Mystery Datas (MMBN4): Difference between revisions

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==Park Area==
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
|colspan="5"|'''''Park Area 2'''''
|colspan="5"|'''''Park Area 2'''''
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==Park Area==
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
|colspan="5"|'''''Park Area 3'''''
|colspan="5"|'''''Park Area 3'''''

Revision as of 23:33, 1 December 2016

ACDC Area

ACDC Area 1
Data Type Continue 1 Continue 2 Continue 3 Continue 4+
Green CrackOut *
AirShot *
Recov10 *
MiniBomb L
100~400z
DublCrak *
HiCannon E
Recov50 *
EnergBom E
300-600z
TripCrak *
M-Cannon E
Recov200 H
MegEnBom J
500-800z
TripCrak *
M-Cannon E
Recov200 H
MegEnBom J
500-800z
ACDC Area 2
Data Type Continue 1 Continue 2 Continue 3 Continue 4+
Green HeatShot D
AreaGrab S
WideSwrd S
Thunder1 L
100~400z
Heat-V D
AreaGrab S
WideBlde K
Thunder2 P
300-600z
HeatSide D
AreaGrab S
WideBlde K
Thunder3 W
500-800z
HeatSide D
AreaGrab S
WideBlde K
Thunder3 W
500-800z
ACDC Area 3
Data Type Continue 1 Continue 2 Continue 3 Continue 4+
Green Counter1 T
Recov30 R
Bubbler Q
Atk+10 *
100~400z
Counter2 H
Recov50 *
Bub-V E
ColorPt *
300-600z
Counter3 N
Recov200 H
Bub-Side E
ColorPt *
500-800z
Counter3 N
Recov200 H
Bub-Side E
ColorPt *
500-800z

Town Area

Town Area 1
Data Type Continue 1 Continue 2 Continue 3 Continue 4+
Green Spreader L
Guard1 *
PanlGrab *
CrackOut *
300-600z
Spreader *
Guard2 *
ColorPt *
DublCrak *
500-800z
Spreader *
Guard3 *
GrabBnsh E
TripCrak *
700-1000z
Spreader *
Guard3 *
GrabBnsh E
TripCrak *
700-1000z
Town Area 2
Data Type Continue 1 Continue 2 Continue 3 Continue 4+
Green FlmLine1 F
Invis *
LongSwrd E
EnergBom N
300-600z
FlmLine2 F
Invis *
WideBlde K
MegEnBom J
500-800z
FlmLine3 K
Invis *
LongBlde R
MegEnBom J
700-1000z
FlmLine3 K
Invis *
LongBlde R
MegEnBom J
700-1000z
Town Area 3
Data Type Continue 1 Continue 2 Continue 3 Continue 4+
Green MokoRus1 M
CopyDmg *
Counter1 F
Bubbler P
300-600z
MokoRus2 U
CopyDmg *
Counter2 H
Bub-V E
500-800z
MokoRus3 T
CopyDmg *
Counter3 N
BubSide E
700-1000z
MokoRus3 T
CopyDmg *
Counter3 N
BubSide E
700-1000z
Town Area 4
Data Type Continue 1 Continue 2 Continue 3 Continue 4+
Green AirShot *
LongSwrd E
Wind*
Fan*
500-1300z
AirShot *
CustSwrd P
Wind*
Fan*
700-1500z
AirShot *
VariSwrd V
Wind*
Fan*
900-2000z
AirShot *
VariSwrd V
Wind*
Fan*
900-2000z

Park Area

Park Area 1
Data Type Continue 1 Continue 2 Continue 3 Continue 4+
Green Boomer1 M
TripCrak *
AirHoc1 E
Recov10 *
300-1000z
Boomer2 M
TripCrak *
AirHoc2 J
Recov50 *
500-1500z
Boomer3 T
TripCrak *
AirHoc3 W
Recov120 *
700-1500z
Boomer3 T
TripCrak *
AirHoc3 W
Recov120 *
700-1500z
Park Area 2
Data Type Continue 1 Continue 2 Continue 3 Continue 4+
Green DublCrak *
PanlGrab *
Counter1 T
Binder1 S
300-1000z
DublCrak *
PanlGrab *
Counter2 B
Binder2 T
500-1500z
DublCrak *
PanlGrab *
Counter3 A
Binder3 I
700-1500z
DublCrak *
PanlGrab *
Counter3 A
Binder3 I
700-1500z
Park Area 3
Data Type Continue 1 Continue 2 Continue 3 Continue 4+
Green Barrier *
WideSht1 D
Invis *
Atk+10 *
300-1000z
Barrier100 Q
WideSht2 M
Invis *
Atk+10 *
500-1500z
Barrier200 O
WideSht3 S
Inbis *
Atk+10 *
700-1500z
Barrier200 O
WideSht3 S
Inbis *
Atk+10 *
700-1500z

Other Country Areas

Undernet

Black Earth