Connectivity in Mega Man Battle Network 5: Difference between revisions

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***'''Practice''': Have the battle(s) against another player. Does not count towards Win/Lose record.
***'''Practice''': Have the battle(s) against another player. Does not count towards Win/Lose record.
***'''Battle''': Have the battle(s) against another player. The losing player will forfeit a chip in their Pack to their opponent. Will count towards Win/Lose record. This option cannot be selected if there are no non-Giga Class Chips in the Pack.
***'''Battle''': Have the battle(s) against another player. The losing player will forfeit a chip in their Pack to their opponent. Will count towards Win/Lose record. This option cannot be selected if there are no non-Giga Class Chips in the Pack.
***'''Mods ON/OFF''': A special toggle that appears if MegaMan has Mod Cards on. Depending on the selection, the battle will start both MegaMan with or without Mod Cards.
***'''Mods ON/OFF''': A special toggle that appears if MegaMan has [[Card_e-Reader_in_Mega_Man_Battle_Network_5#Mod_Cards|Mod Cards]] on. Depending on the selection, the battle will start both MegaMan with or without Mod Cards.
*'''TeamBattl''': Only appears if the [[Progress Chip Gate]] is attached. The players will be able to use the [[Navi Change]] mechanic in their battle.
*'''TeamBattl''': Only appears if the [[Progress Chip Gate]] is attached. The players will be able to use the [[Navi Change]] mechanic in their battle.
**'''SnglBattl'''
**'''SnglBattl'''

Revision as of 18:31, 28 March 2023

This section is under construction.
The information may not be complete or 100% accurate.

These are the features that require connectivity in Mega Man Battle Network 5.

MMBN5 GBA

Network Menu

  • NetBattle
    • SnglBattl: Have one battle.
    • TrplBattl: Have up to three battles, the player who wins 2/3 first wins the match.
      • Practice: Have the battle(s) against another player. Does not count towards Win/Lose record.
      • Battle: Have the battle(s) against another player. The losing player will forfeit a chip in their Pack to their opponent. Will count towards Win/Lose record. This option cannot be selected if there are no non-Giga Class Chips in the Pack.
      • Mods ON/OFF: A special toggle that appears if MegaMan has Mod Cards on. Depending on the selection, the battle will start both MegaMan with or without Mod Cards.
  • TeamBattl: Only appears if the Progress Chip Gate is attached. The players will be able to use the Navi Change mechanic in their battle.
    • SnglBattl
    • TrplBattl
      • Practice
      • Battle
  • Compare
    • CompLibry: Linking up will fill up the players' Libraries with blue text and no chip image. This will count as completing the Library, so Title Screen Marks will be added.
    • CompRcrd: Can link up regardless of version. This is the only way to power up opposite version SP chips.
  • Trade
    • BattlChps: Trade BattleChips between players.
    • Program: Trade Navi Customizer Parts between players.

Crossover Battle

Mega Man Battle Network 5 can use the Wireless Adapter and play Crossover Battle with Boktai 2: Solar Boy Django.

MMBN5 DS

  • Net Battle
    • Single
    • Triple
      • Practice
      • Battle
  • Team Battle: Net Battle using the Party Battle System.
  • Battle Tournament: Requires 3-8 players. Waiting players can spectate the match. The final battle will play the track You are not alone!. The winner will play a Chip Roulette that decides what chip they are prized with.
  • Team Tournament: Same as Battle Tournament, but battles are using the Party Battle System.
  • Trade
    • BattleChip
    • Program
  • Compare
    • Library
    • Records