BattleChip Info (EXE4.5): Difference between revisions

From The Rockman EXE Zone Wiki

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===Changes from Battle Network 4===
===Changes from Battle Network 4===
*Static and Hole are no longer EvilChips.
*Static and Hole are no longer EvilChips.
*WoodPwdr no longer just flinches the enemy, it now gives flashing status.
*WoodPwdr no longer just flinches the enemy, it now gives invisible status to them.
*GunSol chip series no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
*GunSol chip series no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
*VarSword no longer requires input and will deliver a command input on its own.
*VarSword no longer requires input and will deliver a command input on its own.
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*NumberBl chip series now deliver one less hit.
*NumberBl chip series now deliver one less hit.
*Marking now disables the Navi's Buster.
*Marking now disables the Navi's Buster.


==Mega Class Chips==
==Mega Class Chips==

Revision as of 06:05, 22 October 2019

These are the BattleChips available in Rockman EXE 4.5. Due to the game not having an official English version, the names from Battle Network 4 will be used.

  • GMD = Green Mystery Data
  • BMD = Blue Mystery Data
  • PMD = Purple Mystery Data

Standard Class Chips

ID # BattleChip Location
001 Cannon
  • Starter Folder
  • Chip Trader
  • Special Chip Trader
002 HiCannon
003 M-Cannon
004 AirShot
005 Vulcan1
006 Vulcan2
007 Vulcan3
008 Spreader
009 HeatShot
010 Heat-V
011 HeatSide
012 Bubbler
013 Bub-V
014 BubSide
150 ColorPt
151 RollAro1
152 RollAro2
153 RollAro3
154 GutPnch1
155 GutPnch2
156 GutPnch3
157 PropBom1
158 PropBom2
159 PropBom3
160 SeekBom1
161 SeekBom2
162 SeekBom3
163 Meteors1
164 Meteors2
165 Meteors3
166 Ligtnin1
167 Ligtnin2
168 Ligtnin3
169 HawkCut1
170 HawkCut2
171 HawkCut3
172 NumbrBl1
173 NumbrBl2
174 NumbrBl3
175 MetlGer1
176 MetlGer2
177 MetlGer3
178 PanlSht1
179 PanlSht2
180 PanlSht3
181 AquaUp1
182 AquaUp2
183 AquaUp3
184 GreenWd1
185 GreenWd2
186 GreenWd3
187 Marking
188 CannMode
189 CannBall
190 SwrdMode

Changes from Battle Network 4

  • Static and Hole are no longer EvilChips.
  • WoodPwdr no longer just flinches the enemy, it now gives invisible status to them.
  • GunSol chip series no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
  • VarSword no longer requires input and will deliver a command input on its own.
  • SloGauge does not affect your opponent's gauge.
  • NumberBl chip series now deliver one less hit.
  • Marking now disables the Navi's Buster.

Mega Class Chips

ID # BattleChip Location
001 SuprVulc
085 BlakWeap

Changes from Battle Network 4

  • Muramasa, Anubis, ElemDark, BlakWing, DarkLine, and DS Navi Chips are no longer EvilChips.
  • SP Navi Chips can no longer increase in attack power.
  • NeoVari no longer requires input and will deliver a command input on its own.
  • Anubis no longer removes invisible status nor drain HP thru invisible status.
  • LaserMan chip series cannot power down the enemy.
  • GunSolEX no longer requires holding down the A button. Also, it can no longer increase in attack power. It will always deliver its lowest damage from 4.
  • BlakWeap no longer increased the Navi's Buster ATK to 10, now it only increases it by 5.

Giga Class Chips

ID # BattleChip Location
001 RedSun
002 HolyDrem
003 Bass
004 BugCharg
005 BlackBarr
006 BlueMoon
007 SignlRed
008 BassAnly
009 BugCurse
010 DeltaRay
011 FinalGun

Changes from Battle Network 4

  • BugCharg, BugCurse,and BlakBarr are no longer EvilChips.
  • RedSun and BlueMoon can no longer increase in attack power.
  • BugCharg can no longer increase the number of hits by the number of passing turns. It now will always shoot 5 times.
  • DeltaRay no longer requires inputs.