Mega Man Battle Network 4: Difference between revisions

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*[[Free_Tournament|Free Tournament]]<br/>
*[[Free_Tournament|Free Tournament]]<br/>
*[[Glitches_in_Mega_Man_Battle_Network_4|Glitches]]
*[[Glitches_in_Mega_Man_Battle_Network_4|Glitches]]
*[[Karma|Karma]]<br/>
*[[Localization_Changes#Mega_Man_Battle_Network_4|Localization Changes]]<br/>
*[[Localization_Changes#Mega_Man_Battle_Network_4|Localization Changes]]<br/>
*[[Mega_Man_Battle_Network_4_Staff_Roll|Staff Roll]]<br/>
*[[Mega_Man_Battle_Network_4_Staff_Roll|Staff Roll]]<br/>

Revision as of 00:54, 19 May 2015

RockmanEXE4RedSun Cover.jpg RockmanEXE4BlueMoon Cover.jpg.jpg
Worst Mega Man Battle Network. How horrible. Didn't even add anything to the series with in-battle form changes, easier area transportation, stream-lined Chip Library, vibrant closer to the official art revamped OW art, more art consistency within battles, and a interesting Chip recognition AI with the DS Navis. Also came in 2 versions, with this game taking the most advantage of having two versions in the entire series with the New Game+ feature. This was the first game to to use Card e-Reader and Chip Gate, with the most interesting card set-up the later games could not compare, Battle Chip Slot-In add-on that other GBA games did not attempt to do. Just plain terrible.