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*'''Help:'''  
*'''Help:'''  
A short tutorial against Mettaurs on the basics of Operation Battle.
A short tutorial against Mettaurs on the basics of Operation Battle.


====[[Program_Advance_(MMBN5)|Program Advances]]====
====[[Program_Advance_(MMBN5)|Program Advances]]====

Revision as of 21:28, 25 August 2016

This section is under construction.
The information may not be complete or 100% accurate.

Navi Change

While you're on the Net, there are mugshots of 5 Navis on the top right of the screen. Those are the Navis of that version you can swap into.

During battle, Navi Data Chips are allowed to be slot-in. In order to switch Navis, the correct chip must be slot-in. The Navi will only stay in battle for one turn. Only one of each Navi Chip can be slot-in per battle. The strength of the Navi is set and will become stronger as the story progress.

There are a few restrictions to this mode; You cannot use this function in Liberation Missions or Navi fights. However, there is an exception of fighting final boss fight with Navi Change.

Like mod cards, this feature will unlock a special mode in Communications: TeamBattle. This mode lets you use NaviChange in multi-player.


Operation Battle

This mode is accessed through the title screen. The game uses EXE4.5 Operation Battle system. The Navi slot-in must be MegaMan, or a Team Navi of that version. Nothing will happen if you slot in Colonel in Team ProtoMan.

The gauge increases over time and the more hits you land. It decreases if you are hit or use up to send Battle Chips. Chips you are able to send are dependent on the gauges:

Color Battle Chip
Yellow Standard Chip
Blue Mega Chip
Dark Chip
Red Giga Chip


Modes

The following modes are available for Operation Battle.

  • BattleChallenge:

A marathon of battles against Darkloids and the Navis of that version.

  • Equip:

The player can choose a preset folder for battle and change their L and R buster equipment.

  • NetworkDuel:

Network using Progress Chip Gates' Operation Battle Mode.

  • Help:

A short tutorial against Mettaurs on the basics of Operation Battle.


Program Advances

Due to the new mode, some Program Advance combinations have been changed in order to activate them.


Navi Abilities

Each Navi have different busters they can use in battle.Any of them can be assigned to the L and R buttons.

Both Versions
  • MegaMan
    • MegaBstr, ChrgShot, Shield
Team ProtoMan Only
  • ProtoMan
    • Buster, LongSwrd, Shield
  • GyroMan
    • Buster, TorndArm, GyroFrce
  • SearchMan
    • Buster, SnipeGun, Shield
  • NapalmMan
    • Buster, FireBomb, Napalm
  • MagnetMan
    • Buster, MagMissl, NSTackle
  • Meddy
    • Buster, CapslBomb, Shield
Team Colonel Only
  • Colonel
    • Buster, C-Cannon, ScrenDiv
  • ShadowMan
    • Buster, NinStar, SplitUp
  • NumberMan
    • Buster, DieBomb, Shield
  • TomahawkMan
    • Buster, TmhkRaid, TmhkSwing
  • KnightMan
    • Buster, RWBall, KCrusher
  • ToadMan
    • Buster, FrogSmak, ShokSong

Navi Folders

Both Versions

MegaMan Folder

Cannon HiCannon HiCannon Vulcan1 Vulcan1
Vulcan2 Vulcan2 WideSht1 GunDelS1 GunDelS1
GunDelS1 Thunder MiniBomb Sword Sword
WideSwrd WindRack Boomer Mine Recov120
Recov150 AreaGrab AreaGrab Blinder NrthWind
Barrier Attack+10 AntiRecv SuprVulc Guardian
Team ProtoMan Only

ProtoMan Folder

Team Colonel Only

Colonel Folder

Cannon Cannon Vulcan1 TankCan1 TankCan1
TankCan1 BlkBomb BlkBomb Sword Sword
LongSwrd CustSwrd CircGun CircGun TimeBom1
BoyBom2 Mine RockCube RockCube Wind
Fanfare DublCrak AreaGrab AreaGrab GrabBnsh
FstGauge HolyPanl HolyPanl Barrier Colonel

ShadowMan Folder

BugBomb Sword Sword WideSwrd WideSwrd
MoonBld1 MoonBld1 Katana1 Katana1 YoYo
YoYo Skully1 Skully1 TImpani Timpani
VDoll VDoll CrakOut Recov120 Recov120
PanlGrab Geddon2 Geddon2 Invinsibl Barrier
AntiElec AntiDmg Attck+10 Muramasa ShadoMan

NumberMan Folder

Cannon HiCannon Vulcan2 MrkCan1 MrkCan1
CactBal1 CactBal1 Tornado Tornado MiniBomb
MiniBomb CannBall Sword YoYo YoYo
DrilArm1 AirSpin1 Boomer RainyDay RockCube
Guard1 Recov80 Recov150 MetalGel BusterUp
NrthWind Barrier Attck+10 NumbrBl NumbrMan

TomahawkMan Folder

CactBal1 CactBal1 CatcBal1 GunDelS1 Quake1
WideSwrd CustSwrd CustSwrd AirHoc Boomer
Boomer WoodNos1 WoodNos1 Lance MudWave
MudWave Timpani DublCrak Recov120 Recov120
PanlGrab PanlGrab AreaGrab SloGauge BusterUp
Barrier AntiFire Attck+10 BugFix TmhwkMan

KnightMan Folder

M-Cannon WideSht1 Quake1 Quake1 CannBall
CannBall SeaSeed LongSwrd LongSwrd Slasher
DrilArm1 DrilArm1 AirHoc FireHit1 SpShake1
Lance RockCube Fanfare DublCrak Recov50
PanlGrab PanlGrab AreaGrab Geddon2 HolyPanl
Invisibl Barrier AntiSwrd AntiSwrd KnightMn

ToadMan Folder

Cannon Cannon Pulsar1 WideSht1 WideSht1
ElemRage Thunder MiniBomb ParaBomb ParaBomb
Geyser Geyser IceSeed AqWhirl1 AqWhirl1
SideBub1 SideBub1 Fanfare Discord Timpani
Silence TripCrak Recov30 Recov200 MetalGel
MetalGel Barrier AntiElec Jealousy ToadMan