Liberation Mission: Difference between revisions

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===Mission 7: Nebula Area 1===
===Mission 7: Nebula Area 1===
*[[Nebula Area 1 (Liberation Mission)|List of Virus Encounters]]
*'''Boss''': ShadeMan
*'''Boss''': ShadeMan
*'''Team Members''':
*'''Team Members''':
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|}


*[[Nebula Area 1 (Liberation Mission)|List of Virus Encounters]]
[[File:MMBN5-Liberation 07.png|550px]]
*'''Items''':  
*'''Items''':  
{| class="wikitable"
{| class="wikitable"
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===Mission 8: Nebula Area 3===
===Mission 8: Nebula Area 3===
*[[Nebula Area 3 (Liberation Mission)|List of Virus Encounters]]
*'''Boss''': CloudMan
*'''Boss''': CloudMan
*'''Team Members''':
*'''Team Members''':
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|}
|}


*[[Nebula Area 3 (Liberation Mission)|List of Virus Encounters]]
[[File:MMBN5-Liberation 08.png|550px]]
*'''Items''':  
*'''Items''':  
{| class="wikitable"
{| class="wikitable"
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===Mission 9: Nebula Area 5===
===Mission 9: Nebula Area 5===
{{nw}}
Note: In the GBA version, there are 2 Navis that can save, giving 2 saving opportunities per Phase. In the DS version, there is only the standard save once per Phase.
Note: In the GBA version, there are 2 Navis that can save, giving 2 saving opportunities per Phase. In the DS version, there is only the standard save once per Phase.
*[[Nebula Area 5 (Liberation Mission)|List of Virus Encounters]]
*'''Boss''': CosmoMan
*'''Boss''': CosmoMan
**While BlizzardMan appears at the Nebula Area 5 Liberation Mission, his defeat is not required to complete the mission.
**While BlizzardMan appears at the Nebula Area 5 Liberation Mission, his defeat is not required to complete the mission.
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|}


*[[Nebula Area 5 (Liberation Mission)|List of Virus Encounters]]
[[File:MMBN5-Liberation 09.png|550px]]
*'''Items''':  
*'''Items''':  
{| class="wikitable"
{| class="wikitable"
!Item Panels || Bonus Panel Chips
!Item Panels || Bonus Panel Chips
|-
|-
|<ol><li>Katana3 Z <li> 3 Order Points <li> BarrierKey1 <li> AntiWood M <li> 2000z <li> Heart (...) <li> BarrierKey2  <li>  BarrierKey3
|<ol><li>Katana3 Z <li> 3 Order Points <li> BarrierKey1 <li> AntiWood M <li> 2000z <li> Heart (?) <li> BarrierKey2  <li>  BarrierKey3
|<ul><li>CusVolt3 P <li> VDoll O <li> SuprVulc S <li> NeoVari V
|<ul><li>CusVolt3 P <li> VDoll O <li> SuprVulc S <li> NeoVari V
|}
|}


[[Category:Mega Man Battle Network 5]]
[[Category:Mega Man Battle Network 5]]

Revision as of 06:04, 8 April 2023

This section is under construction.
The information may not be complete or 100% accurate.

Liberation Missions in Mega Man Battle Network 5.

  • The CusVolt BattleChip series will not drain the gauge during battles.

Story Missions

Mission 1: ACDC Area 3

  • Boss: BlizzardMan
  • Team Members:
    • TP: MegaMan, ProtoMan
    • TC: MegaMan, Colonel
  • Completion Rewards:
Phases Item
5 or less BlizManSP B
6 to 7 BlizMan B
8 or more 1000z

MMBN5-Liberation 01.png

  • Items:
Item Panels Bonus Panel Chips
  1. 500z
  2. 3 Order Points
  3. Heart: 100 HP
  4. BusterUp *
  5. Heart (30 HP)
  • GunDelS1 A
  • Tornado D
  • Boomer V
  • Geddon1 P

Mission 2: Oran Area 3

  • Boss: ShadeMan
  • Team Members:
    • TP: MegaMan, ProtoMan, MagnetMan
    • TC: MegaMan, Colonel, KnightMan
  • Completion Rewards:
Phases Item
7 or less ShadeMnSP S
8 to 9 ShadeMan S
10 or more 2000z

MMBN5-Liberation 02.png

  • Items:
Item Panels Bonus Panel Chips
  1. 2 Order Points
  2. HiCannon D
  3. AirHoc R
  4. Heart (200 HP)
  5. 3 Order Points
  6. 2000z
  • Quake2 B
  • Snake Z
  • TimeBom1 T
  • Navi+20 *

Mission 3: SciLab Area 3

  • Boss: CloudMan
  • Team Members:
    • TP: MegaMan, ProtoMan, MagnetMan, GyroMan
    • TC: MegaMan, Colonel, KnightMan, ShadowMan
  • Completion Rewards:
Phases Item
7 or less CloudMnSP C
8 to 9 CloudMan C
10 or more 3000z

MMBN5-Liberation 03.png

  • Items:
Item Panels Bonus Panel Chips
  1. 3 Order Points
  2. ParaBom H
  3. BarrierKey1
  4. 1500z
  5. Heart (300 HP)
  6. BarrierKey2
  • Pulsar2 G
  • MegEnBom K
  • WideBlde A
  • FireHit2 I

Mission 4: End Area 2

  • Boss: Dark MegaMan
  • Team Members:
    • TP: ProtoMan, MagnetMan, GyroMan, NapalmMan
    • TC: Colonel, KnightMan, ShadowMan, TomahawkMan
  • Completion Rewards:
Phases Item
8 or less FullCust *
9 to 10 AntiNavi M
11 or more 4000z

MMBN5-Liberation 04.png

  • Items:
Item Panels Bonus Panel Chips
  1. 2400z
  2. AqWhirl2 O
  3. 2 Order Points
  4. Heart (400 HP)
  5. BarrierKey2
  6. BarrierKey1
  7. 3 Order Points
  • CactBall2 Q
  • Geyser G
  • WindRack F
  • YoYo E

Mission 5: End Area 5

  • Boss: CosmoMan
  • Team Members:
    • TP: MegaMan, ProtoMan, MagnetMan, NapalmMan, SearchMan
    • TC: MegaMan, Colonel, KnightMan, TomahawkMan, NumberMan
  • Completion Rewards:
Phases Item
7 or less CosmoMnSP C
8 to 9 CosmoMan C
10 or more 5000z

MMBN5-Liberation 05.png

  • Items:
Item Panels Bonus Panel Chips
  1. 1800z
  2. TRAP (50 DMG)
  3. AntiFire K
  4. 1000z
  5. 2 Order Points
  6. TRAP (Paralysis)
  7. Guard2 B
  8. Heart (500 HP)
  9. BarrierKey1
  10. MrkCan2 D
  11. 800z
  12. 1 BugFrag
  13. 3 Order Points
  14. BarrierKey2
  15. BarrierKey3
  16. 2500z
  17. 1200z
  • LongBlde P
  • DrilArm2 L
  • WavePit E
  • Mine H

Mission 6: Undernet 4

  • Boss: Dark ProtoMan (TP) / Dark Colonel (TC)
  • Team Members:
    • TP: MegaMan, GyroMan, NapalmMan, SearchMan, Meddy
    • TC: MegaMan, ShadowMan, TomahawkMan, NumberMan, ToadMan
  • Completion Rewards:
Phases Item
8 or less Z Saver Z
9 to 10 (TP) ProtoMan B
(TC) Colonel C
11 or more 5000z

MMBN5-Liberation 06.png

  • Items:
Item Panels Bonus Panel Chips
  1. 1200z
  2. 1 BugFrag
  3. TRAP (50 DMG)
  4. 2 Order Points
  5. 1000z
  6. 3 Order Points
  7. TRAP (Paralysis)
  8. Heart (600 HP)
  9. BarrierKey1
  10. 1300z
  11. 1600z
  12. SpShake2 C
  13. AntiElec N
  14. BarrierKey2
  15. 2000z
  • ElemRage K
  • Lance *
  • Geddon3 O
  • AntiRecv P

Post-game Missions

Mission 7: Nebula Area 1

  • Boss: ShadeMan
  • Team Members:
    • TP: MegaMan, ProtoMan, MagnetMan, NapalmMan, SearchMan
    • TC: MegaMan, Colonel, KnightMan, TomahawkMan, NumberMan
  • Completion Rewards:
Phases Item
10 or less BlakWing W
11 to 12 ShadeMnDS S
13 or more 5000z

MMBN5-Liberation 07.png

  • Items:
Item Panels Bonus Panel Chips
  1. 1000z
  2. Astroid2 E
  3. 3 Order Points
  4. BarrierKey2
  5. TRAP (Paralysis)
  6. Heart (700 HP)
  7. TRAP (100 DMG)
  8. 1300z
  9. Slasher I
  10. 1600z
  11. CusVolt2 E
  12. BarrierKey1
  13. 1 BugFrag
  14. HotBody3 J
  • MudWave W
  • BoyBomb3 B
  • Recov300 Y
  • AntiNavi T

Mission 8: Nebula Area 3

  • Boss: CloudMan
  • Team Members:
    • TP: MegaMan, GyroMan, NapalmMan, SearchMan, Meddy
    • TC: MegaMan, ShadowMan, TomahawkMan, NumberMan, ToadMan
  • Completion Rewards:
Phases Item
12 or less Muramasa M
13 to 14 CloudMnDS C
15 or more 5000z

MMBN5-Liberation 08.png

  • Items:
Item Panels Bonus Panel Chips
  1. TRAP (100 DMG)
  2. ResetBom I
  3. 3 Order Points
  4. Heart (800 HP)
  5. 100z
  6. BarrierKey1
  7. 2400z
  8. TRAP (Paralysis)
  9. 1 BugFrag
  10. 2000z
  11. BarrierKey2
  • MoonBld3 L
  • AirSpin3 G
  • Voltz3 A
  • TimeBom3 S

Mission 9: Nebula Area 5

This section is under construction.
The information may not be complete or 100% accurate.

Note: In the GBA version, there are 2 Navis that can save, giving 2 saving opportunities per Phase. In the DS version, there is only the standard save once per Phase.

  • Boss: CosmoMan
    • While BlizzardMan appears at the Nebula Area 5 Liberation Mission, his defeat is not required to complete the mission.
  • Team Members:
    • TP: MegaMan, ProtoMan, MagnetMan, GyroMan, Meddy
    • TC: MegaMan, Colonel, KnightMan, ShadowMan, ToadMan
  • Completion Rewards:
Phases Item
14 or less Anubis A
15 to 16 CosmoMnDS C
17 or more 5000z

MMBN5-Liberation 09.png

  • Items:
Item Panels Bonus Panel Chips
  1. Katana3 Z
  2. 3 Order Points
  3. BarrierKey1
  4. AntiWood M
  5. 2000z
  6. Heart (?)
  7. BarrierKey2
  8. BarrierKey3
  • CusVolt3 P
  • VDoll O
  • SuprVulc S
  • NeoVari V