Link Navis (MMBN6): Difference between revisions

From The Rockman EXE Zone Wiki

No edit summary
Line 5: Line 5:
===MegaMan===
===MegaMan===
*'''Element:''' None
*'''Element:''' None
*'''Power Attack:''' ChargeShot (Buster Attack x10)
*'''Power Attack:''' Charge Shot (Buster Attack x10)
*MegaMan can be further boosted with the Navi Customizer, but is not allowed access to BeastOut or Mod Cards.
*MegaMan can be further boosted with the Navi Customizer, but is not allowed access to BeastOut or Mod Cards.


Line 44: Line 44:
===ProtoMan===
===ProtoMan===
*'''Element:''' None
*'''Element:''' None
*'''Power Attack:''' WideSword (60 + Buster Attack x20)
*'''Power Attack:''' Wide Sword (60 + Buster Attack x20)
*'''Special:''' StepSword B (80 + Buster Attack x20)
*'''Special:''' StepSwrd B (80 + Buster Attack x20)
*'''B + Left''' (V1 to V10): Shield<br/>'''B + Left''' (V11+): Reflect
 
{| class="wikitable"
!|Version||HP||Attack||Speed||Charge||Custom||B + Left||MegaFolder||Chip Charge
|-
|SP||+600||+4||+3||+3||+2||Reflect||+1||Non-dimming Sword Chip x2
|}
 


==Gregar==
==Gregar==
Line 52: Line 58:
===HeatMan===
===HeatMan===
*'''Element:''' Fire
*'''Element:''' Fire
*'''Power Attack:''' HeatArm (20 + Buster Attack x20)
*'''Power Attack:''' Heat Arm (20 + Buster Attack x20)
*'''Special:''' HeatPress H (50 + Buster Attack x20)
*'''Special:''' HeatPres H (50 + Buster Attack x20)
*FloatShoes
*FloatShoes
{| class="wikitable"
!|Version||HP||Attack||Speed||Charge||Custom||Chip Boost
|-
|}


==Falzar==
==Falzar==


===AquaMan===
===AquaMan===
===TenguMan===
===TomahawkMan===
===GroundMan===
*'''Element:''' Break
*'''Power Attack:'''
*'''Special:'''
*Super Armor
===DustMan===
*'''Element:''' Break
*'''Power Attack:'''
*'''Special:'''
*Super Armor


==Battle Chip Stadium==
==Battle Chip Stadium==

Revision as of 17:18, 29 September 2016

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

Neutral

MegaMan

  • Element: None
  • Power Attack: Charge Shot (Buster Attack x10)
  • MegaMan can be further boosted with the Navi Customizer, but is not allowed access to BeastOut or Mod Cards.
Version HP Attack Speed Charge Custom MegaFolder
V1 +20 - - - - -
V2 +40 - - - - -
V3 +60 +1 - - - -
V4 +80 +1 - - - -
V5 +100 +1 +1 - - -
V6 +120 +1 +1 - - -
V7 +140 +1 +1 +1 - -
V8 +160 +1 +1 +1 - -
V9 +180 +1 +1 +1 - -
V10 +200 +1 +2 +1 +1 +1
V11 +220 +2 +2 +2 +1 +1
V12 +240 +2 +2 +2 +1 +1
V13 +260 +2 +3 +2 +2 +1
V14 +280 +2 +3 +3 +2 +2
SP +300 +3 +3 +3 +2 +2

ProtoMan

  • Element: None
  • Power Attack: Wide Sword (60 + Buster Attack x20)
  • Special: StepSwrd B (80 + Buster Attack x20)
Version HP Attack Speed Charge Custom B + Left MegaFolder Chip Charge
SP +600 +4 +3 +3 +2 Reflect +1 Non-dimming Sword Chip x2


Gregar

HeatMan

  • Element: Fire
  • Power Attack: Heat Arm (20 + Buster Attack x20)
  • Special: HeatPres H (50 + Buster Attack x20)
  • FloatShoes
Version HP Attack Speed Charge Custom Chip Boost


Falzar

AquaMan

TenguMan

TomahawkMan

GroundMan

  • Element: Break
  • Power Attack:
  • Special:
  • Super Armor

DustMan

  • Element: Break
  • Power Attack:
  • Special:
  • Super Armor

Battle Chip Stadium

Dark MegaMan

When used in EXE 6, this is treated as a MegaMan Navi Data Chip. He starts off as LV20 right out of the box.

Dark ProtoMan

When used in EXE 6, this is treated as a ProtoMan Navi Data Chip.

Colonel

When used in EXE 6, this is treated as a MegaMan Navi Data Chip.

Bass

When used in EXE 6, this is treated as a MegaMan Navi Data Chip.

Beast Out Bass

When used in EXE 6, this is treated as a MegaMan Navi Data Chip.