Playable Navis in Mega Man Battle Chip Challenge: Difference between revisions
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*MegaMan (Starter) is good at everything, mid-range health with a good dodge rate and normal typing means he can survive some hits, high memory capacity means he can dish out the damage well in addition to his good basic attack. | *MegaMan (Starter) is good at everything, mid-range health with a good dodge rate and normal typing means he can survive some hits, high memory capacity means he can dish out the damage well in addition to his good basic attack. | ||
[[File:Object_megaman-bn1.png]] | |||
**HP: 500 | **HP: 500 | ||
**Attack: Add50 | **Attack: Add50 | ||
**Priority:30 | |||
**Accuracy:97 | **Accuracy:97 | ||
**Dodge:89 | **Dodge:89 |
Revision as of 22:39, 5 January 2022
Playable Navis (BCC)
The following is a list of playable navis in Mega Man Battle Chip Challenge.
- MegaMan (Starter) is good at everything, mid-range health with a good dodge rate and normal typing means he can survive some hits, high memory capacity means he can dish out the damage well in addition to his good basic attack.
- HP: 500
- Attack: Add50
- Priority:30
- Accuracy:97
- Dodge:89
- MB:170
- Roll(BCC)
- GutsMan(BCC)
- ProtoMan(BCC)
- TurboMan(BCC)
- Ring(BCC)
- BassGS(BCC)
- Bass(BCC)
- IceMan(BCC)
- FireMan(BCC)
- ElecMan(BCC)
- WoodMan(BCC)
- SkullMan(BCC)
- NumberMan(BCC)
- AirMan(BCC)
- QuickMan(BCC)
- ThunderMan(BCC)
- GateMan(BCC)
- SharkMan(BCC)
- ShadowMan(BCC)
- KnightMan(BCC)
- MagnetMan(BCC)
- FreezeMan(BCC)
- SnakeMan(BCC)
- ToadMan(BCC)
- HeatMan(BCC)
- ColorMan(BCC)
- MagicMan(BCC)
- FlashMan(BCC)
- BeastMan(BCC)
- PlantMan(BCC)
- FlameMan(BCC)
- MetalMan(BCC)
- KingMan(BCC)
- HubStyle(BCC)
- HeatGuts(BCC)
- ElecTeam(BCC)
- WoodShld(BCC)
- AquaCust(BCC)
- NormNavi1(BCC)
- NormNavi2(BCC)
- NormNavi3(BCC)
- NormNavi4(BCC)
- NormNavi5(BCC)
- Navi-F(BCC)
- Navi-A(BCC)
- Navi-W(BCC)
- Navi-E(BCC)
- NormNaviX(BCC)