Trans Arm: Difference between revisions
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'''Trans Arm''' (トランスアーム) is the main transformation system | '''Trans Arm''' (トランスアーム) is the main transformation system in [[Rockman EXE Legend of Network]]. | ||
==How to Use== | ==How to Use== | ||
To perform Trans Arm, the player must first press the ARM button, then select the respective element chip to unite with MegaMan (the chip CAN be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Arm. Certain [[Skill Editor ( | To perform Trans Arm, the player must first press the ARM button, then select the respective element chip to unite with MegaMan (the chip CAN be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Arm. Certain [[Skill Editor (LoN)|Skill Programs]] have the ability to increase the number of turns. | ||
*Each Arm can only be used once per battle. | *Each Arm can only be used once per battle. | ||
*Using the Full Power Arm chip during battle allows all Trans Arms used up to that point to be used again. If MegaMan is currently in a Trans Arm, that Arm's turn count will also be reset to the max. It will not restore Search Arm's Shuffle unless you go into the form again. | |||
==Trans Arm Abilities== | ==Trans Arm Abilities== | ||
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|- | |- | ||
|rowspan="5" style="width:100px;text-align:center;"|<br/>[[File:Object megaman-thunderarm.png]] | |rowspan="5" style="width:100px;text-align:center;"|<br/>[[File:Object megaman-thunderarm.png]] | ||
!style="width:150px"|''' | !style="width:150px"|'''Trans Chip''' | ||
|{{elem|elec}} Elec chip | |{{elem|elec}} Elec chip | ||
|- | |- | ||
!''' | !'''Element''' | ||
|{{elem|elec}} Elec | |{{elem|elec}} Elec | ||
|- | |- | ||
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|{{elem|wood}} Wood | |{{elem|wood}} Wood | ||
|- | |- | ||
!''' | !'''Charge Shot''' | ||
| | |''Thunder Charge'' (20 x Buster Attack + 20) Elec attack. | ||
|- | |- | ||
!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Elec chips +20 attack power. | * Elec chips gain +20 attack power. Elec PAs will also be boosted. | ||
* | * Elementless, non-dimming chip inflicts Paralyze if it is the first chip used that turn. Elementless PAs will also be boosted. | ||
|} | |} | ||
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|- | |- | ||
|rowspan="5" style="width:100px;text-align:center;"|<br/>[[File:Object megaman-aquaarm.png]] | |rowspan="5" style="width:100px;text-align:center;"|<br/>[[File:Object megaman-aquaarm.png]] | ||
!style="width:150px"|''' | !style="width:150px"|'''Trans Chip''' | ||
|{{elem|aqua}} Aqua chip | |{{elem|aqua}} Aqua chip | ||
|- | |- | ||
!''' | !'''Element''' | ||
|{{elem|aqua}} Aqua<br/>Can step on Ice Panels without slipping. | |{{elem|aqua}} Aqua<br/>Can step on Ice Panels without slipping. | ||
|- | |- | ||
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|{{elem|elec}} Elec | |{{elem|elec}} Elec | ||
|- | |- | ||
!''' | !'''Charge Shot''' | ||
| | |''Aqua Charge'' (10 x Buster Attack + 30) Aqua attack. | ||
|- | |- | ||
!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Aqua chips + | * Aqua chips gain +20 attack power. Aqua PAs will also be boosted. | ||
* Recovers 5% of max HP when using an Aqua chip. | * Recovers 5% of max HP when using an Aqua chip or Aqua PA. | ||
|} | |} | ||
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|- | |- | ||
|rowspan="5" style="width:100px;text-align:center;"|<br/>[[File:Object megaman-tomahawkarm.png]] | |rowspan="5" style="width:100px;text-align:center;"|<br/>[[File:Object megaman-tomahawkarm.png]] | ||
!style="width:150px"|''' | !style="width:150px"|'''Trans Chip''' | ||
|{{elem|wood}} Wood chip | |{{elem|wood}} Wood chip | ||
|- | |- | ||
!''' | !'''Element''' | ||
|{{elem|wood}} Wood<br/>Recovers HP while standing on Grass Panels. | |{{elem|wood}} Wood<br/>Recovers HP while standing on Grass Panels. | ||
|- | |- | ||
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|{{elem|fire}} Fire | |{{elem|fire}} Fire | ||
|- | |- | ||
!''' | !'''Charge Shot''' | ||
| | |''Tomahawk Charge'' (20 x Buster Attack + 40) Wood attack. | ||
|- | |- | ||
!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Wood chips +10 attack power. | * Wood chips gain +10 attack power. Wood PAs will also be boosted. | ||
* Super Armor: Cannot be flinched. | * Super Armor: Cannot be flinched aback. | ||
* | * Cannot be paralyzed. | ||
|} | |} | ||
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|- | |- | ||
|rowspan="5" style="width:100px;text-align:center;"|<br/>[[File:Object megaman-searcharm.png]] | |rowspan="5" style="width:100px;text-align:center;"|<br/>[[File:Object megaman-searcharm.png]] | ||
!style="width:150px"|''' | !style="width:150px"|'''Trans Chip''' | ||
|{{elem|cursor}} Cursor chip | |{{elem|cursor}} Cursor chip | ||
|- | |- | ||
!''' | !'''Element''' | ||
|{{elem|none}} None | |{{elem|none}} None | ||
|- | |- | ||
!'''Weakness''' | !'''Weakness''' | ||
| | | --- | ||
|- | |- | ||
!''' | !'''Charge Shot''' | ||
| | |''Search Charge'' (2 x Buster Attack + 10) Hits 5 times; Non-flashing | ||
|- | |- | ||
!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Cursor chips +10 attack power. | * Cursor chips gain +10 attack power. | ||
* Chip Shuffle: A Shuffle button appears on the Custom Screen that shuffles all unselected chips with the Folder. Can be used | * Chip Shuffle: A Shuffle button appears on the Custom Screen that shuffles all unselected chips with the Folder. Can be used a total of 3 times while the form is active. | ||
|} | |} | ||
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|- | |- | ||
|rowspan="5" style="width:100px;text-align:center;"|<br/>[[File:Object megaman-protoarm.png]] | |rowspan="5" style="width:100px;text-align:center;"|<br/>[[File:Object megaman-protoarm.png]] | ||
!style="width:150px"|''' | !style="width:150px"|'''Trans Chip''' | ||
|{{elem|sword}} Sword chip | |{{elem|sword}} Sword chip | ||
|- | |- | ||
!''' | !'''Element''' | ||
|{{elem|none}} None | |{{elem|none}} None | ||
|- | |- | ||
!'''Weakness''' | !'''Weakness''' | ||
| | | --- | ||
|- | |- | ||
!''' | !'''Charge Shot''' | ||
| | |''Proto Charge'' (20 x Buster Attack + 60) | ||
|- | |- | ||
!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Sword chips +40 attack power. | * Sword chips gain +40 attack power. Sword PAs will also be boosted. | ||
* | * Elementless chips gain +10 attack power. Elementless PAs will also be boosted. | ||
|} | |} | ||
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|- | |- | ||
|rowspan="5" style="width:100px;text-align:center;"|<br/>[[File:Object megaman-flamearm.png]] | |rowspan="5" style="width:100px;text-align:center;"|<br/>[[File:Object megaman-flamearm.png]] | ||
!style="width:150px"|''' | !style="width:150px"|'''Trans Chip''' | ||
|{{elem|fire}} Fire chip | |{{elem|fire}} Fire chip | ||
|- | |- | ||
!''' | !'''Element''' | ||
|{{elem|fire}} Fire<br/>Can step on Lava Panels without taking damage. | |{{elem|fire}} Fire<br/>Can step on Lava Panels without taking damage. | ||
|- | |- | ||
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|{{elem|aqua}} Aqua | |{{elem|aqua}} Aqua | ||
|- | |- | ||
!''' | !'''Charge Shot''' | ||
| | |''Flame Charge'' (20 x Buster Attack + 30) Fire attack. | ||
|- | |- | ||
!'''Abilities''' | !'''Abilities''' | ||
| | | | ||
* Fire chips +40 attack power. | * Fire chips gain +40 attack power. Fire PAs will also be boosted. | ||
* Buster Attack | * Can select 1 more chip in the Custom Screen (max 8) until a different Trans Arm is selected (even after the form expires). | ||
* MegaBuster shots deal +1 damage while the form is active (this is not +1 to Buster Attack stat). | |||
|} | |} | ||
==Trivia== | |||
*AquaArm's ability is explained incorrectly in the game. It says it will heal 5% of the chip used, but it actually heals according to MegaMan's max HP. | |||
*FlameArm's Custom+1 ability is not explained in the game. | |||
[[Category:Rockman EXE Legend of Network]] [[Category:Transformations]] | [[Category:Rockman EXE Legend of Network]] [[Category:Transformations]] |
Latest revision as of 23:51, 22 June 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Trans Arm (トランスアーム) is the main transformation system in Rockman EXE Legend of Network.
How to Use
To perform Trans Arm, the player must first press the ARM button, then select the respective element chip to unite with MegaMan (the chip CAN be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Arm. Certain Skill Programs have the ability to increase the number of turns.
- Each Arm can only be used once per battle.
- Using the Full Power Arm chip during battle allows all Trans Arms used up to that point to be used again. If MegaMan is currently in a Trans Arm, that Arm's turn count will also be reset to the max. It will not restore Search Arm's Shuffle unless you go into the form again.
Trans Arm Abilities
Trivia
- AquaArm's ability is explained incorrectly in the game. It says it will heal 5% of the chip used, but it actually heals according to MegaMan's max HP.
- FlameArm's Custom+1 ability is not explained in the game.