Bosses in Mega Man Battle Network 5: Difference between revisions
From The Rockman EXE Zone Wiki
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*β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps (Chapter 7). | *β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps (Chapter 7). | ||
*BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX replaces it if [[Nebula Area 6|specific requirements are met]]. | *BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX (Double X) replaces it if [[Nebula Area 6|specific requirements are met]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|CosmoMan||β & Ω - Undernet 4 | |CosmoMan||β & Ω - Undernet 4 | ||
|- | |- | ||
|GridMan||V1 to β - Famous at highest point of Oran Island’s Old Mine <br> Ω - Oran Area 2 | |GridMan||V1 to β - Famous at highest point of Oran Island’s Old Mine <br> Ω - Oran Area 2 ([[Glitches_in_Mega_Man_Battle_Network_5#GridMan_Ghost_oversight|only appears if you jack in and jack out after beating β version first]]) | ||
|- | |- | ||
|LarkMan||V1 to β - Undernet 1 via End Area 1 <br> Ω - Undernet 2 | |LarkMan||V1 to β - Undernet 1 via End Area 1 <br> Ω - Undernet 2 | ||
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|image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=darkprotoman }} | |image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=darkprotoman }} | ||
|name_en=DarkProtoMan |name_jp=ダークブルース |name_tl=Dark Blues | |name_en=DarkProtoMan |name_jp=ダークブルース |name_tl=Dark Blues | ||
|hp= | |hp=1000 |contact=60 |emotion=10 |element=none | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor= | ||
|info= | |info= | ||
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{{EnemyInfo/Attack |name_en=DarkEdge |name_jp=ダークエッジ |name_tl=Dark Edge | {{EnemyInfo/Attack |name_en=DarkEdge |name_jp=ダークエッジ |name_tl=Dark Edge | ||
|attack=120 |emotion=30 |times=2 |element=none |sword=y | |attack=120 |emotion=30 |times=2 |element=none |sword=y | ||
|info=Used when HP ≤ 50 %. | |info=Used when HP ≤ 50 %. Destroys all held chips. First hit inflicts Immobilize LV. 2 (2 seconds). | ||
}} | }} | ||
|getdata= | |getdata= | ||
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{{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower | {{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower | ||
|attack=50 |emotion=20 |times=4 |element=none |noflash=y |sword=y | |attack=50 |emotion=20 |times=4 |element=none |noflash=y |sword=y | ||
|info=Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds). | |info=Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds). <br/>{{5DS}} The attack will cause flashing, so only the first strike will hit successfully. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube">Not officially named</ref> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube | {{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube">Not officially named</ref> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube | ||
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{{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower | {{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower | ||
|attack=60 |emotion=20 |times=4 |element=none |noflash=y |sword=y | |attack=60 |emotion=20 |times=4 |element=none |noflash=y |sword=y | ||
|info=Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds). | |info=Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds). <br/>{{5DS}} The attack will cause flashing, so only the first strike will hit successfully. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube"/> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube | {{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube"/> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube | ||
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{{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower | {{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower | ||
|attack=75 |emotion=20 |times=4 |element=none |noflash=y |sword=y | |attack=75 |emotion=20 |times=4 |element=none |noflash=y |sword=y | ||
|info=Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds). | |info=Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds). <br/>{{5DS}} The attack will cause flashing, so only the first strike will hit successfully. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube"/> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube | {{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube"/> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube | ||
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{{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower | {{EnemyInfo/Attack |name_en=BlindRainShower |name_jp=ブラインド・{{CanBreak}}レインシャワー |name_tl=Blind Rain Shower | ||
|attack=7~70 |emotion=20 |times=4 |element=none |noflash=y |sword=y | |attack=7~70 |emotion=20 |times=4 |element=none |noflash=y |sword=y | ||
|info=Attack power = DSLV × 7. Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds). | |info=Attack power = DSLV × 7. Used when HP ≤ 50 %. Inflicts Immobilize LV. 2 (2 seconds). <br/>{{5DS}} The attack will cause flashing, so only the first strike will hit successfully. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube"/> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube | {{EnemyInfo/Attack |name_en=RockCube<ref name="ColonelRockCube"/> |name_jp=ストーンキューブ<ref name="ColonelRockCube"/> |name_tl=Stone Cube | ||
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===ShadowMan=== | ===ShadowMan=== | ||
{{nw|Check ShadowMan Bakuen EV in 5DS JP. | {{nw|Check ShadowMan Bakuen EV in 5DS JP. Double check all versions in 5GBA JP and BN5 LC.}} | ||
{{EnemyInfo | {{EnemyInfo | ||
|image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman-exe45 }} | |image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman-exe45 }} | ||
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|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen | {{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen | ||
|attack=30 |emotion=20 |element=fire | |attack=30 |emotion={{JP}}{{BNLC}} 0 <br/> {{EN}} 20 |element=fire | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar">Listed as '''Kawarimi Shuriken''' in Mega Man Battle Network 5 Official Strategy Guide</ref> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken | {{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar">Listed as '''Kawarimi Shuriken''' in Mega Man Battle Network 5 Official Strategy Guide</ref> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken | ||
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|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen | {{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen | ||
|attack=60 |emotion=20 |element=fire | |attack=60 |emotion={{JP}}{{BNLC}} 0 <br/> {{EN}} 20 |element=fire | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar"/> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken | {{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar"/> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken | ||
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|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen | {{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen | ||
|attack=120 |emotion=20 |element=fire | |attack=120 |emotion={{JP}}{{BNLC}} 0 <br/> {{EN}} 20 |element=fire | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar"/> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken | {{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar"/> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken | ||
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|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen | {{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen | ||
|attack=200 |emotion={{JP}} 0 <br/> {{EN}} 20 |element=fire | |attack=200 |emotion={{JP}}{{BNLC}} 0 <br/> {{EN}} 20 |element=fire | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar"/> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken | {{EnemyInfo/Attack |name_en=AntiDamage NinjaStar<ref name="AntiDamageNinjaStar"/> |name_jp=カワリミシュリケン |name_tl=Kawarimi Shuriken | ||
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|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen | {{EnemyInfo/Attack |name_en=Bakuen |name_jp=バクエン |name_tl=Bakuen | ||
|attack=20~200 |emotion=20 |element=fire | |attack=20~200 |emotion={{JP}}{{BNLC}} 0 <br/> {{EN}} 20 |element=fire | ||
|info=Attack power = DSLV × 20. | |info=Attack power = DSLV × 20. | ||
}} | }} | ||
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|hp=700 |contact=30 |emotion=10 |element=wood | |hp=700 |contact=30 |emotion=10 |element=wood | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | ||
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 40 HP) while white totem is active. Totem has 10 HP while active.<br/>{{5DS}} | |info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 40 HP) while white totem is active. Totem has 10 HP while active.<br/>{{5DS}} TomahawkMan has StatusGuard. | ||
|locations={{5TC}} [[Ship Comp 4]] (story) | |locations={{5TC}} [[Ship Comp 4]] (story) | ||
|attacks= | |attacks= | ||
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|hp=900 |contact=50 |emotion=10 |element=wood | |hp=900 |contact=50 |emotion=10 |element=wood | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | ||
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 40 HP) while white totem is active. Totem has 15 HP while active.<br/>{{5DS}} | |info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 40 HP) while white totem is active. Totem has 15 HP while active.<br/>{{5DS}} TomahawkMan has StatusGuard. | ||
|locations={{5TC}} [[End Area 1]] | |locations={{5TC}} [[End Area 1]] | ||
|attacks= | |attacks= | ||
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|hp=1400 |contact=100 |emotion=10 |element=wood | |hp=1400 |contact=100 |emotion=10 |element=wood | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | ||
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 60 HP) while white totem is active. Totem has 20 HP while active.<br/>{{5DS}} | |info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 60 HP) while white totem is active. Totem has 20 HP while active.<br/>{{5DS}} TomahawkMan has StatusGuard. | ||
|locations={{5TC}} [[SciLab Area 4]] (ghost) | |locations={{5TC}} [[SciLab Area 4]] (ghost) | ||
|attacks= | |attacks= | ||
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|hp=1800 |contact=200 |emotion=10 |element=wood | |hp=1800 |contact=200 |emotion=10 |element=wood | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | ||
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 60 HP) while white totem is active. Totem has 25 HP while active.<br/>{{5DS}} | |info=Invincible when green totem is active. Heals 1 HP every 4 frames (max 60 HP) while white totem is active. Totem has 25 HP while active.<br/>{{5DS}} TomahawkMan has StatusGuard. | ||
|locations={{5TC}} [[SciLab Area 4]] (7.7%) | |locations={{5TC}} [[SciLab Area 4]] (7.7%) | ||
|attacks= | |attacks= | ||
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|hp=700~1600 |contact=200 |emotion=10 |element=wood | |hp=700~1600 |contact=200 |emotion=10 |element=wood | ||
|airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | |airshoes= |shadowshoes= |floatshoes= |statusguard= |superarmor=y | ||
|info=Invincible when green totem is active. Heals 1 HP every 4 frames (DSLV 1~6: max 40 HP, DSLV 7~10: max 60 HP) while white totem is active. DSLV 1~3: Totem has 10 HP while active. DSLV 4~6: Totem has 15 HP while active. DSLV 7~10: Totem has 20 HP while active.<br/>{{5DS}} | |info=Invincible when green totem is active. Heals 1 HP every 4 frames (DSLV 1~6: max 40 HP, DSLV 7~10: max 60 HP) while white totem is active. DSLV 1~3: Totem has 10 HP while active. DSLV 4~6: Totem has 15 HP while active. DSLV 7~10: Totem has 20 HP while active.<br/>{{5DS}} TomahawkMan has StatusGuard. | ||
|locations={{5TC}} [[Nebula Area 6]] | |locations={{5TC}} [[Nebula Area 6]] | ||
|attacks= | |attacks= | ||
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|attack=60 |emotion=20 |element=elec | |attack=60 |emotion=20 |element=elec | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en= | {{EnemyInfo/Attack |name_en=ElectricStorm |name_jp=エレキストーム |name_tl=Elec Storm | ||
|attack=60 |emotion=20 |element=elec |break=y | |attack=60 |emotion=20 |element=elec |break=y | ||
}} | }} | ||
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|attack=80 |emotion=20 |element=elec | |attack=80 |emotion=20 |element=elec | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en= | {{EnemyInfo/Attack |name_en=ElectricStorm |name_jp=エレキストーム |name_tl=Elec Storm | ||
|attack=80 |emotion=20 |element=elec |break=y | |attack=80 |emotion=20 |element=elec |break=y | ||
}} | }} | ||
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|attack=160 |emotion=20 |element=elec | |attack=160 |emotion=20 |element=elec | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en= | {{EnemyInfo/Attack |name_en=ElectricStorm |name_jp=エレキストーム |name_tl=Elec Storm | ||
|attack=160 |emotion=20 |element=elec |break=y | |attack=160 |emotion=20 |element=elec |break=y | ||
}} | }} | ||
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|attack=200 |emotion=20 |element=elec | |attack=200 |emotion=20 |element=elec | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en= | {{EnemyInfo/Attack |name_en=ElectricStorm |name_jp=エレキストーム |name_tl=Elec Storm | ||
|attack=200 |emotion=20 |element=elec |break=y | |attack=200 |emotion=20 |element=elec |break=y | ||
}} | }} | ||
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===LarkMan=== | ===LarkMan=== | ||
In the Japanese GBA | In the Japanese GBA and Legacy Collection versions, LarkMan's LarkDrive and AirDive have [[Glitches_in_Mega_Man_Battle_Network_5#LarkMan_Defense_Collision_glitch|a glitch that allows him to go through the player's defense]]. | ||
{{EnemyInfo | {{EnemyInfo | ||
|image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=larkman }} | |image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=larkman }} | ||
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{{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive | {{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive | ||
|attack=80 |emotion=30 |element=none | |attack=80 |emotion=30 |element=none | ||
|info= | |info=Destroys all held chips. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter">Mega Man Battle Network 5 Official Strategy Guide</ref> |name_jp=スワローカッター |name_tl=Swallow Cutter | {{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter">Mega Man Battle Network 5 Official Strategy Guide</ref> |name_jp=スワローカッター |name_tl=Swallow Cutter | ||
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{{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive | {{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive | ||
|attack=100 |emotion=30 |element=none | |attack=100 |emotion=30 |element=none | ||
|info= | |info=Destroys all held chips. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter"/> |name_jp=スワローカッター |name_tl=Swallow Cutter | {{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter"/> |name_jp=スワローカッター |name_tl=Swallow Cutter | ||
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{{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive | {{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive | ||
|attack=140 |emotion=30 |element=none | |attack=140 |emotion=30 |element=none | ||
|info= | |info=Destroys all held chips. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter"/> |name_jp=スワローカッター |name_tl=Swallow Cutter | {{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter"/> |name_jp=スワローカッター |name_tl=Swallow Cutter | ||
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{{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive | {{EnemyInfo/Attack |name_en=AirDive |name_jp=エアーダイブ |name_tl=Air Dive | ||
|attack=200 |emotion=30 |element=none | |attack=200 |emotion=30 |element=none | ||
|info= | |info=Destroys all held chips. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter"/> |name_jp=スワローカッター |name_tl=Swallow Cutter | {{EnemyInfo/Attack |name_en=LarkCutter<ref name="LarkCutter"/> |name_jp=スワローカッター |name_tl=Swallow Cutter | ||
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|attack=100 |emotion=20 |element=none |sword=y | |attack=100 |emotion=20 |element=none |sword=y | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl= | {{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hell's Rolling | ||
|attack=200 |emotion=20 |element=none |ground=y | |attack=200 |emotion=20 |element=none |ground=y | ||
}} | }} | ||
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|attack=150 |emotion=20 |element=none |sword=y | |attack=150 |emotion=20 |element=none |sword=y | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl= | {{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hell's Rolling | ||
|attack=250 |emotion=20 |element=none |ground=y | |attack=250 |emotion=20 |element=none |ground=y | ||
}} | }} | ||
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|attack=200 |emotion=20 |element=none |sword=y | |attack=200 |emotion=20 |element=none |sword=y | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl= | {{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hell's Rolling | ||
|attack=300 |emotion=20 |element=none |ground=y | |attack=300 |emotion=20 |element=none |ground=y | ||
}} | }} | ||
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|attack=250 |emotion=20 |element=none |sword=y | |attack=250 |emotion=20 |element=none |sword=y | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl= | {{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hell's Rolling | ||
|attack=400 |emotion=20 |element=none |ground=y | |attack=400 |emotion=20 |element=none |ground=y | ||
}} | }} | ||
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|attack=300 |emotion=20 |element=none |sword=y | |attack=300 |emotion=20 |element=none |sword=y | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl= | {{EnemyInfo/Attack |name_en=HelzRolling |name_jp=ヘルズローリング |name_tl=Hell's Rolling | ||
|attack=600 |emotion=20 |element=none |ground=y | |attack=600 |emotion=20 |element=none |ground=y | ||
}} | }} | ||
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}} | }} | ||
|getdata= | |getdata= | ||
{{EnemyInfo/GetData |hp=Any |chip= | {{EnemyInfo/GetData |hp=Any |chip=BigHook |code=G |version=Team ProtoMan |lv1= 1-S: 100% }} | ||
{{EnemyInfo/GetData |hp=Any |chip= | {{EnemyInfo/GetData |hp=Any |chip=MetrKnuk |code=M |version=Team Colonel |lv1= 1-S: 100% }} | ||
}} | }} | ||
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===DarkMega=== | ===DarkMega=== | ||
{{EnemyInfo | {{EnemyInfo | ||
|image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=darkmegaman }} | |image={{BattleField |style=bn5 |nocol1=true |nocol2=true |nocol3=true |object52=darkmegaman }} | ||
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{{EnemyInfo/Attack |name_en=DarkSword |name_jp=ダークソード |name_tl=Dark Sword | {{EnemyInfo/Attack |name_en=DarkSword |name_jp=ダークソード |name_tl=Dark Sword | ||
|attack=200 |emotion=20 |element=none |sword=y | |attack=200 |emotion=20 |element=none |sword=y | ||
|info=Does not use in the GBA Japanese version and Legacy Collection due to a [[Glitches_in_Mega_Man_Battle_Network_5#DarkMega_DarkSword_glitch|glitch]]. | |||
}} | }} | ||
}} | }} | ||
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{{EnemyInfo/Attack |name_en=DarkSword |name_jp=ダークソード |name_tl=Dark Sword | {{EnemyInfo/Attack |name_en=DarkSword |name_jp=ダークソード |name_tl=Dark Sword | ||
|attack=400 |emotion=20 |element=none |sword=y | |attack=400 |emotion=20 |element=none |sword=y | ||
|info=Does not use in the GBA Japanese version and Legacy Collection due to a [[Glitches_in_Mega_Man_Battle_Network_5#DarkMega_DarkSword_glitch|glitch]]. | |||
}} | }} | ||
}} | }} |
Latest revision as of 00:38, 30 August 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Bosses in Mega Man Battle Network 5.
Encounters in the Net
- In order to fight the β (Beta) version of the Team Navis, you must defeat the α (Alpha) version that shows up as NPCs on the Net in a different area. ProtoMan/Colonel on the other hand, only requires the defeat of their Dark counterpart in the Undernet 4 Liberation Mission.
- GridMan's and LarkMan's Ω (Omega) versions appear as random encounters in the Net after defeating their β versions at their respective locations.
- β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps (Chapter 7).
- BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX (Double X) replaces it if specific requirements are met.
Navi | Area |
---|---|
MagnetMan / KnightMan | α - Oran Area 1
β & Ω - ACDC Area 1 |
GyroMan / ShadowMan | α - SciLab 2
β & Ω - Oran Area 1 |
NapalmMan / TomahawkMan | α - End Area 1
β & Ω - SciLab 4 |
SearchMan / NumberMan | α - End Area 4
β & Ω - End Area 3 |
Meddy / ToadMan | α - Undernet 3
β & Ω - End Area 4 |
ProtoMan / Colonel | β & Ω - Undernet 3 |
BlizzardMan | β & Ω - ACDC Area 3 |
ShadeMan | β & Ω - Oran Area 3 |
CloudMan | β & Ω - SciLab 3 |
CosmoMan | β & Ω - Undernet 4 |
GridMan | V1 to β - Famous at highest point of Oran Island’s Old Mine Ω - Oran Area 2 (only appears if you jack in and jack out after beating β version first) |
LarkMan | V1 to β - Undernet 1 via End Area 1 Ω - Undernet 2 |
Bass | Ω - Nebula Area 6 |
Dark Soul Navis will use their usual attacks, but it will use BattleChips the player has used in the save. Unlike MMBN4, they do not copy MegaMan's abilities. DS Navis’ HP and attack power will be dependent on a “Dark Soul Level” calculated by being 1/100 of MegaMan’s HP before any customizing (minimum: 1 DSLV).
Navi | HP |
---|---|
MagnetMan | 800 + (100 x DSLV) |
GyroMan | 600 + (100 x DSLV) |
NapalmMan | 700 + (100 x DSLV) |
SearchMan | 700 + (100 x DSLV) |
Meddy | 700 + (100 x DSLV) |
ProtoMan | 500 + (100 x DSLV) |
Navi | HP |
---|---|
KnightMan | 600 + (100 x DSLV) |
ShadowMan | 500 + (100 x DSLV) |
TomahawkMan | 600 + (100 x DSLV) |
NumberMan | 500 + (100 x DSLV) |
ToadMan | 600 + (100 x DSLV) |
Colonel | 600 + (100 x DSLV) |
Bosses
ProtoMan
GyroMan
SearchMan
NapalmMan
MagnetMan
Meddy
Colonel
ShadowMan
This section is under construction. |
The information may not be complete or 100% accurate. |
Check ShadowMan Bakuen EV in 5DS JP. Double check all versions in 5GBA JP and BN5 LC. |
NumberMan
TomahawkMan
KnightMan
ToadMan
ShadeMan
BlizzardMan
CloudMan
CosmoMan
LarkMan
In the Japanese GBA and Legacy Collection versions, LarkMan's LarkDrive and AirDive have a glitch that allows him to go through the player's defense.
GridMan
Bass
NebulaGray
ShadeMan (Crossover Battle)
DarkMega
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Listed as GyroForce in Mega Man Battle Network 5 Operation Battle and listed as Gyro Air Force in Mega Man Battle Network 5 Official Strategy Guide
- ↑ 2.0 2.1 2.2 2.3 2.4 Listed as Scope Gun in Mega Man Battle Network 5 Official Strategy Guide
- ↑ 3.0 3.1 3.2 3.3 3.4 Listed as Satellite Ray in Mega Man Battle Network 5 Official Strategy Guide
- ↑ 4.0 4.1 4.2 4.3 4.4 Romanized as Meddy in the game and in Rockman EXE5/Rockman EXE5DS Twin Leaders Official Perfect Guide; also romanized as Medi in Rockman EXE5 Team of Blues Perfect Navigation; also romanized as Medy in Rockman EXE5 Postcard Book and Rockman EXE no Subete
- ↑ 5.0 5.1 5.2 5.3 5.4 Mega Man Battle Network 5 Official Strategy Guide
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Not officially named
- ↑ 7.0 7.1 7.2 7.3 7.4 Listed as Kawarimi Shuriken in Mega Man Battle Network 5 Official Strategy Guide
- ↑ 8.0 8.1 8.2 8.3 8.4 Listed as Bunshinkiri in Mega Man Battle Network 5 Official Strategy Guide
- ↑ 9.0 9.1 9.2 9.3 9.4 Listed as Yamiuchi in Mega Man Battle Network 5 Official Strategy Guide
- ↑ 10.0 10.1 10.2 10.3 10.4 Mega Man Battle Network 5 Official Strategy Guide
- ↑ 11.0 11.1 11.2 11.3 11.4 Mega Man Battle Network 5 Official Strategy Guide
- ↑ 12.0 12.1 12.2 12.3 12.4 Listed as Block 'n' Wall in Mega Man Battle Network 5 Official Strategy Guide
- ↑ 13.0 13.1 13.2 13.3 13.4 Mega Man Battle Network 5 Official Strategy Guide
- ↑ 14.0 14.1 14.2 14.3 14.4 Listed as Shocking Song in Mega Man Battle Network 5 Official Strategy Guide. Also translated as S-Melody (Sメロディー S-Melody) for ToadMan's Special Chip.
- ↑ 15.0 15.1 15.2 15.3 Mega Man Battle Network 5 Official Strategy Guide
- ↑ 16.0 16.1 16.2 16.3 Not officially named
- ↑ 17.0 17.1 17.2 17.3 Listed as Minicloud & Goro Thunder in Mega Man Battle Network 5 Official Strategy Guide
- ↑ 18.0 18.1 18.2 18.3 Mega Man Battle Network 5 Official Strategy Guide
- ↑ 19.0 19.1 19.2 19.3 Mega Man Battle Network 5 Official Strategy Guide
- ↑ Mega Man Battle Network 5 internal text data
- ↑ Rockman EXE4 Ultimate Navigation DS
- ↑ 22.0 22.1 22.2 22.3 Written as Mebula Grey in Rockman EXE5 Official Perfect Guide
- ↑ 23.00 23.01 23.02 23.03 23.04 23.05 23.06 23.07 23.08 23.09 23.10 23.11 23.12 23.13 23.14 23.15 Mega Man Battle Network 5 Official Strategy Guide
- ↑ 24.0 24.1 24.2 24.3 Mega Man Battle Network 5 Official Strategy Guide
- ↑ Mega Man Battle Network 5 internal text data
- ↑ Mega Man Battle Network 5 internal text data
- ↑ Mega Man Battle Network 5 internal text data