Patch Cards in Mega Man Battle Network 5: Difference between revisions
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'''Patch Cards''' (改造カード Modification Card), also known as '''Mod Cards''', is a feature using the Card e-Reader+ on the GBA and an extra built-in feature on the [[Mega Man Battle Network Legacy Collection]]. Both versions of [[Mega Man Battle Network 5]] can scan in cards to further customize their MegaMan, as well as other features. | |||
*In the Wii U Virtual Console version of Mega Man Battle Network 5, the BassCross MegaMan Patch Card is obtainable in all regions of the game by opening the Comm. menu in the PET screen. | |||
===Information=== | |||
Patch Cards for Battle Network 5 come in 3 categories: Patch Cards, Item Cards, and Rare Chip Distribution Cards. | |||
Patch and Item Cards were released in two parts via booster packs. Promotion and Rare Chip Distribution cards were given with specific EXE merchandise such as the Progress Chip Gate, and special events in Japan. | |||
=== | ====Changes from [[Patch Cards in Mega Man Battle Network 4|Battle Network 4]]==== | ||
*The entire system has been rehauled from an Address system into system using a numerical capacity limit. | |||
*Having Patch Cards on no longer prevent from registering SP Navi deletion times in Records. | |||
*There are now Patch Cards that gives free items. These are items that can be obtained in-game albeit some can be quite rare. | |||
===Patch Cards=== | |||
Patch Cards can be used to enhance your MegaMan with Abilities not possible normally. Unlike how Patch Cards worked in the EXE4, with slots for cards, EXE5 Introduced an MB system. | |||
Each card now has a certain MB value, with MegaMan having a storage limit of 80 MB. Cards with higher MB generally have better Abilities. Individual cards can be turned on or off when needed, but this does not lower their MB use. This means that previous cards must be deleted when scanning new Patch Cards. All Patch Card effects take place after NaviCust changes. | |||
*The order of the Patch Cards equipped are important. The lowest placed card that is equipped will overwrite any conflicting effects from upper placed cards. | |||
====Patch Card Menu==== | |||
Entering a Patch Card will unlock a 4th screen in the MegaMan menu that will show a detailed status. This screen will remain even if all Patch Cards are deleted. All of MegaMan’s accumulated stats, current active abilities, and current bugs will be shown here. | |||
====Bass XX==== | ====Bass XX==== | ||
If any | [[File:Object_bassxx.png|right]] | ||
If any Patch Cards are active, a stronger version of Bass, BassXX (read as Bass Double X), can be encountered in Nebula Area 6 instead of BassΩ. This encounter can be LocEnemy, then players can fight BassXX using non-Patched MegaMan in later encounters. | |||
====BugStop==== | ====BugStop==== | ||
'''In the Japanese version''': If BugStop is installed in the NaviCust, all bugs | '''In the Japanese version & Legacy Collection''': If BugStop is installed in the NaviCust, all bugs including Patch Card bugs are fixed. Disadvantageous effects such as Minus HP will still occur. | ||
'''In the English version''': If BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed | '''In the English GBA version''': If BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed. This is the same as [[Patch_Cards_in_Mega_Man_Battle_Network_6|Patch Cards in Battle Network 6]]. | ||
====Types of Effects==== | ====Types of Effects==== | ||
{{nw|Do more thorough look at "Move:" ability counting as a bug.}} | |||
{| class="wikitable" | {| class="wikitable" | ||
!|Effect||Description | !|Effect||Description | ||
|- | |- | ||
|<element>Body|| | |<element>Body|| | ||
[[File:Object megaman-bn5.png]] | |||
[[File:Object megaman-firebody.png]] [[File:Object megaman-aquabody.png]] [[File:Object megaman-elecbody.png]] [[File:Object megaman-woodbody.png]]<br/> | |||
MegaMan will change color and his element body will be modified. The color will also be altered depending on MegaMan's [[karma]] level. | |||
*NormalBody: MegaMan is his default element and is not weak to anything. | *NormalBody: MegaMan is his default element and is not weak to anything. | ||
*FireBody: MegaMan is red and weak to Aqua attacks. Can walk over Lava panels and lose HP while on Water panels. | *FireBody: MegaMan is red and weak to Aqua attacks. Can walk over Lava panels and lose HP while on Water panels. | ||
*AquaBody: MegaMan is light blue and weak to Elec attacks. Does not slip on Ice panels and is unaffected by Water panels. | *AquaBody: MegaMan is light blue and weak to Elec attacks. Does not slip on Ice panels and is unaffected by Water panels. | ||
*ElecBody: MegaMan is yellow and weak to Wood attacks. Does not get pushed by Magnet panels. | *ElecBody: MegaMan is yellow and weak to Wood attacks. Does not get pushed by Magnet panels. | ||
*WoodBody: MegaMan is green and weak to Fire. Regenerates | *WoodBody: MegaMan is green and weak to Fire. Regenerates HP on Grass panels. | ||
If BassCross MegaMan is equipped, element colors will be overwritten with BCM's visual, regardless of how the Patch Cards are ordered. MegaMan will still be weak to the respective element. | |||
|- | |- | ||
|HP + - <value>||MegaMan's HP is changed by that amount. | |HP + - <value>||MegaMan's HP is changed by that amount. | ||
Line 50: | Line 64: | ||
|Charge + - <value>||MegaMan's Charge stat is changed by that amount. | |Charge + - <value>||MegaMan's Charge stat is changed by that amount. | ||
|- | |- | ||
|B Button: <attack>||Instead of | |B Button: <attack>|| Instead of MegaBuster normal shot, MegaMan's B Button becomes that attack. | ||
|- | |- | ||
|Buster Addition: <attack>||Grants that ability to MegaMan's | |Buster Addition: <attack>|| Grants that ability to MegaMan's MegaBuster normal shot. | ||
|- | |- | ||
|B PwrAtk: <attack>||Instead of ChargeShot PowerAttack, MegaMan's B Button PowerAttack becomes that attack. | |B PwrAtk: <attack>||Instead of ChargeShot PowerAttack, MegaMan's B Button PowerAttack becomes that attack. <ul><li>B PwrAtk: ChargeShot - This negative ability makes MegaMan’s PowerAttack become his default ChargeShot. | ||
|- | |- | ||
| | |ChargeShot Addition: <ability>|| Grants that ability to MegaMan's ChargeShot PowerAttack. | ||
|- | |- | ||
|ON: <program>||MegaMan gains that Program's ability. | |ON: <program>||MegaMan gains that Program's ability. | ||
|- | |- | ||
|OFF: <program>||If MegaMan has that Program active in the NaviCust or as a lower tier | |OFF: <program>||If MegaMan has that Program active in the NaviCust or as a lower tier card, it is disabled. | ||
|- | |- | ||
|First <chip effect>||MegaMan starts the battle with that effect. | |First <chip effect>||MegaMan starts the battle with that effect. | ||
Line 68: | Line 82: | ||
|Chip Recovery||MegaMan heals HP when using any chip. | |Chip Recovery||MegaMan heals HP when using any chip. | ||
|- | |- | ||
|Move: <panel type>||When MegaMan steps off a panel, it becomes that panel type. | |Move: <panel type>||When MegaMan steps off a panel, it becomes that panel type. These abilities are considered as a bug. | ||
|- | |- | ||
|Bug: <bug>||MegaMan gains that bug. [[NaviCustomizer_(MMBN5)#Bugs|Detailed info on the bugs can be found here.]] | |Bug: <bug>||MegaMan gains that bug. [[NaviCustomizer_(MMBN5)#Bugs|Detailed info on the bugs can be found here.]] | ||
Line 74: | Line 88: | ||
*Custom HP Bug: MegaMan loses HP in the Custom Screen. | *Custom HP Bug: MegaMan loses HP in the Custom Screen. | ||
*Battle HP Bug: MegaMan loses HP in the battlefield. | *Battle HP Bug: MegaMan loses HP in the battlefield. | ||
*Buster Bug: The default | *Buster Blank Bug: The default MegaBuster has a chance to fire blank shots, but also ChargeShots. | ||
*Movement Bug: MegaMan can only move to the edges of his field. | *Movement Bug: MegaMan can only move to the edges of his field. | ||
*Damage Bug: When MegaMan is flinched, | *Damage Status Bug: When MegaMan is flinched, knocked back, or pulled in battle, he receives that effect. | ||
*Emotion Bug: MegaMan's emotion window changes rapidly. | *Emotion Window Bug: MegaMan's emotion window changes rapidly. | ||
*Status Bug: MegaMan starts the battle either confused, blind, | *Status Bug: MegaMan starts the battle either confused, blind, flashing, or invincible. | ||
|- | |- | ||
| | |Repair: <bug>||If MegaMan has that bug in the NaviCust or as a lower tier card, it is fixed. | ||
|} | |} | ||
=== | ===Patch Card List=== | ||
The English names of these | The English names of these Patch Cards are taken from the game's data. | ||
*Part 1: 136-A001 to 136-A050 | *Part 1: 136-A001 to 136-A050 | ||
*Part 2: 136-B001 to 136-B050 | *Part 2: 136-B001 to 136-B050 | ||
Line 93: | Line 106: | ||
!|ID Number ||Name || Positive Effects|| Negative Effects|| MB | !|ID Number ||Name || Positive Effects|| Negative Effects|| MB | ||
|- | |- | ||
|136-A001|| | |136-A001|| Mettaur <br> メットール || | ||
*HP +40 | *HP +40 | ||
*B+Left: Guard1 | *B+Left: Guard1 | ||
Line 100: | Line 113: | ||
|| 07 MB | || 07 MB | ||
|- | |- | ||
|136-A002|| | |136-A002|| VolGear <br> ボルケルギア || | ||
*FireBody | *FireBody | ||
*HP +60 | *HP +60 | ||
*Attack +1 | *Attack +1 | ||
* | *Repair: Buster Blank Bug | ||
|| || 12 MB | || || 12 MB | ||
|- | |- | ||
|136-A003|| Ghost | |136-A003|| Ghost <br> {{BNLC}} Spooky <br> ゴースラー || | ||
*ON: FloatShoes | *ON: FloatShoes | ||
*B PwrAtk: Invisible | *B PwrAtk: Invisible | ||
Line 151: | Line 164: | ||
|| 05 MB | || 05 MB | ||
|- | |- | ||
|136-A009|| Candela <br> キャンデービル || | |136-A009|| Candela (CanDevil) <br> キャンデービル || | ||
*FireBody | *FireBody | ||
*ON: AutoHeal | *ON: AutoHeal | ||
Line 169: | Line 182: | ||
|136-A011|| Mushy <br> チャマッシュ || | |136-A011|| Mushy <br> チャマッシュ || | ||
*WoodBody | *WoodBody | ||
* | *ChargeShot Addition: Confusion | ||
|| | || | ||
*Bug: Movement Bug | *Bug: Movement Bug | ||
Line 208: | Line 221: | ||
|| | || | ||
*OFF: Super Armor | *OFF: Super Armor | ||
*B PwrAtk: | *B PwrAtk: ChargeShot | ||
|| 13 MB | || 13 MB | ||
|- | |- | ||
|136-A017|| BrushMan <br> フデロー || | |136-A017|| BrushMan <br> フデロー || | ||
*Buster Addition: Swamp Panel | *Buster Addition: Swamp Panel | ||
*Move: Holy Panel | *Move: Holy Panel (this ability is considered as a bug) | ||
|| | || | ||
*HP -30% | *HP -30% | ||
Line 219: | Line 232: | ||
|- | |- | ||
|136-A018|| Scuttlest <br> ドリームビット || | |136-A018|| Scuttlest <br> ドリームビット || | ||
*ON: | *ON: FirstBarr100 | ||
|| | || | ||
*Custom -1 | *Custom -1 | ||
Line 234: | Line 247: | ||
|136-A020|| KillerEye <br> キラーズアイ || | |136-A020|| KillerEye <br> キラーズアイ || | ||
*ElecBody | *ElecBody | ||
* | *ChargeShot Addition: Paralyze | ||
|| | || | ||
*Bug: Battle HP Bug | *Bug: Battle HP Bug | ||
Line 241: | Line 254: | ||
|136-A021|| Quaker <br> クエイカー || | |136-A021|| Quaker <br> クエイカー || | ||
*HP +150 | *HP +150 | ||
* | *Repair: Custom HP Bug | ||
|| | || | ||
*OFF: Chip Recovery | *OFF: Chip Recovery | ||
Line 250: | Line 263: | ||
*B+Left: Shield | *B+Left: Shield | ||
|| | || | ||
*B Button: | *B Button: Buster | ||
*Bug: Custom HP Bug | *Bug: Custom HP Bug | ||
|| 18 MB | || 18 MB | ||
Line 263: | Line 276: | ||
|- | |- | ||
|136-A024|| Moloko <br> マルモコ || | |136-A024|| Moloko <br> マルモコ || | ||
*ON: | *ON: FirstBarrier | ||
|| | || | ||
*OFF: | *OFF: ChargeShot Additions | ||
|| 05 MB | || 05 MB | ||
|- | |- | ||
|136-A025|| Melody <br> プルメロ || | |136-A025|| Melody <br> プルメロ || | ||
*HP +90 | *HP +90 | ||
* | *Repair: Movement Bug | ||
|| | || | ||
*OFF: SuperArmor | *OFF: SuperArmor | ||
Line 295: | Line 308: | ||
*Charge +1 | *Charge +1 | ||
|| | || | ||
*OFF: | *OFF: ChargeShot Additions | ||
|| 15 MB | || 15 MB | ||
|- | |- | ||
Line 315: | Line 328: | ||
|- | |- | ||
|136-A031|| Roll <br> ロール || | |136-A031|| Roll <br> ロール || | ||
*ON: | *ON: FirstBarrier | ||
* | *ChargeShot Addition: Chip Destroy | ||
* | *Repair: Battle HP Bug | ||
|| | || | ||
*HP -5% | *HP -5% | ||
Line 326: | Line 339: | ||
*ON: UnderShirt | *ON: UnderShirt | ||
|| | || | ||
*OFF: | *OFF: FirstBarrier | ||
|| 35 MB | || 35 MB | ||
|- | |- | ||
Line 362: | Line 375: | ||
|136-A037|| BubbleMan <br> バブルマン || | |136-A037|| BubbleMan <br> バブルマン || | ||
*AquaBody | *AquaBody | ||
*ON: | *ON: FirstBubbleWrap | ||
*ON: SneakRun | *ON: SneakRun | ||
|| | || | ||
Line 378: | Line 391: | ||
*ON: Attack x2 | *ON: Attack x2 | ||
*ON: SuperArmor | *ON: SuperArmor | ||
* | *ChargeShot Addition: Break | ||
|| | || | ||
*Custom -2 | *Custom -2 | ||
Line 395: | Line 408: | ||
*ElecBody | *ElecBody | ||
*HP +140 | *HP +140 | ||
* | *ChargeShot Addition: Blind | ||
|| | || | ||
*ON: NormalGauge | *ON: NormalGauge | ||
Line 418: | Line 431: | ||
*ON: Chip Recovery (50 HP) | *ON: Chip Recovery (50 HP) | ||
*ON: Tango | *ON: Tango | ||
* | *Repair: Damage Bug | ||
|| | || | ||
*Bug: Custom HP Bug | *Bug: Custom HP Bug | ||
Line 465: | Line 478: | ||
|136-B002|| Powie <br> ポワルド || | |136-B002|| Powie <br> ポワルド || | ||
*HP +50 | *HP +50 | ||
* | *ChargeShot Addition: Crack Panel | ||
|| | || | ||
*Bug: Emotion Bug | *Bug: Emotion Window Bug | ||
|| 10 MB | || 10 MB | ||
|- | |- | ||
Line 477: | Line 490: | ||
|136-B004|| HardHead <br> ハルドボルズ|| | |136-B004|| HardHead <br> ハルドボルズ|| | ||
*B PwrAtk: CannBall | *B PwrAtk: CannBall | ||
* | *Repair: Emotion Window Bug | ||
|| || 10 MB | || || 10 MB | ||
|- | |- | ||
|136-B005|| Cloudy <br> クモンペ || | |136-B005|| Cloudy <br> クモンペ || | ||
*AquaBody | *AquaBody | ||
* | *Repair: Custom HP Bug | ||
* | *Repair: Custom Damage Bug | ||
|| | || | ||
*OFF: SuperArmor | *OFF: SuperArmor | ||
Line 511: | Line 524: | ||
|136-B009|| Drain <br> チクリート || | |136-B009|| Drain <br> チクリート || | ||
*ON: Chip Recovery (20 HP) | *ON: Chip Recovery (20 HP) | ||
* | *Repair: Battle HP Bug | ||
|| | || | ||
*HP -80 | *HP -80 | ||
Line 543: | Line 556: | ||
*B PwrAtk: Bubbler | *B PwrAtk: Bubbler | ||
|| | || | ||
*Attack | *Attack -1 | ||
|| 10 MB | || 10 MB | ||
|- | |- | ||
|136-B014|| RedUFO <br> UFOサニー|| | |136-B014|| RedUFO <br> UFOサニー|| | ||
* | *ChargeShot Addition: Chip Destroy | ||
|| | || | ||
*OFF: Chip Recovery | *OFF: Chip Recovery | ||
Line 565: | Line 578: | ||
*ON: AirShoes | *ON: AirShoes | ||
|| | || | ||
*OFF: | *OFF: FirstBarrier | ||
*Move: Hole Panel | *Move: Hole Panel | ||
|| 20 MB | || 20 MB | ||
Line 574: | Line 587: | ||
*OFF: UnderShirt | *OFF: UnderShirt | ||
*OFF: B+Left Programs | *OFF: B+Left Programs | ||
*B PwrAtk: | *B PwrAtk: ChargeShot | ||
||23 MB | ||23 MB | ||
|- | |- | ||
Line 580: | Line 593: | ||
*FireBody | *FireBody | ||
*Attack +1 | *Attack +1 | ||
* | *ChargeShot Addition: Crack Panel | ||
|| | || | ||
*Speed -3 | *Speed -3 | ||
Line 596: | Line 609: | ||
|| | || | ||
*ElecBody | *ElecBody | ||
* | *ChargeShot Addition: Blind | ||
|| | || | ||
*OFF: | *OFF: FirstBarrier | ||
*B PwrAtk: | *B PwrAtk: ChargeShot | ||
|| 20 MB | || 20 MB | ||
|- | |- | ||
Line 611: | Line 624: | ||
*HP +100 | *HP +100 | ||
*ON: AutoHeal | *ON: AutoHeal | ||
* | *Repair: Battle HP Bug | ||
|| | || | ||
*Bug: Status Bug | *Bug: Status Bug | ||
Line 633: | Line 646: | ||
|136-B025|| Weather <br> ウェザース || | |136-B025|| Weather <br> ウェザース || | ||
*Buster: Grass Panel | *Buster: Grass Panel | ||
* | *ChargeShot Addition: Grass Panel | ||
|| | || | ||
*Move: Ice Panel | *Move: Ice Panel | ||
|| | || 19 MB | ||
|- | |- | ||
|136-B026|| | |136-B026|| Elmperor <br> エレンプラ || | ||
* | *ChargeShot Addition: Swamp Panel | ||
* | *Repair: Status Bug | ||
|| | || | ||
*OFF: Buster Additions | *OFF: Buster Additions | ||
Line 670: | Line 683: | ||
*ON: StatusGuard | *ON: StatusGuard | ||
|| | || | ||
*Bug: Emotion Bug | *Bug: Emotion Window Bug | ||
*Bug: Buster Blank Bug | *Bug: Buster Blank Bug | ||
|| 24 MB | || 24 MB | ||
Line 680: | Line 693: | ||
|| | || | ||
*OFF: Buster Additions | *OFF: Buster Additions | ||
*B PwrAtk: | *B PwrAtk: ChargeShot | ||
|| 45 MB | || 45 MB | ||
|- | |- | ||
Line 710: | Line 723: | ||
|| | || | ||
*HP -200 | *HP -200 | ||
|| | ||44 MB | ||
|- | |- | ||
|136-B036|| HeatMan <br> ヒートマン || | |136-B036|| HeatMan <br> ヒートマン || | ||
Line 716: | Line 729: | ||
*HP +100 | *HP +100 | ||
*Attack +2 | *Attack +2 | ||
* | *ChargeShot Addition: Lava Panel | ||
|| | || | ||
*B PwrAtk: | *B PwrAtk: ChargeShot | ||
|| 45 MB | || 45 MB | ||
|- | |- | ||
Line 726: | Line 739: | ||
|| | || | ||
*ON: NormalGauge | *ON: NormalGauge | ||
|| | || 46 MB | ||
|- | |- | ||
|136-B038|| FlashMan <br> フラッシュマン || | |136-B038|| FlashMan <br> フラッシュマン || | ||
*ElecBody | *ElecBody | ||
*HP +20% | *HP +20% | ||
* | *ChargeShot Addition: Paralyze | ||
|| | || | ||
*OFF: B+Left Programs | *OFF: B+Left Programs | ||
Line 762: | Line 775: | ||
*HP +120 | *HP +120 | ||
*ON: AirShoes | *ON: AirShoes | ||
* | *ChargeShot Addition: Barrier Deletion | ||
|| | || | ||
*Attack -2 | *Attack -2 | ||
Line 769: | Line 782: | ||
|136-B043|| LaserMan <br> レーザーマン || | |136-B043|| LaserMan <br> レーザーマン || | ||
*HP +250 | *HP +250 | ||
* | *ChargeShot Addition: NaviCust Reset (Uninstall) | ||
|| | || | ||
*SoulTime -1 | *SoulTime -1 | ||
Line 792: | Line 805: | ||
*MegaFolder +2 | *MegaFolder +2 | ||
|| | || | ||
*B Button: | *B Button: Buster | ||
*B PwrAtk: | *B PwrAtk: ChargeShot | ||
|| 25 MB | || 25 MB | ||
|- | |- | ||
Line 801: | Line 814: | ||
|| || 40 MB | || || 40 MB | ||
|- | |- | ||
|136-B048|| | |136-B048|| Madd’s Custom <br> {{BNLC}} Maddy’s Custom <br> まどいのカスタマイズ || || | ||
*Bug: Emotion Bug | *Bug: Emotion Window Bug | ||
*Bug: Status Bug | *Bug: Status Bug | ||
|| 05 MB | || 05 MB | ||
|- | |- | ||
|136-B049|| Yahoot's Bug Repair <br> マハ・ジャラマのバグ修正|| | |136-B049|| Yahoot's Bug Repair <br> マハ・ジャラマのバグ修正|| | ||
* | *Repair: Movement Bug | ||
* | *Repair: Move: Type Panel | ||
|| || 17 MB | || || 17 MB | ||
|- | |- | ||
|136-B050|| Tora's | |136-B050|| Tora's Technique <br> 虎吉の戦術 || | ||
*ON: Rush | *ON: Rush | ||
*ON: Beat | *ON: Beat | ||
Line 829: | Line 842: | ||
*Bug: Battle HP Bug | *Bug: Battle HP Bug | ||
*Bug: Custom HP Bug | *Bug: Custom HP Bug | ||
*Bug: Emotion Bug | *Bug: Emotion Window Bug | ||
*Bug: Status Bug | *Bug: Status Bug | ||
||60 MB | ||60 MB | ||
Line 849: | Line 862: | ||
|136-C005||Bass GS <br> フォルテGS|| | |136-C005||Bass GS <br> フォルテGS|| | ||
*HP +300 | *HP +300 | ||
* | *ChargeShot Addition: Battle HP Bug | ||
|| | || | ||
*Bug: Status Bug | *Bug: Status Bug | ||
Line 860: | Line 873: | ||
|| ||70 MB | || ||70 MB | ||
|- | |- | ||
|136-C007|| | |136-C007|| Bass XX <br> フォルテXX || | ||
*HP +400 | *HP +400 | ||
*ON: FloatShoes | *ON: FloatShoes | ||
*ON: AirShoes | *ON: AirShoes | ||
*ON: | *ON: FirstBarrier200 | ||
|| | || | ||
*Bug: Battle HP Bug | *Bug: Battle HP Bug | ||
||70 MB | ||70 MB | ||
|- | |- | ||
|136-C008|| | |136-C008|| Nebula Gray <br> ネビュラグレイ || | ||
*PwrAtk: DrkSword | *PwrAtk: DrkSword | ||
|| | || | ||
Line 895: | Line 908: | ||
[[File:Bass_Cross_e-card.jpg|320px]] | [[File:Bass_Cross_e-card.jpg|320px]] | ||
[[Cross_MegaMan#BassCross_MegaMan|BassCross MegaMan]] is a unique card that works not only in MMBN5, but also in [[Card_e-Reader_in_Mega_Man_Battle_Network_6#BassCross_MegaMan |MMBN6]]. Its effect varies between versions. Unlike other Patch Cards, they give MegaMan a special visual change. Team Protoman has a gold BassCross (power-type), while Team Colonel has a silver BassCross (speed-type). | |||
{| class="wikitable" | {| class="wikitable" | ||
!|ID Number ||Name || Positive Effects|| Negative Effects|| MB | !|ID Number ||Name || Positive Effects|| Negative Effects|| MB | ||
|- | |- | ||
|136-D001 | |{{5TP}} 136-D001||BassCross MegaMan <br> フォルテクロスロックマン || | ||
*NormalBody | *NormalBody | ||
*HP +200 | *HP +200 | ||
*ON: SuperArmor | *ON: SuperArmor | ||
* | *TripleBuster | ||
*B PwrAtk: | *B PwrAtk: ShootingBuster | ||
|| | || | ||
*MegaFolder -2 | *MegaFolder -2 | ||
||70 MB | ||70 MB | ||
|- | |- | ||
|136-D001 | |{{5TC}} 136-D001||BassCross MegaMan <br> フォルテクロスロックマン|| | ||
*NormalBody | *NormalBody | ||
*HP +20% | *HP +20% | ||
*ON: FloatShoes | *ON: FloatShoes | ||
* | *TripleBuster | ||
*B PwrAtk: | *B PwrAtk: HelzRolling | ||
|| | || | ||
*MegaFolder -2 | *MegaFolder -2 | ||
Line 931: | Line 944: | ||
!|ID Number ||Name || Rewards | !|ID Number ||Name || Rewards | ||
|- | |- | ||
|136-E001|| | |136-E001||Allowance from Mom <br> ママからのおこづかい || | ||
*1,000 Zennys | *1,000 Zennys | ||
|- | |- | ||
|136-E002|| | |136-E002||Present from Mayl <br> メイルからのプレゼント|| | ||
*Roll R | *Roll R | ||
*Recov300 Y | *Recov300 Y | ||
*Barr200 W | *Barr200 W | ||
|- | |- | ||
|136-E003|| | |136-E003||Yai's Allowance <br> やいとのおこづかい|| | ||
*5,000 Zennys | *5,000 Zennys | ||
|- | |- | ||
|136-E004|| | |136-E004||Sale at Miyu's Shop <br> みゆきの店の特売日|| | ||
*Skully1 C | *Skully1 C | ||
*Skully2 A | *Skully2 A | ||
*Skully3 G | *Skully3 G | ||
|- | |- | ||
|136-E005|| | |136-E005||Masa's Daily Profit <br> マサさんの今日の売り上げ || | ||
*2,000 Zennys | *2,000 Zennys | ||
|- | |- | ||
|136-E006|| | |136-E006||Amulet from Raoul <br> ラウルさんのお守り || | ||
*Thunder * | *Thunder * | ||
*AntiElec * | *AntiElec * | ||
*CusVolt1 V | *CusVolt1 V | ||
|- | |- | ||
|136-E007|| | |136-E007||Pocket Change from Mrs. Millions <br> ミリオネアのポケットマネー || | ||
*10,000 Zennys | *10,000 Zennys | ||
|- | |- | ||
|136-E008|| | |136-E008||The Head of Gospel's Collection <br> ゴスペル首領のコレクション || | ||
*15 BugFrags | *15 BugFrags | ||
|- | |- | ||
|136-E009|| | |136-E009||Rei's Lost Items <br> 西古レイの探し物 || | ||
*3 LocEnemy | *3 LocEnemy | ||
|- | |- | ||
|136-E010|| | |136-E010||The Source of Inukai's Vigor <br> 犬飼猛雄の元気の素|| | ||
*3 FullEnrg | *3 FullEnrg | ||
|- | |- | ||
|136-E011||名人見習いのオススメチップ<br>Famous' Apprentice's Recommended Chips|| | |136-E011||Mr. Famous's Intern's Tops <br> 名人見習いのオススメチップ <br> (Mr. Famous' Apprentice's Recommended Chips)|| | ||
*Wind * | *Wind * | ||
*PnlRetrn * | *PnlRetrn * | ||
*HolyPanl * | *HolyPanl * | ||
|- | |- | ||
|136-E012||ナルシー・ヒデの衣装代 <br>Viddy | |136-E012||Cost of Viddy's Outfit <br> ナルシー・ヒデの衣装代 <br> (Cost of Viddy Narcy’s Outfit|| | ||
*8,000 Zennys | *8,000 Zennys | ||
|- | |- | ||
|136-E013||火村アツキのメラメラ祭り<br>Atsuki's Festival of Flames|| | |136-E013||Atsuki's Ammo <br> 火村アツキのメラメラ祭り<br> (Atsuki's Festival of Flames)|| | ||
*BlkBomb Z | *BlkBomb Z | ||
*Astroid1 T | *Astroid1 T | ||
*AntiFire * | *AntiFire * | ||
|- | |- | ||
|136-E014|| | |136-E014||Lilly's Gifts <br> 五十嵐ランのおみやげ || | ||
*Tornado D | *Tornado D | ||
*AirSpin1 C | *AirSpin1 C | ||
*NrthWind D | *NrthWind D | ||
|- | |- | ||
|136-E015|| | |136-E015||Secrets of Chaud's Success <br> 炎山の切り札 || | ||
*ProtoMan B | *ProtoMan B | ||
*ProtoMn{{stack|D|S}} B | *ProtoMn{{stack|D|S}} B | ||
*ProtoMn{{stack|S|P}} B | *ProtoMn{{stack|S|P}} B | ||
|- | |- | ||
|136-E016|| | |136-E016||Raika's Mission <br> ライカのミッション || | ||
*SerchMan S | *SerchMan S | ||
*SerchMn{{stack|D|S}} S | *SerchMn{{stack|D|S}} S | ||
*SerchMn{{stack|S|P}} S | *SerchMn{{stack|S|P}} S | ||
|- | |- | ||
|136-E017|| | |136-E017||Charlie's Flight <br> チャーリーのフライト || | ||
*GyroMan G | *GyroMan G | ||
*GyroMan{{stack|D|S}} G | *GyroMan{{stack|D|S}} G | ||
*GyroMan{{stack|S|P}} G | *GyroMan{{stack|S|P}} G | ||
|- | |- | ||
|136-E018|| | |136-E018||Fyrefox's Fireworks <br> 燃次の打ち上げ花火 || | ||
*NapalmMn N | *NapalmMn N | ||
*NaplmMn{{stack|D|S}} N | *NaplmMn{{stack|D|S}} N | ||
*NaplmMn{{stack|S|P}} N | *NaplmMn{{stack|S|P}} N | ||
|- | |- | ||
|136-E019|| | |136-E019||Tesla's Stress Relief <br> テスラのストレス解消 || | ||
*MagnetMn M | *MagnetMn M | ||
*MagntMn{{stack|D|S}} M | *MagntMn{{stack|D|S}} M | ||
*MagntMn{{stack|S|P}} M | *MagntMn{{stack|S|P}} M | ||
|- | |- | ||
|136-E020|| | |136-E020||Jasmine's Secret Recipe <br> ジャスミンの調合 || | ||
*Meddy M | *Meddy M | ||
*Meddy{{stack|D|S}} M | *Meddy{{stack|D|S}} M | ||
Line 1,022: | Line 1,035: | ||
!|ID Number ||Name || Rewards | !|ID Number ||Name || Rewards | ||
|- | |- | ||
|136-F001||氷川さんのデータ整理<br>Dr. Froid's Data Filter|| | |136-F001||Dr. Froid's Data <br> 氷川さんのデータ整理 <br> (Dr. Froid's Data Filter)|| | ||
*SeaSeed * | *SeaSeed * | ||
*IceSeed * | *IceSeed * | ||
*BblWrap Y | *BblWrap Y | ||
|- | |- | ||
|136-F002||まり子先生の忘れ物<br>Ms. Mari's Lost and Found || | |136-F002||Ms. Mari's Things <br> まり子先生の忘れ物 <br> (Ms. Mari's Lost and Found) || | ||
*SbChpSet (One of every SubChip) | *SbChpSet (One of every SubChip) | ||
|- | |- | ||
|136-F003||サロマさんのお弁当のおまけ<br>Sal's Lunch Freebies || | |136-F003||Sal's Cereal Prize <br> サロマさんのお弁当のおまけ <br> (Sal's Lunch Freebies) || | ||
*Boomer A | *Boomer A | ||
*Lance * | *Lance * | ||
*AntiWood * | *AntiWood * | ||
|- | |- | ||
|136-F004|| | |136-F004||Sean's Collection <br> 帯広シュンのコレクション || | ||
*BugBomb * | *BugBomb * | ||
*Static V | *Static V | ||
*BugFix * | *BugFix * | ||
|- | |- | ||
|136-F005|| | |136-F005||Dr. Wily's Rejects <br> ワイリーの失敗作 || | ||
*20 BugFrags | *20 BugFrags | ||
|- | |- | ||
|136-F006|| | |136-F006||Arashi's Reward <br> アラシの成功報酬 || | ||
*6,000 Zennys | *6,000 Zennys | ||
|- | |- | ||
|136-F007|| | |136-F007||Dave's Agility <br> ダイスケの身のこなし || | ||
*FstGauge * | *FstGauge * | ||
|- | |- | ||
|136-F008|| | |136-F008||Gauss's Hidden Savings <br> ガウスの隠し資産 || | ||
*30,000 Zennys | *30,000 Zennys | ||
|- | |- | ||
|136-F009|| | |136-F009||Tamako's Gifts <br> たま子のおみやげ || | ||
*CannBall * | *CannBall * | ||
*AirHoc S | *AirHoc S | ||
*Quake1 P | *Quake1 P | ||
|- | |- | ||
|136-F010|| | |136-F010||Sunayama's Pocket Change <br> 砂山ノボルのポケットマネー || | ||
*6,000 Zennys | *6,000 Zennys | ||
|- | |- | ||
|136-F011||名人のオススメチップ<br>Famous' Recommended Chips || | |136-F011||Mr. Famous's Picks <br> 名人のオススメチップ <br> (Mr. Famous' Recommended Chips) || | ||
*VarSwrd B | *VarSwrd B | ||
*Snake Z | *Snake Z | ||
*ColorPt * | *ColorPt * | ||
|- | |- | ||
|136-F012||上文テルオのテクニック<br>Terry Jomon's Technique || | |136-F012||Terry's Techniques <br> 上文テルオのテクニック <br> (Terry Jomon's Technique) || | ||
*3 Unlocker | *3 Unlocker | ||
|- | |- | ||
|136-F013||匠転助の孫へのお年玉 <br>Tensuke's Grandson's New Years Gift || | |136-F013||Pocket Money from Tensuke <br> 匠転助の孫へのお年玉 <br> (Tensuke's Grandson's New Years Gift) || | ||
*10,000 Zennys | *10,000 Zennys | ||
|- | |- | ||
|136-F014|| | |136-F014||Cash from Shuko's Wallet <br> 城戸舟子の財布の中身 || | ||
*300 Zennys | *300 Zennys | ||
|- | |- | ||
|136-F015|| | |136-F015||Baryl's Tactics <br> バレルの作戦 || | ||
*Colonel C | *Colonel C | ||
*Colonel{{stack|D|S}} C | *Colonel{{stack|D|S}} C | ||
*Colonel{{stack|S|P}} C | *Colonel{{stack|S|P}} C | ||
|- | |- | ||
|136-F016|| | |136-F016||Dusk's Dark Doings <br> ダーク・ミヤビの闇稼業 || | ||
*ShadoMan S | *ShadoMan S | ||
*ShadoMn{{stack|D|S}} S | *ShadoMn{{stack|D|S}} S | ||
*ShadoMn{{stack|S|P}} S | *ShadoMn{{stack|S|P}} S | ||
|- | |- | ||
|136-F017||日暮さんのワゴンセール<br>Higsby's Bargain Bin || | |136-F017||Higsby's Blowout <br> 日暮さんのワゴンセール <br> (Higsby's Bargain Bin) || | ||
*NumbrMan N | *NumbrMan N | ||
*NumbrMn{{stack|D|S}} N | *NumbrMn{{stack|D|S}} N | ||
*NumbrMn{{stack|S|P}} N | *NumbrMn{{stack|S|P}} N | ||
|- | |- | ||
|136-F018||ディンゴの思い出<br>Dingo's Memories || | |136-F018||Dingo's Hope <br> ディンゴの思い出 <br> (Dingo's Memories)|| | ||
*TmhwkMan T | *TmhwkMan T | ||
*TmhwkMn{{stack|D|S}} T | *TmhwkMn{{stack|D|S}} T | ||
*TmhwkMn{{stack|S|P}} T | *TmhwkMn{{stack|S|P}} T | ||
|- | |- | ||
|136-F019||プライドの国宝 <br>Pride's National Treasure|| | |136-F019||Pride's Treasures <br> プライドの国宝 <br> (Pride's National Treasure)|| | ||
*KnightMn K | *KnightMn K | ||
*KnigtMn{{stack|D|S}} K | *KnigtMn{{stack|D|S}} K | ||
*KnigtMn{{stack|S|P}} K | *KnigtMn{{stack|S|P}} K | ||
|- | |- | ||
|136-F020||ケロの視聴者プレゼント<br>Ribitta's Audience Giveway|| | |136-F020||Ribitta's Freebies <br> ケロの視聴者プレゼント <br> (Ribitta's Audience Giveway)|| | ||
*ToadMan T | *ToadMan T | ||
*ToadMan{{stack|D|S}} T | *ToadMan{{stack|D|S}} T | ||
Line 1,107: | Line 1,120: | ||
===Rare Chip Distribution Cards=== | ===Rare Chip Distribution Cards=== | ||
Similar to EXE4, these are cards that give exclusive chips that are unobtainable in-game. | Similar to EXE4, these are cards that give exclusive chips that are unobtainable in-game. | ||
Line 1,113: | Line 1,125: | ||
!|ID Number ||Name || Rewards | !|ID Number ||Name || Rewards | ||
|- | |- | ||
|136-G001|| | |136-G001|| Leader Raid <br/> リーダーズレイド || LeadRaid L MegaChip | ||
|- | |- | ||
|136-G002|| | |136-G002|| Chaos Lord <br/> ロードオブカオス || ChaosLrd X GigaChip | ||
|- | |- | ||
|} | |} | ||
==Glitches== | |||
* [[Glitches_in_Mega_Man_Battle_Network_5#ChipRecovery_Karma_glitch | ChipRecovery Karma glitch]] | |||
*[[Glitches_in_Mega_Man_Battle_Network_5#Support_Bug_Patch_Card_glitch | Support Bug Patch Card glitch]] | |||
==Trivia== | ==Trivia== | ||
*This feature was locked out of the English GBA versions but the data of the cards have been left untouched. | |||
*Since [[Mega Man Battle Network 1]] do not list enemy names, these cards are the first instance of some MMBN1 viruses to have names in-game. While they were written in the Japanese guidebooks, this is the first instance of them ever having official English names. | *Since [[Mega Man Battle Network 1]] do not list enemy names, these cards are the first instance of some MMBN1 viruses to have names in-game. While they were written in the Japanese guidebooks, this is the first instance of them ever having official English names. | ||
*For some reason in the English game's data, | *For some reason in the English game's data, some previously named viruses are renamed: | ||
**Spooky > Ghost | |||
**CanDevil > Candela | |||
*If BassCross MegaMan is active in Network Duels, instead of usual MegaMan enemy tag, the opponent will have BassCross MegaMan appear as BCMegaMn. | |||
**In the data, the name ModMegaM (かいぞうロックマン Modified Rockman) also exists but is unused. Patched MegaMan (改造ロックマン Modified Rockman) is used in official material when referring to MegaMan with Patch Cards. | |||
*Due to BugStop ceasing battle bugs in the Japanese version, its usage was banned in [[Capcom_Official_Tournament_Rules_for_MMBN#Mega_Man_Battle_Network_5 | official Japanese tournaments]] that utilized Patch Cards. Director [[Masahiro Yasuma]] states it was done to maximize enjoyment of Patch Card pros and cons, as well as the importance of the order they are put in<ref>[https://web.archive.org/web/20071023205711/http://www.capcom-fc.com/staffroom/archives/2005/09/_5_6.php u-capcom archive] "2.なぜマスターズクラスでは【バグストッパー】が使用禁止なのですか?" <br> ヤスマ: | |||
"バグストッパーは全てのバグを無効化してしまうんだけど、改造カードのメリットとデメリットの戦略をより楽しむために、あえて禁止することになったんだ。バグが発生する改造はその分とても強力だから、改造カードを通す順番はすごく大事になってくるよ。さあ、最強の改造ロックマンを作り出してみよう!"</ref>. | |||
==References== | |||
<references/> | |||
[[Category:Card e-Reader]] [[Category:Mega Man Battle Network 5]] | [[Category:Card e-Reader]] [[Category:Mega Man Battle Network 5]] [[Category:Patch Cards]] |
Latest revision as of 12:55, 14 April 2024
Patch Cards (改造カード Modification Card), also known as Mod Cards, is a feature using the Card e-Reader+ on the GBA and an extra built-in feature on the Mega Man Battle Network Legacy Collection. Both versions of Mega Man Battle Network 5 can scan in cards to further customize their MegaMan, as well as other features.
- In the Wii U Virtual Console version of Mega Man Battle Network 5, the BassCross MegaMan Patch Card is obtainable in all regions of the game by opening the Comm. menu in the PET screen.
Information
Patch Cards for Battle Network 5 come in 3 categories: Patch Cards, Item Cards, and Rare Chip Distribution Cards.
Patch and Item Cards were released in two parts via booster packs. Promotion and Rare Chip Distribution cards were given with specific EXE merchandise such as the Progress Chip Gate, and special events in Japan.
Changes from Battle Network 4
- The entire system has been rehauled from an Address system into system using a numerical capacity limit.
- Having Patch Cards on no longer prevent from registering SP Navi deletion times in Records.
- There are now Patch Cards that gives free items. These are items that can be obtained in-game albeit some can be quite rare.
Patch Cards
Patch Cards can be used to enhance your MegaMan with Abilities not possible normally. Unlike how Patch Cards worked in the EXE4, with slots for cards, EXE5 Introduced an MB system.
Each card now has a certain MB value, with MegaMan having a storage limit of 80 MB. Cards with higher MB generally have better Abilities. Individual cards can be turned on or off when needed, but this does not lower their MB use. This means that previous cards must be deleted when scanning new Patch Cards. All Patch Card effects take place after NaviCust changes.
- The order of the Patch Cards equipped are important. The lowest placed card that is equipped will overwrite any conflicting effects from upper placed cards.
Patch Card Menu
Entering a Patch Card will unlock a 4th screen in the MegaMan menu that will show a detailed status. This screen will remain even if all Patch Cards are deleted. All of MegaMan’s accumulated stats, current active abilities, and current bugs will be shown here.
Bass XX
If any Patch Cards are active, a stronger version of Bass, BassXX (read as Bass Double X), can be encountered in Nebula Area 6 instead of BassΩ. This encounter can be LocEnemy, then players can fight BassXX using non-Patched MegaMan in later encounters.
BugStop
In the Japanese version & Legacy Collection: If BugStop is installed in the NaviCust, all bugs including Patch Card bugs are fixed. Disadvantageous effects such as Minus HP will still occur.
In the English GBA version: If BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed. This is the same as Patch Cards in Battle Network 6.
Types of Effects
This section is under construction. |
The information may not be complete or 100% accurate. |
Do more thorough look at "Move:" ability counting as a bug. |
Effect | Description |
---|---|
<element>Body |
If BassCross MegaMan is equipped, element colors will be overwritten with BCM's visual, regardless of how the Patch Cards are ordered. MegaMan will still be weak to the respective element. |
HP + - <value> | MegaMan's HP is changed by that amount. |
MegaFolder + - <value> | The number of MegaChips you're allowed in a folder is changed by that amount. Maxes at 10 Chips. |
GigaFolder + - <value> | The number of GigaChips you're allowed in a folder is changed by that amount. Maxes at 6 Chips. |
Custom + - * <value> | The number of chips you see on the Custom Screen is changed by that amount. Maxes at 8 slots. |
SoulTime + - * <value> | The number of turns MegaMan is in a DoubleSoul is changed by that amount. Maxes at 9 turns. |
Attack + - * <value> | MegaMan's Attack stat is changed by that amount. |
Speed + - <value> | MegaMan's Speed stat is changed by that amount. |
Charge + - <value> | MegaMan's Charge stat is changed by that amount. |
B Button: <attack> | Instead of MegaBuster normal shot, MegaMan's B Button becomes that attack. |
Buster Addition: <attack> | Grants that ability to MegaMan's MegaBuster normal shot. |
B PwrAtk: <attack> | Instead of ChargeShot PowerAttack, MegaMan's B Button PowerAttack becomes that attack.
|
ChargeShot Addition: <ability> | Grants that ability to MegaMan's ChargeShot PowerAttack. |
ON: <program> | MegaMan gains that Program's ability. |
OFF: <program> | If MegaMan has that Program active in the NaviCust or as a lower tier card, it is disabled. |
First <chip effect> | MegaMan starts the battle with that effect. |
B+Left: <effect> | MegaMan's B+Left becomes that effect. |
Chip Recovery | MegaMan heals HP when using any chip. |
Move: <panel type> | When MegaMan steps off a panel, it becomes that panel type. These abilities are considered as a bug. |
Bug: <bug> | MegaMan gains that bug. Detailed info on the bugs can be found here.
|
Repair: <bug> | If MegaMan has that bug in the NaviCust or as a lower tier card, it is fixed. |
Patch Card List
The English names of these Patch Cards are taken from the game's data.
- Part 1: 136-A001 to 136-A050
- Part 2: 136-B001 to 136-B050
- Promotional Cards: 136-C001 to 136-C010
ID Number | Name | Positive Effects | Negative Effects | MB |
---|---|---|---|---|
136-A001 | Mettaur メットール |
|
|
07 MB |
136-A002 | VolGear ボルケルギア |
|
12 MB | |
136-A003 | Ghost (LC) Spooky ゴースラー |
|
|
15 MB |
136-A004 | Swordy スウォーディン |
|
|
10 MB |
136-A005 | Fishy キオルシン |
|
|
18 MB |
136-A006 | Piranha アーバルボーイ |
|
|
10 MB |
136-A007 | Ratty チュートン |
|
|
10 MB |
136-A008 | Billy ビリー |
|
|
05 MB |
136-A009 | Candela (CanDevil) キャンデービル |
|
|
09 MB |
136-A010 | Anaconda ダイジャン |
|
|
12 MB |
136-A011 | Mushy チャマッシュ |
|
|
15 MB |
136-A012 | Spikey ガルー |
|
|
06 MB |
136-A013 | Puffball バジリコ |
|
|
16 MB |
136-A014 | Yort ヨーヨット |
|
|
17 MB |
136-A015 | Dominerd カーズ |
|
|
18 MB |
136-A016 | Null ヌール |
|
|
13 MB |
136-A017 | BrushMan フデロー |
|
|
19 MB |
136-A018 | Scuttlest ドリームビット |
|
|
20 MB |
136-A019 | SnowBlow スーンハーク |
|
|
17 MB |
136-A020 | KillerEye キラーズアイ |
|
|
21 MB |
136-A021 | Quaker クエイカー |
|
|
15 MB |
136-A022 | Boomer ラウンダ |
|
|
18 MB |
136-A023 | Lark ゲイラーク |
|
|
17 MB |
136-A024 | Moloko マルモコ |
|
|
05 MB |
136-A025 | Melody プルメロ |
|
|
15 MB |
136-A026 | Zomon ザエモン |
|
|
20 MB |
136-A027 | Catack キャタック |
|
|
20 MB |
136-A028 | Champy チャンプル |
|
|
15 MB |
136-A029 | Whirly ウズリム |
|
|
20 MB |
136-A030 | Cactikil サボテコロン |
|
|
16 MB |
136-A031 | Roll ロール |
|
|
40 MB |
136-A032 | GutsMan ガッツマン |
|
|
35 MB |
136-A033 | FireMan ファイアマン |
|
|
43 MB |
136-A034 | Bass フォルテ |
|
|
45 MB |
136-A035 | QuickMan クイックマン |
|
|
38 MB |
136-A036 | SnakeMan スネークマン |
|
40 MB | |
136-A037 | BubbleMan バブルマン |
|
|
37 MB |
136-A038 | FlameMan フレイムマン |
|
45 MB | |
136-A039 | MetalMan メタルマン |
|
|
46 MB |
136-A040 | ShadeMan シェードマン |
|
|
43 MB |
136-A041 | SparkMan スパークマン |
|
|
43 MB |
136-A042 | JunkMan ジャンクマン |
|
|
40 MB |
136-A043 | GyroMan ジャイロマン |
|
|
45 MB |
136-A044 | Meddy メディ |
|
|
45 MB |
136-A045 | CosmoMan コスモマン |
|
|
44 MB |
136-A046 | Chaud's Custom 炎山のカスタマイズ |
|
35 MB | |
136-A047 | Mr.Match's Custom ヒノケンのカスタマイズ |
|
35 MB | |
136-A048 | CountZap's Custom エレキ伯爵のカスタマイズ |
|
35 MB | |
136-A049 | Anetta's Custom アネッタのカスタマイズ |
|
47 MB | |
136-A050 | Chillski's Custom コオリスキーのカスタマイズ |
|
47 MB | |
136-B001 | Bugtank カブタンク |
|
|
07 MB |
136-B002 | Powie ポワルド |
|
|
10 MB |
136-B003 | Froshell フロシェル |
|
16 MB | |
136-B004 | HardHead ハルドボルズ |
|
10 MB | |
136-B005 | Cloudy クモンペ |
|
|
10 MB |
136-B006 | Gaia ガイアント |
|
|
15 MB |
136-B007 | Popper ミノゴロモン |
|
|
20 MB |
136-B008 | Fan ファンカー |
|
|
15 MB |
136-B009 | Drain チクリート |
|
|
18 MB |
136-B010 | Rush ラッシュ |
|
|
11 MB |
136-B011 | Bunny ラビリー |
|
|
08 MB |
136-B012 | Flamey フレイボー |
|
|
20 MB |
136-B013 | Shrimpy エビロン |
|
|
10 MB |
136-B014 | RedUFO UFOサニー |
|
|
20 MB |
136-B015 | Ninjoy ゲニン |
|
|
18 MB |
136-B016 | Lavagon マグマドラゴン |
|
|
20 MB |
136-B017 | Protect プロテクト |
|
|
23 MB |
136-B018 | Basher ドゴーン |
|
|
20 MB |
136-B019 | Pengi コリペン |
|
|
18 MB |
136-B020 | Elebee スパークビー |
|
|
20 MB |
136-B021 | AlphaBug プロトバグ |
|
|
16 MB |
136-B022 | N.O N.O |
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|
13 MB |
136-B023 | Eleball パラボール |
|
|
14 MB |
136-B024 | Dharma ダーマ |
|
|
22 MB |
136-B025 | Weather ウェザース |
|
|
19 MB |
136-B026 | Elmperor エレンプラ |
|
|
20 MB |
136-B027 | CirKill サーキラー |
|
|
18 MB |
136-B028 | Drixol ドリクロール |
|
|
17 MB |
136-B029 | Batty パルスバット |
|
|
25 MB |
136-B030 | Appley アップルサム |
|
|
24 MB |
136-B031 | WoodMan ウッドマン |
|
|
45 MB |
136-B032 | ElecMan エレキマン |
|
|
35 MB |
136-B033 | ProtoMan ブルース |
|
45 MB | |
136-B034 | BombMan ボンバーマン |
|
|
43 MB |
136-B035 | MagicMan マジックマン |
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|
44 MB |
136-B036 | HeatMan ヒートマン |
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45 MB |
136-B037 | GateMan ゲートマン |
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|
46 MB |
136-B038 | FlashMan フラッシュマン |
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46 MB |
136-B039 | Drillman ドリルマン |
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47 MB |
136-B040 | KingMan キングマン |
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45 MB |
136-B041 | AquaMan アクアマン |
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40 MB |
136-B042 | WindMan ウインドマン |
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|
46 MB |
136-B043 | LaserMan レーザーマン |
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|
47 MB |
136-B044 | Colonel カーネル |
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42 MB | |
136-B045 | TomahawkMan トマホークマン |
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|
40 MB |
136-B046 | Lan's Custom 熱斗のカスタマイズ |
|
|
25 MB |
136-B047 | Dex's Custom デカオのカスタマイズ |
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40 MB | |
136-B048 | Madd’s Custom (LC) Maddy’s Custom まどいのカスタマイズ |
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05 MB | |
136-B049 | Yahoot's Bug Repair マハ・ジャラマのバグ修正 |
|
17 MB | |
136-B050 | Tora's Technique 虎吉の戦術 |
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64 MB | |
136-C001 | LifeVirus ドリームウイルス |
|
|
55 MB |
136-C002 | Gospel ゴスペル |
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60 MB |
136-C003 | Serenade セレナード |
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|
50 MB |
136-C004 | Alpha プロト |
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55 MB |
136-C005 | Bass GS フォルテGS |
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59 MB |
136-C006 | Duo デューオ |
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70 MB | |
136-C007 | Bass XX フォルテXX |
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70 MB |
136-C008 | Nebula Gray ネビュラグレイ |
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70 MB |
136-C009 | Dad's Repair Program パパの修正プログラム |
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50 MB | |
136-C010 | Hub Hikari 光 彩斗 |
|
|
80 MB |
BassCross MegaMan
BassCross MegaMan is a unique card that works not only in MMBN5, but also in MMBN6. Its effect varies between versions. Unlike other Patch Cards, they give MegaMan a special visual change. Team Protoman has a gold BassCross (power-type), while Team Colonel has a silver BassCross (speed-type).
ID Number | Name | Positive Effects | Negative Effects | MB |
---|---|---|---|---|
(TP) 136-D001 | BassCross MegaMan フォルテクロスロックマン |
|
|
70 MB |
(TC) 136-D001 | BassCross MegaMan フォルテクロスロックマン |
|
|
70 MB |
Item Cards
These cards give things such as BattleChips, Zennys, BugFrags, or SubChips. Can only be used once per file.
The English names of these cards are translated and matched up to localized English names whenever possible.
Part 1
ID Number | Name | Rewards |
---|---|---|
136-E001 | Allowance from Mom ママからのおこづかい |
|
136-E002 | Present from Mayl メイルからのプレゼント |
|
136-E003 | Yai's Allowance やいとのおこづかい |
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136-E004 | Sale at Miyu's Shop みゆきの店の特売日 |
|
136-E005 | Masa's Daily Profit マサさんの今日の売り上げ |
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136-E006 | Amulet from Raoul ラウルさんのお守り |
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136-E007 | Pocket Change from Mrs. Millions ミリオネアのポケットマネー |
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136-E008 | The Head of Gospel's Collection ゴスペル首領のコレクション |
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136-E009 | Rei's Lost Items 西古レイの探し物 |
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136-E010 | The Source of Inukai's Vigor 犬飼猛雄の元気の素 |
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136-E011 | Mr. Famous's Intern's Tops 名人見習いのオススメチップ (Mr. Famous' Apprentice's Recommended Chips) |
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136-E012 | Cost of Viddy's Outfit ナルシー・ヒデの衣装代 (Cost of Viddy Narcy’s Outfit |
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136-E013 | Atsuki's Ammo 火村アツキのメラメラ祭り (Atsuki's Festival of Flames) |
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136-E014 | Lilly's Gifts 五十嵐ランのおみやげ |
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136-E015 | Secrets of Chaud's Success 炎山の切り札 |
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136-E016 | Raika's Mission ライカのミッション |
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136-E017 | Charlie's Flight チャーリーのフライト |
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136-E018 | Fyrefox's Fireworks 燃次の打ち上げ花火 |
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136-E019 | Tesla's Stress Relief テスラのストレス解消 |
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136-E020 | Jasmine's Secret Recipe ジャスミンの調合 |
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Part 2
ID Number | Name | Rewards |
---|---|---|
136-F001 | Dr. Froid's Data 氷川さんのデータ整理 (Dr. Froid's Data Filter) |
|
136-F002 | Ms. Mari's Things まり子先生の忘れ物 (Ms. Mari's Lost and Found) |
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136-F003 | Sal's Cereal Prize サロマさんのお弁当のおまけ (Sal's Lunch Freebies) |
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136-F004 | Sean's Collection 帯広シュンのコレクション |
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136-F005 | Dr. Wily's Rejects ワイリーの失敗作 |
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136-F006 | Arashi's Reward アラシの成功報酬 |
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136-F007 | Dave's Agility ダイスケの身のこなし |
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136-F008 | Gauss's Hidden Savings ガウスの隠し資産 |
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136-F009 | Tamako's Gifts たま子のおみやげ |
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136-F010 | Sunayama's Pocket Change 砂山ノボルのポケットマネー |
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136-F011 | Mr. Famous's Picks 名人のオススメチップ (Mr. Famous' Recommended Chips) |
|
136-F012 | Terry's Techniques 上文テルオのテクニック (Terry Jomon's Technique) |
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136-F013 | Pocket Money from Tensuke 匠転助の孫へのお年玉 (Tensuke's Grandson's New Years Gift) |
|
136-F014 | Cash from Shuko's Wallet 城戸舟子の財布の中身 |
|
136-F015 | Baryl's Tactics バレルの作戦 |
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136-F016 | Dusk's Dark Doings ダーク・ミヤビの闇稼業 |
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136-F017 | Higsby's Blowout 日暮さんのワゴンセール (Higsby's Bargain Bin) |
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136-F018 | Dingo's Hope ディンゴの思い出 (Dingo's Memories) |
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136-F019 | Pride's Treasures プライドの国宝 (Pride's National Treasure) |
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136-F020 | Ribitta's Freebies ケロの視聴者プレゼント (Ribitta's Audience Giveway) |
|
Rare Chip Distribution Cards
Similar to EXE4, these are cards that give exclusive chips that are unobtainable in-game.
ID Number | Name | Rewards |
---|---|---|
136-G001 | Leader Raid リーダーズレイド |
LeadRaid L MegaChip |
136-G002 | Chaos Lord ロードオブカオス |
ChaosLrd X GigaChip |
Glitches
Trivia
- This feature was locked out of the English GBA versions but the data of the cards have been left untouched.
- Since Mega Man Battle Network 1 do not list enemy names, these cards are the first instance of some MMBN1 viruses to have names in-game. While they were written in the Japanese guidebooks, this is the first instance of them ever having official English names.
- For some reason in the English game's data, some previously named viruses are renamed:
- Spooky > Ghost
- CanDevil > Candela
- If BassCross MegaMan is active in Network Duels, instead of usual MegaMan enemy tag, the opponent will have BassCross MegaMan appear as BCMegaMn.
- In the data, the name ModMegaM (かいぞうロックマン Modified Rockman) also exists but is unused. Patched MegaMan (改造ロックマン Modified Rockman) is used in official material when referring to MegaMan with Patch Cards.
- Due to BugStop ceasing battle bugs in the Japanese version, its usage was banned in official Japanese tournaments that utilized Patch Cards. Director Masahiro Yasuma states it was done to maximize enjoyment of Patch Card pros and cons, as well as the importance of the order they are put in[1].
References
- ↑ u-capcom archive "2.なぜマスターズクラスでは【バグストッパー】が使用禁止なのですか?"
ヤスマ: "バグストッパーは全てのバグを無効化してしまうんだけど、改造カードのメリットとデメリットの戦略をより楽しむために、あえて禁止することになったんだ。バグが発生する改造はその分とても強力だから、改造カードを通す順番はすごく大事になってくるよ。さあ、最強の改造ロックマンを作り出してみよう!"