Wave Scanner: Difference between revisions

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|S-032||Ground Wave 2||
|S-032||Ground Wave 2||
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|S-033||Ground Wave 3
|S-033||Ground Wave 3||
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|S-034||
|S-034||Jet Attack 1||
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|S-035||
|S-035||Jet Attack 2||
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|S-036||
|S-036||Jet Attack 3||
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|S-037||
|S-037||Power Bomb 1||
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|S-038||
|S-038||Power Bomb 2||
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|S-039||
|S-039||Power Bomb 3||
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|S-040||
|S-040||Ghost Pulse 1||
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|S-041||
|S-041||Ghost Pulse 2||
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|S-042||
|S-042||Ghost Pulse 3||
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|S-043||
|S-043||Fire Ring 1||
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|S-044||
|S-044||Fire Ring 2||
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|S-045||
|S-045||Fire Ring 3||
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|S-046||
|S-046||Time Bomb 1||
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|S-047||
|S-047||Time Bomb 2||
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|S-048||
|S-048||Time Bomb 3||
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|S-049||
|S-049||Fire Bazooka 1||
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|S-050||
|S-050||Fire Bazooka 2||
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|S-051||
|S-051||Fire Bazooka 3||
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|S-052||
|S-052||Tail Burner 1||
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|S-053||
|S-053||Tail Burner 2||
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|S-054||
|S-054||Tail Burner 3||
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|S-055||
|S-055||Wide Wave 1||
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|S-056||
|S-056||Wide Wave 2||
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|S-057||
|S-057||Wide Wave 3||
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|S-058||
|S-058||Chain Bubble 1||
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|S-059||
|S-059||Chain Bubble 2||
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|S-060||
|S-060||Chain Bubble 3||
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|S-061||
|S-061||Green Ink||
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|S-062||
|S-062||Blue Ink||
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|S-063||
|S-063||Purple Ink||
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|S-064||
|S-064||Sticky Rain 1||
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|S-065||
|S-065||Sticky Rain 2||
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|S-066||
|S-066||Sticky Rain 3||
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|S-067||
|S-067||Cloud Shot 1||
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|S-068||
|S-068||Cloud Shot 2||
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|S-069||
|S-069||Cloud Shot 3||
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|S-070||
|S-070||Thunder Ball 1||
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|S-071||
|S-071||Thunder Ball 2||
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|S-072||
|S-072||Thunder Ball 3||
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|S-073||
|S-073||

Revision as of 14:42, 16 October 2017

This section is under construction.
The information may not be complete or 100% accurate.

The Wave Scanner (ウェーブスキャナー) is an add-on peripheral for Ryūsei no Rockman. Following in the footsteps as the Gates for the EXE series, this allows users to use Wave Battle Cards purchased for your game.


Features

Unlike the Gates and PETs used for EXE, the Wave Scanner combines the two into one package. Beast Link Gate along with the Link PET EX allowed the usage of Navi Data Chips for leveling up Link Navis, as well as Megaman and Protoman. The Wave Scanner has minigames in the same vein as the PETs, where you delete viruses using Battle Cards. Rockman's level will increase as you continue through, up to level 50. Unlike the PET, Megaman cannot level up to 99 by itself, requiring the use of the Transer Toy to surpass the level 50 Cap.


Connectivity

Like the Gates, it can be connected to A DS Original, DS lite or DSi through the microphone jack port. The Wave Scanner Version you connect to your game reflects the Star Break obtained, and can be used with any version. (Ex: Dragon Wave scanner can give Green Dragon form in Pegasus or Leo). Powering up your Rockman in the scanner will allow you to upload its stats


Bonuses are determined by level as the Link PET EX, from level 1 to 99. HP increase is determined by your level x10

Level Effects
1 None
20 Attack+2 Rapid+1
40 Attack+2 Rapid+2 Charge+1 Custom Gauge+1 First barrier
60 Attack+3 Rapid+3 Charge+3 Custom Gauge+2 First barrier Floatshoes Mega+1
80 Attack+4 Rapid+4 Charge+4 Custom Gauge+3 First barrier Floatshoes Super Armor Mega+3 Giga+2
99 Attack+4 Rapid+4 Charge+4 Custom Gauge+4 First barrier Floatshoes Super Armor Undershirt Mega+4 Giga+4

Wave Battle Cards

A major difference from the Gates are extra bonuses you get from scanning a Battle Card. Gates gave usage of a chip in game but Battle Cards can not only give you usage of a card but instead upgrade the cards in your hand to Premium Status, or "P".

Upon connecting the Wave Scanner to the DS, you can select the "Card Read" Function, which allows you to obtain various effects to the card(s) in your hand when selecting cards on the custom screen. Depending on the card, some affect one card, others can affect every card currently in your hand or overwrite a card completely with a new card. Effects can also stack if you keep cards in your hand while scanning additional cards.

There are some restrictions when using Battle Cards. Unlike Battle Chips, every Battle Card can only be used once per battle. You can only scan one battle card per turn, and cards affected will have a Large "P" on the right corner, showing it is powered up.

Standard Cards require having the card in your hand to be scanned. Mega and Giga Cards require having a card with the proper element to overwrite it. However unlike the Gates, these do not count to your library upon use.

ID Name Bonus Effect
S-001 Cannon
S-002 Plus Cannon
S-003 Heavy Cannon
S-004 Plasma Gun 1
S-005 Plasma Gun 2
S-006 Plasma Gun 3
S-007 Gatling Gun 1
S-008 Gatling Gun 2
S-009 Gatling Gun 3
S-010 Air Spread
S-011 Radar Missile 1
S-012 Radar Missile 2
S-013 Radar Missile 3
S-014 Heat Ball 1
S-015 Heat Ball 2
S-016 Heat Ball 3
S-017 Ice Meteor 1
S-018 Ice Meteor 2
S-019 Ice Meteor 3
S-020 Stun Knuckle
S-021 Poison Knuckle
S-022 Freeze Knuckle
S-023 Sword
S-024 Wide Sword
S-025 Long Sword
S-026 Blazing Edge
S-027 Tidal Edge
S-028 Strike Edge
S-029 Arbo Edge
S-030 Break Sabre
S-031 Ground Wave 1
S-032 Ground Wave 2
S-033 Ground Wave 3
S-034 Jet Attack 1
S-035 Jet Attack 2
S-036 Jet Attack 3
S-037 Power Bomb 1
S-038 Power Bomb 2
S-039 Power Bomb 3
S-040 Ghost Pulse 1
S-041 Ghost Pulse 2
S-042 Ghost Pulse 3
S-043 Fire Ring 1
S-044 Fire Ring 2
S-045 Fire Ring 3
S-046 Time Bomb 1
S-047 Time Bomb 2
S-048 Time Bomb 3
S-049 Fire Bazooka 1
S-050 Fire Bazooka 2
S-051 Fire Bazooka 3
S-052 Tail Burner 1
S-053 Tail Burner 2
S-054 Tail Burner 3
S-055 Wide Wave 1
S-056 Wide Wave 2
S-057 Wide Wave 3
S-058 Chain Bubble 1
S-059 Chain Bubble 2
S-060 Chain Bubble 3
S-061 Green Ink
S-062 Blue Ink
S-063 Purple Ink
S-064 Sticky Rain 1
S-065 Sticky Rain 2
S-066 Sticky Rain 3
S-067 Cloud Shot 1
S-068 Cloud Shot 2
S-069 Cloud Shot 3
S-070 Thunder Ball 1
S-071 Thunder Ball 2
S-072 Thunder Ball 3
S-073
S-074
S-075
S-076
S-077
S-078
S-079
S-080
S-081
S-082
S-083
S-084
S-085
S-086
S-087
S-088
S-089
S-090
S-091
S-092
S-093
S-094
S-095
S-096
S-097
S-098
S-099
S-100
S-101
S-102
S-103
S-104
S-105
S-106
S-107
S-108
S-109
S-110
S-111
S-112
S-113
S-114
S-115
S-116
S-117
S-118
S-119
S-120
S-121
S-122
S-123
S-124
S-125
S-126
S-127
S-128
S-129
S-130
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S-132
S-133
S-134
S-135
S-136
S-137
S-138
S-139
S-140
S-141
S-142
S-143
S-144
S-145
S-146
S-147
S-148
S-149
S-150