NaviCustomizer (MMBN6): Difference between revisions

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!UnderShirt
!UnderShirt
| Once per battle, if MegaMan would hit 0 HP, he goes down to 1 instead.
| Once per battle, if MegaMan would hit 0 HP, he goes down to 1 instead.
| Panel Bug
| Processing Bug
| ''White'': Start with it
| ''White'': Start with it
| RRALLRAABB
| RRALLRAABB
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| ''Blue'': Number Trader (94305487) from SerialData, "One More Time" Request BBS Job.
| ''Blue'': Number Trader (94305487) from SerialData, "One More Time" Request BBS Job.
| LLALLBABBB
| LLALLBABBB
|-
!HP+50
| Max HP +50!
| HP Bug
| ''White'': <br /> ''Pink'':<br />''Blue'':
| ---
|-
!HP+100
| Max HP +100!
| HP Bug
| ''White'': <br /> ''Pink'':<br />''Blue'':
| ---
|-
!HP+200
| Max HP +200!
| HP Bug
| ''White'': <br /> ''Yellow'':<br />''Blue'':
| ---
|-
!HP+300
| Max HP +300!
| HP Bug
| ''White'': Number Trader (49951337)<br /> ''Pink'':<br />''Green'':
| ---
|-
!HP+400
| Max HP +400!
| HP Bug
| ''White'': Principal Office Comp BMD<br />''Yellow'': Undernet 2 Bugfrag Deal (76 BF)<br />''Green'': Number Trader (08749780)
| ---
|-
!HP+500
| Max HP +500!
| HP Bug
| ''White'': Number Trader (55031325)<br /> ''Pink'': Graveyard PMD (US/EU)<br />''Green'': "Dex's Ace Program" e-Reader ItemCard
| ---
|-
|-
|}
|}
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===Custom Bugs===
===Custom Bugs===
After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips. Charge Cross' ability equalizes this negative effect for its 3 turns.
After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips. <br />Charge Cross' ability equalizes this negative effect for its 3 turns.
*''Level 1'': Fourth turn onward.
*''Level 1'': Fourth turn onward.
*''Level 2'': Third turn onward.
*''Level 2'': Third turn onward.
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===Emotion Bugs===
===Emotion Bugs===
*''Level 1-3'': MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.
*''Level 1-3'': Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle. <br />Emotion remains constant during Custom Screen, you cannot Beast Out while Tired. If you Cross while Tired, the emotion returns back to normal.


===Field Bugs===
===Field Bugs===
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===HP Bugs===
===HP Bugs===
*''Level 1-3'': MegaMan's HP drops steadily in battle.
*''Level 1-3'': MegaMan's HP drops steadily in battle. HP drop steadily increases when you get hit.


===Panel Bug===
===Panel Bug===
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*''5 Colors on Grid'': At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 5 seconds.
*''5 Colors on Grid'': At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 5 seconds.
*''6 Colors on Grid'': At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 10 seconds.
*''6 Colors on Grid'': At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 10 seconds.
Invisible and Invincible status condition disappear if you transform. If you transform into Tomahawk Cross in the first turn, the status condition still remains.


[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]] [[Category:NaviCustomizer]]
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]] [[Category:NaviCustomizer]]

Revision as of 20:21, 16 November 2015

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

Program Parts

Part Effect Bug Location Compression
SuperArmor MegaMan cannot be flinched. Processing Bug Red: Undernet 2 Bugfrag Dealer (35 BF) ABLLAALRBA
Custom1 1 more chip is available in the Custom Screen. Custom Bug Blue: Green Area 1 Program Dealer (4600z) LBBRBAALRR
Custom2 2 more chips are available in the Custom Screen. Custom Bug White: "Get the Bad Guy" Request BBS Job RALLAABRBA
MegaFolder1 1 more MegaChip can be added in the folder. Custom Bug Green: Green Area 1 Program Dealer (3000z) ARLALALLAB
MegaFolder2 2 more MegaChips can be added in the folder. Custom Bug White: "Update Help" Request BBS Job LALRBLRLRA
GigaFolder1 1 more GigaChip can be added in the folder. Custom Bug Red: Undernet 2 BugFrag Trader (100 BF) BLBRLLLABA
FirstBarrier Start battle with a Barrier (10 HP). Processing Bug Blue: Aquarium Comp 2 BMD BBARABLARR
Shield Press B + Left to access a shield that block attacks.
Breaking and piercing attacks go through the shield.
Can only be used every 120 frames.
Processing Bug Blue: Mr. Weather Comp 2 BMD RBBBAAABRL
Reflect Press B + Left to access a Reflector that block attacks and sends 50 damage ahead.
Breaking and piercing attacks go through the shield.
Can only be used every 120 frames.
Processing Bug Green: Undernet 2 BugFrag Trader (48 BF) LAABRRLRLR
AntiDamage Press B + Left to set-up an temporary ???-less AntiDamage trap.
The trap duration decreases with each attempt.
Cursor chips do not cancel the trap.
Can only be used every 120 frames.
Processing Bug Green: Undernet 2 PMD BLALBRALBA
FloatShoes MegaMan ignores Cracked, Poison, Ice, and Conveyor panels. Panel Bug Blue: Green Area 1 Program Dealer (3800z) RALABLBBRB
AirShoes MegaMan ignores Broken and Hole panels. Panel Bug White: Underground 1 PMD ARBABRRBAL
UnderShirt Once per battle, if MegaMan would hit 0 HP, he goes down to 1 instead. Processing Bug White: Start with it RRALLRAABB
ChipShuffle A Shuffle button that mixes up your Custom Screen's chips with your folder's.
Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen.
Custom Bug Green: Green Area 1 Program Dealer (6600z) RRABLRARLA
NumberOpen Custom Screen selection becomes 10 chips.
Abilties that take up the 9th and 10th slot will overwrite this and selection becomes only 5.
Custom Bug Pink: "Where's my Navi?" Request BBS Job AAALAABLRA
SneakRun Certain random encounters based on your HP will not be encountered. Field Bug White: Underground 2 BugFrag Trader (20BF) BBBABBAARB
OilBody If possible, changes all random encounters in that area into those with Fire enemies. Field Bug Red: Fan Comp BMD LRABARBBLR
Fish If possible, changes all random encounters in that area into those with Aqua enemies. Field Bug Blue: Sky Area 1 Normal Navi (Chapter 5) ARAABARRBA
Battery If possible, changes all random encounters in that area into those with Elec enemies. Field Bug Yellow: Vending Machine Comp BMD BRBBBBBARR
Jungle If possible, changes all random encounters in that area into those with Wood enemies. Field Bug Green: Security Camera Comp BMD ALARBRARLB

Plus Parts

Part Effect Bug Location Compression
Attack+1 MegaBuster Attack +1. Buster Bug Pink: Start with it, Green Area 1 Program Dealer (2000z)
Red: Seaside Area 2 BMD
Blue: Pavilion Comp 3 BMD
---
Speed+1 MegaBuster Charge +1. Buster Bug White: Start with it, Class 1-2 Comp BMD
Pink: Elevator Comp BMD
Green: Green Area 2 BMD
---
Charge+1 MegaBuster Charge +1. Buster Bug White: Heater Comp BMD, Tech Room Comp BMD
Blue: Aquarium Comp 1 BMD
Pink: Graveyard BMD (US/EU)
---
AttackMAX MegaBuster Attack becomes 5. Buster Bug Red: Graveyard BMD (US/EU) LBRBABLBAL
SpeedMAX MegaBuster Speed becomes 5. Buster Bug Green: Number Trader (12046210) AALABRALBA
ChargeMAX MegaBuster Charge becomes 5. Buster Bug Blue: Number Trader (94305487) from SerialData, "One More Time" Request BBS Job. LLALLBABBB
HP+50 Max HP +50! HP Bug White:
Pink:
Blue:
---
HP+100 Max HP +100! HP Bug White:
Pink:
Blue:
---
HP+200 Max HP +200! HP Bug White:
Yellow:
Blue:
---
HP+300 Max HP +300! HP Bug White: Number Trader (49951337)
Pink:
Green:
---
HP+400 Max HP +400! HP Bug White: Principal Office Comp BMD
Yellow: Undernet 2 Bugfrag Deal (76 BF)
Green: Number Trader (08749780)
---
HP+500 Max HP +500! HP Bug White: Number Trader (55031325)
Pink: Graveyard PMD (US/EU)
Green: "Dex's Ace Program" e-Reader ItemCard
---

Bugs

Buster Bugs

The Buster has a chance of firing blanks or dealing damage equal to a charged shot (Buster Attack x10).

  • Level 1: 6/16 Misfire; 1/16 Charge Shot.
  • Level 2: 10/16 Misfire; 2/16 Charge Shot.
  • Level 3: 13/16 Misfire; 3/16 Charge Shot; the Normal buster is deactivated.

Custom Bugs

After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips.
Charge Cross' ability equalizes this negative effect for its 3 turns.

  • Level 1: Fourth turn onward.
  • Level 2: Third turn onward.
  • Level 3: Second turn onward.

Emotion Bugs

  • Level 1-3: Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.
    Emotion remains constant during Custom Screen, you cannot Beast Out while Tired. If you Cross while Tired, the emotion returns back to normal.

Field Bugs

  • Level 1-3: Viruses appear more frequently.

HP Bugs

  • Level 1-3: MegaMan's HP drops steadily in battle. HP drop steadily increases when you get hit.

Panel Bug

  • Level 1: 2/8 chance of cracking panel after getting off it.
  • Level 2: 3/8 chance of cracking panel after getting off it.
  • Level 3: 4/8 chance of cracking panel after getting off it.

Processing Bugs

  • Level 1-3: When MegaMan moves, he warps to the edge of his field.

Result Bugs

  • Level 1-3: You only receive Zennys as Battle Rewards.

Color Bugs

  • 5 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 5 seconds.
  • 6 Colors on Grid: At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 10 seconds.

Invisible and Invincible status condition disappear if you transform. If you transform into Tomahawk Cross in the first turn, the status condition still remains.