blue: Aquarium Comp 2 BMD
| BBARABLARR
| BBARABLARR
|-
!Shield
| Press B + Left to access a shield that block attacks.<br />Breaking and piercing attacks go through the shield.<br />Can only be used every 120 frames.
| Processing Bug
| Blue: Mr. Weather Comp 2 BMD
| RBBBAAABRL
|-
!Reflect
| Press B + Left to access a Reflector that block attacks and sends 50 damage ahead.<br />Breaking and piercing attacks go through the shield.<br />Can only be used every 120 frames.
| Processing Bug
| Blue: Undernet 2 Bugfrag Trader (48 BF)
| LAABRRLRLR
|-
!AntiDamage
| Star battle with a Barrier (10 HP).
| Processing Bug
| Blue: Undernet 2 PMD
| BLALBRALBA
|-
!FloatShoes
| MegaMan ignores Cracked, Poison, Ice, and Conveyor panels.
| Processing Bug
| Blue: Green Area 1 Program Dealer (3800z)
| RALABLBBRB
|-
|}
==Plus Parts==
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
!width="90px" style="font-size:13px;|Part
!style="font-size:13px;|Effect
!style="font-size:13px;|Bug
!style="font-size:13px;|Location
!style="font-size:13px;|Compression
|-
!SuperArmor
| MegaMan cannot be flinched.
| Processing Bug
| Red: Undernet 2 Bugfrag Dealer (35 BF)
| ABLLAALRBA
|-
|-
|}
|}

Revision as of 19:09, 16 November 2015

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

Program Parts

Part Effect Bug Location Compression
SuperArmor MegaMan cannot be flinched. Processing Bug Red: Undernet 2 Bugfrag Dealer (35 BF) ABLLAALRBA
Custom1 1 more chip is available in the Custom Screen. Custom Bug Blue: Green Area 1 Program Dealer (4600z) LBBRBAALRR
Custom2 2 more chips are available in the Custom Screen. Custom Bug White: "Get the Bad Guy" Request BBS Job RALLAABRBA
MegaFolder1 1 more MegaChip can be added in the folder. Custom Bug Green: Green Area 1 Program Dealer ARLALALLAB
MegaFolder2 2 more MegaChips can be added in the folder. Custom Bug White: "Update Help" Request BBS Job (3000z) LALRBLRLRA
GigaFolder1 1 more GigaChip can be added in the folder. Custom Bug Red: Undernet 2 Bugfrag Trader (100 BF) BLBRLLLABA
FirstBarrier Start battle with a Barrier (10 HP). Processing Bug Blue: Aquarium Comp 2 BMD BBARABLARR
Shield Press B + Left to access a shield that block attacks.
Breaking and piercing attacks go through the shield.
Can only be used every 120 frames.
Processing Bug Blue: Mr. Weather Comp 2 BMD RBBBAAABRL
Reflect Press B + Left to access a Reflector that block attacks and sends 50 damage ahead.
Breaking and piercing attacks go through the shield.
Can only be used every 120 frames.
Processing Bug Blue: Undernet 2 Bugfrag Trader (48 BF) LAABRRLRLR
AntiDamage Star battle with a Barrier (10 HP). Processing Bug Blue: Undernet 2 PMD BLALBRALBA
FloatShoes MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. Processing Bug Blue: Green Area 1 Program Dealer (3800z) RALABLBBRB

Plus Parts

Part Effect Bug Location Compression
SuperArmor MegaMan cannot be flinched. Processing Bug Red: Undernet 2 Bugfrag Dealer (35 BF) ABLLAALRBA

Bugs

Buster Bugs

The Buster has a chance of firing blanks or dealing damage equal to a charged shot (Buster Attack x10).

  • Level 1: 6/16 Misfire; 1/16 Charge Shot.
  • Level 2: 10/16 Misfire; 2/16 Charge Shot.
  • Level 3: 13/16 Misfire; 3/16 Charge Shot; the Normal buster is deactivated.

Custom Bugs

After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips.

  • Level 1: Fourth turn onward.
  • Level 2: Third turn onward.
  • Level 3: Second turn onward.

Emotion Bugs

  • Level 1-3: MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.

Field Bugs

  • Level 1-3: Viruses appear more frequently.

HP Bugs

  • Level 1-3: MegaMan's HP drops steadily in battle.

Panel Bug

  • Level 1: 2/8 chance of cracking.
  • Level 2: 3/8 chance of cracking.
  • Level 3: 4/8 chance of cracking.

Processing Bugs

  • Level 1-3: When MegaMan moves, he warps to the edge of his field.

Result Bugs

  • Level 1-3: You only receive Zennys as Battle Rewards.

Color Bugs

  • 5 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 5 seconds.
  • 6 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 10 seconds.