Playable Navis in Mega Man Battle Chip Challenge: Difference between revisions
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{| class="wikitable" | |||
!colspan="3"|Roll(Starter) | |||
|- | |||
|rowspan="5"|[[File:Object_roll-bn4.png]] | |||
|Defense | |||
|Offense | |||
|- | |||
|HP: 400 | |||
|MB: 140 | |||
|- | |||
|Dodge: 95 | |||
|Accuracy: 79 | |||
|- | |||
|Type: Normal | |||
|Priority: 20 | |||
|- | |||
| | |||
|Attack: Drain50 | |||
|} | |||
*[[GutsMan(BCC)]] | *[[GutsMan(BCC)]] | ||
*[[ProtoMan(BCC)]] | *[[ProtoMan(BCC)]] |
Revision as of 23:21, 5 January 2022
Playable Navis (BCC)
The following is a list of playable navis in Mega Man Battle Chip Challenge.
MegaMan(Starter) | ||
---|---|---|
Defense | Offense | |
HP: 500 | MB: 170 | |
Dodge: 89 | Accuracy: 97 | |
Type: Normal | Priority: 30 | |
Attack: Add50 |
Roll(Starter) | ||
---|---|---|
Defense | Offense | |
HP: 400 | MB: 140 | |
Dodge: 95 | Accuracy: 79 | |
Type: Normal | Priority: 20 | |
Attack: Drain50 |
- GutsMan(BCC)
- ProtoMan(BCC)
- TurboMan(BCC)
- Ring(BCC)
- BassGS(BCC)
- Bass(BCC)
- IceMan(BCC)
- FireMan(BCC)
- ElecMan(BCC)
- WoodMan(BCC)
- SkullMan(BCC)
- NumberMan(BCC)
- AirMan(BCC)
- QuickMan(BCC)
- ThunderMan(BCC)
- GateMan(BCC)
- SharkMan(BCC)
- ShadowMan(BCC)
- KnightMan(BCC)
- MagnetMan(BCC)
- FreezeMan(BCC)
- SnakeMan(BCC)
- ToadMan(BCC)
- HeatMan(BCC)
- ColorMan(BCC)
- MagicMan(BCC)
- FlashMan(BCC)
- BeastMan(BCC)
- PlantMan(BCC)
- FlameMan(BCC)
- MetalMan(BCC)
- KingMan(BCC)
- HubStyle(BCC)
- HeatGuts(BCC)
- ElecTeam(BCC)
- WoodShld(BCC)
- AquaCust(BCC)
- NormNavi1(BCC)
- NormNavi2(BCC)
- NormNavi3(BCC)
- NormNavi4(BCC)
- NormNavi5(BCC)
- Navi-F(BCC)
- Navi-A(BCC)
- Navi-W(BCC)
- Navi-E(BCC)
- NormNaviX(BCC)