Patch Cards in Mega Man Battle Network 4: Difference between revisions
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'''Patch Cards''' (改造カード Modification Card), also known as '''Mod Cards''', is a feature using the Card e-Reader+ on the GBA and an extra built-in feature on the [[Mega Man Battle Network Legacy Collection]]. Both versions of [[Mega Man Battle Network 4]] can scan in cards to further customize their MegaMan, as well as other features. | |||
==Information== | ==Information== | ||
Patch Cards for Battle Network 4 come in 2 categories: Patch Card and Character Card. Patch Cards have features that can connect with Battle Network 4, while Character Cards are merely physical collectibles. | |||
== | ==Patch Cards== | ||
Patch Cards can be installed into 6 Addresses: 0A, 0B, 0C, 0D, 0E, 0F. Each address can only hold 1 card. | |||
*Address 0F is reserved for PET Screen Color modifications. | |||
*Having Patch Cards enabled will prevent registering records against Ω bosses. If they are beaten for the first time, they will only register as “—-:—-:—-” for their time. | |||
*MegaMan Color Change cards will only change his color and not modify his element. The color will also be altered depending on MegaMan's [[karma]] level.<br/>[[File:Object megaman-bn4-red.png]][[File:Object megaman-bn4-yellow.png]][[File:Object megaman-bn4-white.png]][[File:Object megaman-bn4-green.png]] | |||
*Since the Double Soul cards do not reset MegaMan’s karma, he will be able to use Evil Chips in Double Soul forms. | |||
=== | ===Bass XX=== | ||
[[File:Object_bassxx.png|right]] | |||
If any Patch Cards are active, a stronger version of Bass, BassXX (read as Bass Double X), can be encountered in Black Earth 2 instead of BassΩ. This encounter can be LocEnemy, then players can fight BassXX using non-Patched MegaMan in later encounters. | |||
Part 1: Cards #001-030 | ===Patch Card List=== | ||
*Part 1: Cards #001-030 | |||
Part 2: Cards #031-060 | *Part 2: Cards #031-060 | ||
*Part 3: Cards #061-090, Guts/Wind/Fire/Aqua/Proto/Junk Soul Cards | |||
Part 3: Cards #061-090, Guts/Wind/Fire/Aqua/Proto/Junk Soul Cards | *Part 4: Cards #091-120, Roll/Search/Thunder/Number/Metal/Wood Soul Cards | ||
Part 4: Cards #091-120, Roll/Search/Thunder/Number/Metal/Wood Soul Cards | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 25: | Line 29: | ||
! Effect | ! Effect | ||
! Bug | ! Bug | ||
! | ! Modified Address | ||
|- | |- | ||
| 134-A001 | | 134-A001 | ||
| 001 | | 001 | ||
| Max HP | | Max HP Up | ||
| Max HP+100. | | Max HP+100. | ||
| --- | | --- | ||
Line 36: | Line 40: | ||
| 134-A002 | | 134-A002 | ||
| 002 | | 002 | ||
| Max HP | | Max HP Up | ||
| Max HP+100. | | Max HP+100. | ||
| --- | | --- | ||
Line 43: | Line 47: | ||
| 134-A003 | | 134-A003 | ||
| 003 | | 003 | ||
| Max HP | | Max HP Up | ||
| Max HP+150. | | Max HP+150. | ||
| --- | | --- | ||
Line 50: | Line 54: | ||
| 134-A004 | | 134-A004 | ||
| 004 | | 004 | ||
| Max HP | | Max HP Up | ||
| Max HP+150. | | Max HP+150. | ||
| --- | | --- | ||
Line 57: | Line 61: | ||
| 134-A005 | | 134-A005 | ||
| 005 | | 005 | ||
| Max HP | | Max HP Up | ||
| Max HP+200. | | Max HP+200. | ||
| --- | | --- | ||
Line 64: | Line 68: | ||
| 134-A006 | | 134-A006 | ||
| 006 | | 006 | ||
| Max HP | | Max HP Up | ||
| Max HP+200. | | Max HP+200. | ||
| --- | | --- | ||
Line 71: | Line 75: | ||
| 134-A007 | | 134-A007 | ||
| 007 | | 007 | ||
| Max HP | | Max HP Up | ||
| Max HP+250. | | Max HP+250. | ||
| --- | | --- | ||
Line 78: | Line 82: | ||
| 134-A008 | | 134-A008 | ||
| 008 | | 008 | ||
| Max HP | | Max HP Up | ||
| Max HP+250. | | Max HP+250. | ||
| --- | | --- | ||
Line 85: | Line 89: | ||
| 134-A009 | | 134-A009 | ||
| 009 | | 009 | ||
| Max HP | | Max HP Up | ||
| Max HP+300. | | Max HP+300. | ||
| --- | | --- | ||
Line 92: | Line 96: | ||
| 134-A010 | | 134-A010 | ||
| 010 | | 010 | ||
| Max HP | | Max HP Up | ||
| Max HP+300. | | Max HP+300. | ||
| --- | | --- | ||
Line 99: | Line 103: | ||
| 134-A011 | | 134-A011 | ||
| 011 | | 011 | ||
| First | | First Barrier 100 | ||
| Start with | | Start with Barr100. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0C | | 0C | ||
Line 106: | Line 110: | ||
| 134-A012 | | 134-A012 | ||
| 012 | | 012 | ||
| Buster | | Buster Patch | ||
| Normal Shot gives Blind effect. | | Normal Shot gives Blind effect. | ||
| Auto moves forward | | Auto moves forward | ||
Line 113: | Line 117: | ||
| 134-A013 | | 134-A013 | ||
| 013 | | 013 | ||
| Buster | | Buster Patch | ||
| Normal Shot spawns Grass Panels. | | Normal Shot spawns Grass Panels. | ||
| --- | | --- | ||
Line 135: | Line 139: | ||
| 016 | | 016 | ||
| Panel Change | | Panel Change | ||
| Moving off panel spawns | | Moving off panel spawns Hole Panels. | ||
| --- | | --- | ||
| 0D | | 0D | ||
Line 143: | Line 147: | ||
| Custom2 | | Custom2 | ||
| Add 2 slots in the Custom Screen. | | Add 2 slots in the Custom Screen. | ||
| Custom | | Custom HP Drain | ||
| 0A | | 0A | ||
|- | |- | ||
Line 155: | Line 159: | ||
| 134-A019 | | 134-A019 | ||
| 019 | | 019 | ||
| Buster Attack | | Buster Attack 10 | ||
| Buster's Attack LV becomes 10. | | Buster's Attack LV becomes 10. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 162: | Line 166: | ||
| 134-A020 | | 134-A020 | ||
| 020 | | 020 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes GutMG (GutsMachineGun). | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 169: | Line 173: | ||
| 134-A021 | | 134-A021 | ||
| 021 | | 021 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes Cannon. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 176: | Line 180: | ||
| 134-A022 | | 134-A022 | ||
| 022 | | 022 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes MiniBomb. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 183: | Line 187: | ||
| 134-A023 | | 134-A023 | ||
| 023 | | 023 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes HeatShot. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 190: | Line 194: | ||
| 134-A024 | | 134-A024 | ||
| 024 | | 024 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes Bubbler. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 197: | Line 201: | ||
| 134-A025 | | 134-A025 | ||
| 025 | | 025 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes Thunder1. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 204: | Line 208: | ||
| 134-A026 | | 134-A026 | ||
| 026 | | 026 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes Sword. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 211: | Line 215: | ||
| 134-A027 | | 134-A027 | ||
| 027 | | 027 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes Spreader. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 226: | Line 230: | ||
| 029 | | 029 | ||
| PET Screen Color Change | | PET Screen Color Change | ||
| PET menu colors become | | PET menu colors become Pink. | ||
| --- | | --- | ||
| 0F | | 0F | ||
Line 233: | Line 237: | ||
| 030 | | 030 | ||
| PET Screen Color Change | | PET Screen Color Change | ||
| PET menu colors become | | PET menu colors become Green. | ||
| --- | | --- | ||
| 0F | | 0F | ||
Line 239: | Line 243: | ||
| 134-D001 | | 134-D001 | ||
| 031 | | 031 | ||
| Max HP | | Max HP Up | ||
| Max HP+350. | | Max HP+350. | ||
| --- | | --- | ||
Line 246: | Line 250: | ||
| 134-D002 | | 134-D002 | ||
| 032 | | 032 | ||
| Max HP | | Max HP Up | ||
| Max HP+350. | | Max HP+350. | ||
| --- | | --- | ||
Line 253: | Line 257: | ||
| 134-D003 | | 134-D003 | ||
| 033 | | 033 | ||
| Max HP | | Max HP Up | ||
| Max HP+400. | | Max HP+400. | ||
| --- | | --- | ||
Line 260: | Line 264: | ||
| 134-D004 | | 134-D004 | ||
| 034 | | 034 | ||
| Max HP | | Max HP Up | ||
| Max HP+400. | | Max HP+400. | ||
| --- | | --- | ||
Line 267: | Line 271: | ||
| 134-D005 | | 134-D005 | ||
| 035 | | 035 | ||
| Max HP | | Max HP Up | ||
| Max HP+450. | | Max HP+450. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 274: | Line 278: | ||
| 134-D006 | | 134-D006 | ||
| 036 | | 036 | ||
| Max HP | | Max HP Up | ||
| Max HP+450. | | Max HP+450. | ||
| MegaMan is Confused | | MegaMan is Confused | ||
Line 281: | Line 285: | ||
| 134-D007 | | 134-D007 | ||
| 037 | | 037 | ||
| Max HP | | Max HP Up | ||
| Max HP+500. | | Max HP+500. | ||
| --- | | --- | ||
Line 288: | Line 292: | ||
| 134-D008 | | 134-D008 | ||
| 038 | | 038 | ||
| Max HP | | Max HP Up | ||
| Max HP+500. | | Max HP+500. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 295: | Line 299: | ||
| 134-D009 | | 134-D009 | ||
| 039 | | 039 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes AirShot. | | B+Left becomes AirShot. | ||
| --- | | --- | ||
Line 302: | Line 306: | ||
| 134-D010 | | 134-D010 | ||
| 040 | | 040 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes a random Trap (????) chip. | | B+Left becomes a random Trap (????) chip. | ||
*(Chances: 1/8 AntiFire, 1/8 AntiWatr, 1/8 AntiElec, 1/8 AntiWood, 1/8 AntiNavi, 1/8 AntiDmg, 1/8 AntiSwrd, 1/8 AntiRecv) | |||
| --- | | --- | ||
| 0D | | 0D | ||
Line 309: | Line 314: | ||
| 134-D011 | | 134-D011 | ||
| 041 | | 041 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes BugBomb. | | B+Left becomes BugBomb. | ||
| --- | | --- | ||
Line 316: | Line 321: | ||
| 134-D012 | | 134-D012 | ||
| 042 | | 042 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes CrackOut. | | B+Left becomes CrackOut. | ||
| --- | | --- | ||
Line 323: | Line 328: | ||
| 134-D013 | | 134-D013 | ||
| 043 | | 043 | ||
| Buster | | Buster Patch | ||
| Normal Shot spawns Cracked Panels. | | Normal Shot spawns Cracked Panels. | ||
| --- | | --- | ||
Line 330: | Line 335: | ||
| 134-D014 | | 134-D014 | ||
| 044 | | 044 | ||
| Buster | | Buster Patch | ||
| Normal Shot spawns | | Normal Shot spawns Swamp Panels. | ||
| --- | | --- | ||
| 0A | | 0A | ||
Line 344: | Line 349: | ||
| 134-D016 | | 134-D016 | ||
| 046 | | 046 | ||
| First | | First Barrier 200 | ||
| Start with | | Start with Barr200. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0C | | 0C | ||
Line 365: | Line 370: | ||
| 134-D019 | | 134-D019 | ||
| 049 | | 049 | ||
| Buster Attack | | Buster Attack 15 | ||
| Buster's Attack LV becomes 15. | | Buster's Attack LV becomes 15. | ||
| Battle HP Drain & MegaMan is Confused | | Battle HP Drain & MegaMan is Confused | ||
Line 373: | Line 378: | ||
| 050 | | 050 | ||
| GigaFolder1 | | GigaFolder1 | ||
| 1 more GigaChip | | 1 more GigaChip is allowed in the Folder. | ||
| Minus 1 slot in the Custom Screen | | Minus 1 slot in the Custom Screen | ||
| 0B | | 0B | ||
Line 379: | Line 384: | ||
| 134-D021 | | 134-D021 | ||
| 051 | | 051 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes CopyDmg. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 386: | Line 391: | ||
| 134-D022 | | 134-D022 | ||
| 052 | | 052 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes WideSht1. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 393: | Line 398: | ||
| 134-D023 | | 134-D023 | ||
| 053 | | 053 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes Blizzard. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 400: | Line 405: | ||
| 134-D024 | | 134-D024 | ||
| 054 | | 054 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes HeatBrth. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 407: | Line 412: | ||
| 134-D025 | | 134-D025 | ||
| 055 | | 055 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes ElecShok. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 414: | Line 419: | ||
| 134-D026 | | 134-D026 | ||
| 056 | | 056 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes WoodPwdr. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 421: | Line 426: | ||
| 134-D027 | | 134-D027 | ||
| 057 | | 057 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes PnlRetrn. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 428: | Line 433: | ||
| 134-D028 | | 134-D028 | ||
| 058 | | 058 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes WideSwrd. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 449: | Line 454: | ||
| 134-E001 | | 134-E001 | ||
| 061 | | 061 | ||
| Max HP | | Max HP Up | ||
| Max HP+550. | | Max HP+550. | ||
| --- | | --- | ||
Line 456: | Line 461: | ||
| 134-E002 | | 134-E002 | ||
| 062 | | 062 | ||
| Max HP | | Max HP Up | ||
| Max HP+550 | | Max HP+550 | ||
| --- | | --- | ||
Line 463: | Line 468: | ||
| 134-E003 | | 134-E003 | ||
| 063 | | 063 | ||
| Max HP | | Max HP Up | ||
| Max HP+600. | | Max HP+600. | ||
| --- | | --- | ||
Line 470: | Line 475: | ||
| 134-E004 | | 134-E004 | ||
| 064 | | 064 | ||
| Max HP | | Max HP Up | ||
| Max HP+600. | | Max HP+600. | ||
| --- | | --- | ||
Line 477: | Line 482: | ||
| 134-E005 | | 134-E005 | ||
| 065 | | 065 | ||
| Max HP | | Max HP Up | ||
| Max HP+650. | | Max HP+650. | ||
| --- | | --- | ||
Line 484: | Line 489: | ||
| 134-E006 | | 134-E006 | ||
| 066 | | 066 | ||
| Max HP | | Max HP Up | ||
| Max HP+650. | | Max HP+650. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 491: | Line 496: | ||
| 134-E007 | | 134-E007 | ||
| 067 | | 067 | ||
| Max HP | | Max HP Up | ||
| Max HP+700. | | Max HP+700. | ||
| MegaMan is Confused | | MegaMan is Confused | ||
Line 498: | Line 503: | ||
| 134-E008 | | 134-E008 | ||
| 068 | | 068 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes | | B+Left becomes MegEnBom. | ||
| --- | | --- | ||
| 0D | | 0D | ||
Line 505: | Line 510: | ||
| 134-E009 | | 134-E009 | ||
| 069 | | 069 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes | | B+Left becomes Recov10. | ||
| --- | | --- | ||
| 0D | | 0D | ||
Line 512: | Line 517: | ||
| 134-E010 | | 134-E010 | ||
| 070 | | 070 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes | | B+Left becomes PnlRetrn. | ||
| --- | | --- | ||
| 0D | | 0D | ||
Line 519: | Line 524: | ||
| 134-E011 | | 134-E011 | ||
| 071 | | 071 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes | | B+Left becomes NrthWind. | ||
| --- | | --- | ||
| 0D | | 0D | ||
Line 526: | Line 531: | ||
| 134-E012 | | 134-E012 | ||
| 072 | | 072 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes Lance. | | B+Left becomes Lance. | ||
| --- | | --- | ||
Line 533: | Line 538: | ||
| 134-E013 | | 134-E013 | ||
| 073 | | 073 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes | | B+Left becomes DublCrak. | ||
| --- | | --- | ||
| 0D | | 0D | ||
Line 541: | Line 546: | ||
| 074 | | 074 | ||
| Triple Supporter 1/2 | | Triple Supporter 1/2 | ||
| ( | | rowspan="2" | (#074 and #075 must be used together) Rush, Beat, and Tango NCP become active. | ||
| --- | | rowspan="2" | --- | ||
| 0B | | 0B | ||
|- | |- | ||
Line 548: | Line 553: | ||
| 075 | | 075 | ||
| Triple Supporter 2/2 | | Triple Supporter 2/2 | ||
| 0C | | 0C | ||
|- | |- | ||
Line 555: | Line 558: | ||
| 076 | | 076 | ||
| All Guard 1/2 | | All Guard 1/2 | ||
| ( | | rowspan="2" | (#076 and #077 must be used together) MegaMan has permanent guard body. Can only be damaged by breaking attacks and HP drain. | ||
| Battle HP Drain | | rowspan="2" | (#076 + #077 active) Battle HP Drain | ||
| 0C | | 0C | ||
|- | |- | ||
Line 562: | Line 565: | ||
| 077 | | 077 | ||
| All Guard 2/2 | | All Guard 2/2 | ||
| 0D | | 0D | ||
|- | |- | ||
| 134-E018 | | 134-E018 | ||
| 078 | | 078 | ||
| First | | First Life Aura | ||
| Start with LifeAura. | | Start with LifeAura. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 575: | Line 576: | ||
| 134-E019 | | 134-E019 | ||
| 079 | | 079 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes Dark Hole. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 582: | Line 583: | ||
| 134-E020 | | 134-E020 | ||
| 080 | | 080 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes WideSht2. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 589: | Line 590: | ||
| 134-E021 | | 134-E021 | ||
| 081 | | 081 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes ZapRing. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 596: | Line 597: | ||
| 134-E022 | | 134-E022 | ||
| 082 | | 082 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes SandRing. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 603: | Line 604: | ||
| 134-E023 | | 134-E023 | ||
| 083 | | 083 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes EnergBom. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 610: | Line 611: | ||
| 134-E024 | | 134-E024 | ||
| 084 | | 084 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes Thunder2. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 617: | Line 618: | ||
| 134-E025 | | 134-E025 | ||
| 085 | | 085 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes Repair. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 624: | Line 625: | ||
| 134-E026 | | 134-E026 | ||
| 086 | | 086 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes TripCrak. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 631: | Line 632: | ||
| 134-E027 | | 134-E027 | ||
| 087 | | 087 | ||
| | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes LongSwrd. | ||
| --- | | --- | ||
| | | 0E | ||
|- | |- | ||
| 134-E028 | | 134-E028 | ||
Line 659: | Line 660: | ||
| 134-F001 | | 134-F001 | ||
| 091 | | 091 | ||
| Max HP | | Max HP Up | ||
| Max HP+700. | | Max HP+700. | ||
| Moving off panel spawns | | Moving off panel spawns Swamp Panels. | ||
| 0B | | 0B | ||
|- | |- | ||
| 134-F002 | | 134-F002 | ||
| 092 | | 092 | ||
| Max HP | | Max HP Up | ||
| Max HP+750. | | Max HP+750. | ||
| --- | | --- | ||
Line 673: | Line 674: | ||
| 134-F003 | | 134-F003 | ||
| 093 | | 093 | ||
| Max HP | | Max HP Up | ||
| Max HP+750. | | Max HP+750. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 680: | Line 681: | ||
| 134-F004 | | 134-F004 | ||
| 094 | | 094 | ||
| Max HP | | Max HP Up | ||
| Max HP+800. | | Max HP+800. | ||
| --- | | --- | ||
Line 687: | Line 688: | ||
| 134-F005 | | 134-F005 | ||
| 095 | | 095 | ||
| Max HP | | Max HP Up | ||
| Max HP+800. | | Max HP+800. | ||
| Moving off panel spawns | | Moving off panel spawns Swamp Panels. | ||
| 0B | | 0B | ||
|- | |- | ||
| 134-F006 | | 134-F006 | ||
| 096 | | 096 | ||
| Max HP | | Max HP Up | ||
| Max HP+850. | | Max HP+850. | ||
| --- | | --- | ||
Line 701: | Line 702: | ||
| 134-F007 | | 134-F007 | ||
| 097 | | 097 | ||
| Max HP | | Max HP Up | ||
| Max HP+850. | | Max HP+850. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 708: | Line 709: | ||
| 134-F008 | | 134-F008 | ||
| 098 | | 098 | ||
| Max HP | | Max HP Up | ||
| Max HP+900. | | Max HP+900. | ||
| --- | | --- | ||
Line 715: | Line 716: | ||
| 134-F009 | | 134-F009 | ||
| 099 | | 099 | ||
| Max HP | | Max HP Up | ||
| Max HP+900. | | Max HP+900. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 722: | Line 723: | ||
| 134-F010 | | 134-F010 | ||
| 100 | | 100 | ||
| Max HP | | Max HP Up | ||
| Max HP+950. | | Max HP+950. | ||
| Battle HP Drain | | Battle HP Drain | ||
Line 729: | Line 730: | ||
| 134-F011 | | 134-F011 | ||
| 101 | | 101 | ||
| Max HP | | Max HP Up | ||
| Max HP+1000. | | Max HP+1000. | ||
| --- | | --- | ||
Line 736: | Line 737: | ||
| 134-F012 | | 134-F012 | ||
| 102 | | 102 | ||
| Buster | | Buster Patch | ||
| Normal Shot spawns Ice Panels. | | Normal Shot spawns Ice Panels. | ||
| --- | | --- | ||
Line 743: | Line 744: | ||
| 134-F013 | | 134-F013 | ||
| 103 | | 103 | ||
| Charge | | FullCustom Charge 1/2 | ||
| ( | | rowspan="2" | (#103 and #104 must be used together) B Button PowerAttack becomes FullCust. | ||
| | | rowspan="2" | (#103 + #104 active) Minus 2 slots in the Custom Screen | ||
| 0D | | 0D | ||
|- | |- | ||
| 134-F014 | | 134-F014 | ||
| 104 | | 104 | ||
| Charge | | FullCustom Charge 2/2 | ||
| 0E | | 0E | ||
|- | |- | ||
Line 772: | Line 771: | ||
| 107 | | 107 | ||
| Weapon Change | | Weapon Change | ||
| B Button becomes Flower (In NetworkDuel, the opponent's MegaMan enters | | B Button becomes Flower (In NetworkDuel, the opponent's MegaMan enters Angry emotion). | ||
| --- | | --- | ||
| 0A | | 0A | ||
Line 779: | Line 778: | ||
| 108 | | 108 | ||
| Weapon Change | | Weapon Change | ||
| B Button becomes | | B Button becomes WaterGun (one panel, 100 attack power). | ||
| --- | | --- | ||
| 0A | | 0A | ||
Line 800: | Line 799: | ||
| 111 | | 111 | ||
| GigaFolder1 | | GigaFolder1 | ||
| 1 more GigaChip | | 1 more GigaChip is allowed in the Folder. | ||
| --- | | --- | ||
| 0A | | 0A | ||
Line 806: | Line 805: | ||
| 134-F022 | | 134-F022 | ||
| 112 | | 112 | ||
| B+Left | | B+Left Ability Activation | ||
| B+Left becomes | | B+Left becomes TripCrak. | ||
| --- | | --- | ||
| 0D | | 0D | ||
Line 813: | Line 812: | ||
| 134-F023 | | 134-F023 | ||
| 113 | | 113 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes WideSht3. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 820: | Line 819: | ||
| 134-F024 | | 134-F024 | ||
| 114 | | 114 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes Thunder3. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 827: | Line 826: | ||
| 134-F025 | | 134-F025 | ||
| 115 | | 115 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes WindRack. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 834: | Line 833: | ||
| 134-F026 | | 134-F026 | ||
| 116 | | 116 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes MegEnBom. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 841: | Line 840: | ||
| 134-F027 | | 134-F027 | ||
| 117 | | 117 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes Ball. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 848: | Line 847: | ||
| 134-F028 | | 134-F028 | ||
| 118 | | 118 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes BugBomb. | ||
| --- | | --- | ||
| 0E | | 0E | ||
Line 855: | Line 854: | ||
| 134-F029 | | 134-F029 | ||
| 119 | | 119 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes WideBlde. | ||
| | | Auto moves forward | ||
| 0E | | 0E | ||
|- | |- | ||
| 134-F030 | | 134-F030 | ||
| 120 | | 120 | ||
| Charge | | Charge Shot Switch | ||
| B | | B Button PowerAttack becomes LongBlde. | ||
| | | Auto moves forward | ||
| 0E | | 0E | ||
|- | |- | ||
Line 870: | Line 869: | ||
| 121 | | 121 | ||
| Roll Soul | | Roll Soul | ||
| | | {{4RS}} Start battles in permanent RollSoul. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0E | | 0E | ||
Line 877: | Line 876: | ||
| 122 | | 122 | ||
| Guts Soul | | Guts Soul | ||
| | | {{4RS}} Start battles in permanent GutsSoul. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0E | | 0E | ||
Line 884: | Line 883: | ||
| 123 | | 123 | ||
| Wind Soul | | Wind Soul | ||
| | | {{4RS}} Start battles in permanent WindSoul. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0E | | 0E | ||
Line 891: | Line 890: | ||
| 124 | | 124 | ||
| Search Soul | | Search Soul | ||
| | | {{4RS}} Start battles in permanent SearchSoul. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0E | | 0E | ||
Line 898: | Line 897: | ||
| 125 | | 125 | ||
| Fire Soul | | Fire Soul | ||
| | | {{4RS}} Start battles in permanent FireSoul. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0E | | 0E | ||
Line 905: | Line 904: | ||
| 126 | | 126 | ||
| Thunder Soul | | Thunder Soul | ||
| | | {{4RS}} Start battles in permanent ThunderSoul. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0E | | 0E | ||
Line 912: | Line 911: | ||
| 127 | | 127 | ||
| Proto Soul | | Proto Soul | ||
| | | {{4BM}} Start battles in permanent ProtoSoul. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0E | | 0E | ||
Line 919: | Line 918: | ||
| 128 | | 128 | ||
| Number Soul | | Number Soul | ||
| | | {{4BM}} Start battles in permanent NumberSoul. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0E | | 0E | ||
Line 926: | Line 925: | ||
| 129 | | 129 | ||
| Metal Soul | | Metal Soul | ||
| | | {{4BM}} Start battles in permanent MetalSoul. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0E | | 0E | ||
Line 933: | Line 932: | ||
| 130 | | 130 | ||
| Junk Soul | | Junk Soul | ||
| | | {{4BM}} Start battles in permanent JunkSoul. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0E | | 0E | ||
Line 940: | Line 939: | ||
| 131 | | 131 | ||
| Aqua Soul | | Aqua Soul | ||
| | | {{4BM}} Start battles in permanent AquaSoul. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0E | | 0E | ||
Line 947: | Line 946: | ||
| 132 | | 132 | ||
| Wood Soul | | Wood Soul | ||
| | | {{4BM}} Start battles in permanent WoodSoul. | ||
| Battle HP Drain | | Battle HP Drain | ||
| 0E | | 0E | ||
Line 961: | Line 960: | ||
! Card | ! Card | ||
! Effect | ! Effect | ||
! | ! Modified Address | ||
|- | |- | ||
| 134-B001 | | 134-B001 | ||
Line 971: | Line 970: | ||
| 134-C001 | | 134-C001 | ||
| --- | | --- | ||
| | | Prix Power | ||
| Scan both sides to add | | Scan both sides to add PrixPowr G to your pack. | ||
| --- | | --- | ||
|- | |- | ||
Line 983: | Line 982: | ||
==Character Cards== | ==Character Cards== | ||
*Part 1: Cards #01-17 | |||
*Part 2: Cards #18-30 | |||
*Part 3: Cards #31-45 | |||
*Part 4: Cards #46-58 | |||
{| class="wikitable sortable" | |||
|- | |||
! Serial ID | |||
! ID # | |||
! Card | |||
|- | |||
| 134-W001 | |||
| 01 | |||
| MegaMan | |||
|- | |||
| 134-W002 | |||
| 02 | |||
| Roll | |||
|- | |||
| 134-W003 | |||
| 03 | |||
| GutsMan | |||
|- | |||
| 134-W004 | |||
| 04 | |||
| ProtoMan | |||
|- | |||
| 134-W005 | |||
| 05 | |||
| FireMan | |||
|- | |||
| 134-W006 | |||
| 06 | |||
| NumberMan | |||
|- | |||
| 134-W007 | |||
| 07 | |||
| StoneMan | |||
|- | |||
| 134-W008 | |||
| 08 | |||
| IceMan | |||
|- | |||
| 134-W009 | |||
| 09 | |||
| ColorMan | |||
|- | |||
| 134-W010 | |||
| 10 | |||
| ElecMan | |||
|- | |||
| 134-W011 | |||
| 11 | |||
| BombMan | |||
|- | |||
| 134-W012 | |||
| 12 | |||
| MagicMan | |||
|- | |||
| 134-W013 | |||
| 13 | |||
| WoodMan | |||
|- | |||
| 134-W014 | |||
| 14 | |||
| SkullMan | |||
|- | |||
| 134-W015 | |||
| 15 | |||
| SharkMan | |||
|- | |||
| 134-W016 | |||
| 16 | |||
| PharaohMan | |||
|- | |||
| 134-W017 | |||
| 17 | |||
| ShadowMan | |||
|- | |||
| 134-X001 | |||
| 18 | |||
| AirMan | |||
|- | |||
| 134-X002 | |||
| 19 | |||
| QuickMan | |||
|- | |||
| 134-X003 | |||
| 20 | |||
| CutMan | |||
|- | |||
| 134-X004 | |||
| 21 | |||
| KnightMan | |||
|- | |||
| 134-X005 | |||
| 22 | |||
| MagnetMan | |||
|- | |||
| 134-X006 | |||
| 23 | |||
| FreezeMan | |||
|- | |||
| 134-X007 | |||
| 24 | |||
| ToadMan | |||
|- | |||
| 134-X008 | |||
| 25 | |||
| GateMan | |||
|- | |||
| 134-X009 | |||
| 26 | |||
| ThunderMan | |||
|- | |||
| 134-X010 | |||
| 27 | |||
| SnakeMan | |||
|- | |||
| 134-X011 | |||
| 28 | |||
| HeatMan | |||
|- | |||
| 134-X012 | |||
| 29 | |||
| NapalmMan | |||
|- | |||
| 134-X013 | |||
| 30 | |||
| PlanetMan | |||
|- | |||
| 134-Y001 | |||
| 31 | |||
| FlashMan | |||
|- | |||
| 134-Y002 | |||
| 32 | |||
| BeastMan | |||
|- | |||
| 134-Y003 | |||
| 33 | |||
| BubbleMan | |||
|- | |||
| 134-Y004 | |||
| 34 | |||
| DesertMan | |||
|- | |||
| 134-Y005 | |||
| 35 | |||
| PlantMan | |||
|- | |||
| 134-Y006 | |||
| 36 | |||
| FlameMan | |||
|- | |||
| 134-Y007 | |||
| 37 | |||
| DrillMan | |||
|- | |||
| 134-Y008 | |||
| 38 | |||
| MetalMan | |||
|- | |||
| 134-Y009 | |||
| 39 | |||
| KingMan | |||
|- | |||
| 134-Y010 | |||
| 40 | |||
| MistMan | |||
|- | |||
| 134-Y011 | |||
| 41 | |||
| BowlMan | |||
|- | |||
| 134-Y012 | |||
| 42 | |||
| DarkMan | |||
|- | |||
| 134-Y013 | |||
| 43 | |||
| JapanMan | |||
|- | |||
| 134-Y014 | |||
| 44 | |||
| Punk | |||
|- | |||
| 134-Y015 | |||
| 45 | |||
| Serenade | |||
|- | |||
| 134-Z001 | |||
| 46 | |||
| WindMan | |||
|- | |||
| 134-Z002 | |||
| 47 | |||
| SearchMan | |||
|- | |||
| 134-Z003 | |||
| 48 | |||
| JunkMan | |||
|- | |||
| 134-Z004 | |||
| 49 | |||
| AquaMan | |||
|- | |||
| 134-Z005 | |||
| 50 | |||
| TopMan | |||
|- | |||
| 134-Z006 | |||
| 51 | |||
| SparkMan | |||
|- | |||
| 134-Z007 | |||
| 52 | |||
| BurnMan | |||
|- | |||
| 134-Z008 | |||
| 53 | |||
| ColdMan | |||
|- | |||
| 134-Z009 | |||
| 54 | |||
| ShadeMan | |||
|- | |||
| 134-Z010 | |||
| 55 | |||
| LaserMan | |||
|- | |||
| 134-Z011 | |||
| 56 | |||
| KendoMan | |||
|- | |||
| 134-Z012 | |||
| 57 | |||
| VideoMan | |||
|- | |||
| 134-Z013 | |||
| 58 | |||
| Bass | |||
|} | |||
==Glitches== | ==Glitches== | ||
* | *[[Glitches_in_Mega_Man_Battle_Network_4#Unregistered_WindMan_Record|Unregistered WindMan record]] | ||
*[[Glitches_in_Mega_Man_Battle_Network_4#Counter_Hit_Emotion_Value_glitch|Counter Hit Emotion Value glitch]] | |||
==Trivia== | ==Trivia== | ||
*In a | *In a Network Duel, if the Promo Card BattleChips are scanned in Player 1’s game and not in Player 2’s game, Player 2 will see the name of the chips as a {{EN}} blank or {{JP}} ????. If Player 2 receives the event chips via Junk Soul, they will appear with a blank chip image and the aforementioned names as the chip description. They can still be used as normal. | ||
*In the Legacy Collection Patch Card menu, the WaterGun attack is called “DlayWatr”, which is the internal data name for the attack. This is a leftover from BN3 where some instance of Power Attack is instead called “Delay Attack”. It appears as WaterGun in the in-game menu. | |||
[[Category:Card e-Reader]] [[Category:Mega Man Battle Network 4]] | [[Category:Card e-Reader]] [[Category:Mega Man Battle Network 4]] [[Category:Patch Cards]] |
Latest revision as of 06:42, 20 March 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Add images and stuff. |
Patch Cards (改造カード Modification Card), also known as Mod Cards, is a feature using the Card e-Reader+ on the GBA and an extra built-in feature on the Mega Man Battle Network Legacy Collection. Both versions of Mega Man Battle Network 4 can scan in cards to further customize their MegaMan, as well as other features.
Information
Patch Cards for Battle Network 4 come in 2 categories: Patch Card and Character Card. Patch Cards have features that can connect with Battle Network 4, while Character Cards are merely physical collectibles.
Patch Cards
Patch Cards can be installed into 6 Addresses: 0A, 0B, 0C, 0D, 0E, 0F. Each address can only hold 1 card.
- Address 0F is reserved for PET Screen Color modifications.
- Having Patch Cards enabled will prevent registering records against Ω bosses. If they are beaten for the first time, they will only register as “—-:—-:—-” for their time.
- MegaMan Color Change cards will only change his color and not modify his element. The color will also be altered depending on MegaMan's karma level.
- Since the Double Soul cards do not reset MegaMan’s karma, he will be able to use Evil Chips in Double Soul forms.
Bass XX
If any Patch Cards are active, a stronger version of Bass, BassXX (read as Bass Double X), can be encountered in Black Earth 2 instead of BassΩ. This encounter can be LocEnemy, then players can fight BassXX using non-Patched MegaMan in later encounters.
Patch Card List
- Part 1: Cards #001-030
- Part 2: Cards #031-060
- Part 3: Cards #061-090, Guts/Wind/Fire/Aqua/Proto/Junk Soul Cards
- Part 4: Cards #091-120, Roll/Search/Thunder/Number/Metal/Wood Soul Cards
Serial ID | ID # | Card | Effect | Bug | Modified Address |
---|---|---|---|---|---|
134-A001 | 001 | Max HP Up | Max HP+100. | --- | 0A |
134-A002 | 002 | Max HP Up | Max HP+100. | --- | 0C |
134-A003 | 003 | Max HP Up | Max HP+150. | --- | 0B |
134-A004 | 004 | Max HP Up | Max HP+150. | --- | 0A |
134-A005 | 005 | Max HP Up | Max HP+200. | --- | 0A |
134-A006 | 006 | Max HP Up | Max HP+200. | --- | 0B |
134-A007 | 007 | Max HP Up | Max HP+250. | --- | 0C |
134-A008 | 008 | Max HP Up | Max HP+250. | --- | 0A |
134-A009 | 009 | Max HP Up | Max HP+300. | --- | 0A |
134-A010 | 010 | Max HP Up | Max HP+300. | --- | 0B |
134-A011 | 011 | First Barrier 100 | Start with Barr100. | Battle HP Drain | 0C |
134-A012 | 012 | Buster Patch | Normal Shot gives Blind effect. | Auto moves forward | 0A |
134-A013 | 013 | Buster Patch | Normal Shot spawns Grass Panels. | --- | 0A |
134-A014 | 014 | Panel Change | Moving off panel spawns Metal Panels. | --- | 0D |
134-A015 | 015 | Panel Change | Moving off panel spawns Cracked Panels. | --- | 0D |
134-A016 | 016 | Panel Change | Moving off panel spawns Hole Panels. | --- | 0D |
134-A017 | 017 | Custom2 | Add 2 slots in the Custom Screen. | Custom HP Drain | 0A |
134-A018 | 018 | MegaFolder2 | 2 more MegaChips are allowed in the Folder. | Minus 1 slot in the Custom Screen | 0D |
134-A019 | 019 | Buster Attack 10 | Buster's Attack LV becomes 10. | Battle HP Drain | 0A |
134-A020 | 020 | Charge Shot Switch | B Button PowerAttack becomes GutMG (GutsMachineGun). | --- | 0E |
134-A021 | 021 | Charge Shot Switch | B Button PowerAttack becomes Cannon. | --- | 0E |
134-A022 | 022 | Charge Shot Switch | B Button PowerAttack becomes MiniBomb. | --- | 0E |
134-A023 | 023 | Charge Shot Switch | B Button PowerAttack becomes HeatShot. | --- | 0E |
134-A024 | 024 | Charge Shot Switch | B Button PowerAttack becomes Bubbler. | --- | 0E |
134-A025 | 025 | Charge Shot Switch | B Button PowerAttack becomes Thunder1. | --- | 0E |
134-A026 | 026 | Charge Shot Switch | B Button PowerAttack becomes Sword. | --- | 0E |
134-A027 | 027 | Charge Shot Switch | B Button PowerAttack becomes Spreader. | --- | 0E |
134-A028 | 028 | PET Menu Color Change | PET menu colors become Blue. | --- | 0F |
134-A029 | 029 | PET Screen Color Change | PET menu colors become Pink. | --- | 0F |
134-A030 | 030 | PET Screen Color Change | PET menu colors become Green. | --- | 0F |
134-D001 | 031 | Max HP Up | Max HP+350. | --- | 0B |
134-D002 | 032 | Max HP Up | Max HP+350. | --- | 0C |
134-D003 | 033 | Max HP Up | Max HP+400. | --- | 0A |
134-D004 | 034 | Max HP Up | Max HP+400. | --- | 0B |
134-D005 | 035 | Max HP Up | Max HP+450. | Battle HP Drain | 0B |
134-D006 | 036 | Max HP Up | Max HP+450. | MegaMan is Confused | 0C |
134-D007 | 037 | Max HP Up | Max HP+500. | --- | 0E |
134-D008 | 038 | Max HP Up | Max HP+500. | Battle HP Drain | 0A |
134-D009 | 039 | B+Left Ability Activation | B+Left becomes AirShot. | --- | 0D |
134-D010 | 040 | B+Left Ability Activation | B+Left becomes a random Trap (????) chip.
|
--- | 0D |
134-D011 | 041 | B+Left Ability Activation | B+Left becomes BugBomb. | --- | 0D |
134-D012 | 042 | B+Left Ability Activation | B+Left becomes CrackOut. | --- | 0D |
134-D013 | 043 | Buster Patch | Normal Shot spawns Cracked Panels. | --- | 0A |
134-D014 | 044 | Buster Patch | Normal Shot spawns Swamp Panels. | --- | 0A |
134-D015 | 045 | Default Full Synchro | Starts battles in Full Synchro. | --- | 0C |
134-D016 | 046 | First Barrier 200 | Start with Barr200. | Battle HP Drain | 0C |
134-D017 | 047 | Weapon Change | B Button becomes Guard1. | --- | 0A |
134-D018 | 048 | Weapon Change | B Button becomes CrackOut. | --- | 0A |
134-D019 | 049 | Buster Attack 15 | Buster's Attack LV becomes 15. | Battle HP Drain & MegaMan is Confused | 0A |
134-D020 | 050 | GigaFolder1 | 1 more GigaChip is allowed in the Folder. | Minus 1 slot in the Custom Screen | 0B |
134-D021 | 051 | Charge Shot Switch | B Button PowerAttack becomes CopyDmg. | --- | 0E |
134-D022 | 052 | Charge Shot Switch | B Button PowerAttack becomes WideSht1. | --- | 0E |
134-D023 | 053 | Charge Shot Switch | B Button PowerAttack becomes Blizzard. | --- | 0E |
134-D024 | 054 | Charge Shot Switch | B Button PowerAttack becomes HeatBrth. | --- | 0E |
134-D025 | 055 | Charge Shot Switch | B Button PowerAttack becomes ElecShok. | --- | 0E |
134-D026 | 056 | Charge Shot Switch | B Button PowerAttack becomes WoodPwdr. | --- | 0E |
134-D027 | 057 | Charge Shot Switch | B Button PowerAttack becomes PnlRetrn. | --- | 0E |
134-D028 | 058 | Charge Shot Switch | B Button PowerAttack becomes WideSwrd. | --- | 0E |
134-D029 | 059 | MegaMan Color Change | MegaMan's battle colors become Red. | --- | 0C |
134-D030 | 060 | MegaMan Color Change | MegaMan's battle colors become Yellow. | --- | 0C |
134-E001 | 061 | Max HP Up | Max HP+550. | --- | 0B |
134-E002 | 062 | Max HP Up | Max HP+550 | --- | 0D |
134-E003 | 063 | Max HP Up | Max HP+600. | --- | 0C |
134-E004 | 064 | Max HP Up | Max HP+600. | --- | 0A |
134-E005 | 065 | Max HP Up | Max HP+650. | --- | 0E |
134-E006 | 066 | Max HP Up | Max HP+650. | Battle HP Drain | 0B |
134-E007 | 067 | Max HP Up | Max HP+700. | MegaMan is Confused | 0A |
134-E008 | 068 | B+Left Ability Activation | B+Left becomes MegEnBom. | --- | 0D |
134-E009 | 069 | B+Left Ability Activation | B+Left becomes Recov10. | --- | 0D |
134-E010 | 070 | B+Left Ability Activation | B+Left becomes PnlRetrn. | --- | 0D |
134-E011 | 071 | B+Left Ability Activation | B+Left becomes NrthWind. | --- | 0D |
134-E012 | 072 | B+Left Ability Activation | B+Left becomes Lance. | --- | 0D |
134-E013 | 073 | B+Left Ability Activation | B+Left becomes DublCrak. | --- | 0D |
134-E014 | 074 | Triple Supporter 1/2 | (#074 and #075 must be used together) Rush, Beat, and Tango NCP become active. | --- | 0B |
134-E015 | 075 | Triple Supporter 2/2 | 0C | ||
134-E016 | 076 | All Guard 1/2 | (#076 and #077 must be used together) MegaMan has permanent guard body. Can only be damaged by breaking attacks and HP drain. | (#076 + #077 active) Battle HP Drain | 0C |
134-E017 | 077 | All Guard 2/2 | 0D | ||
134-E018 | 078 | First Life Aura | Start with LifeAura. | Battle HP Drain | 0C |
134-E019 | 079 | Charge Shot Switch | B Button PowerAttack becomes Dark Hole. | --- | 0E |
134-E020 | 080 | Charge Shot Switch | B Button PowerAttack becomes WideSht2. | --- | 0E |
134-E021 | 081 | Charge Shot Switch | B Button PowerAttack becomes ZapRing. | --- | 0E |
134-E022 | 082 | Charge Shot Switch | B Button PowerAttack becomes SandRing. | --- | 0E |
134-E023 | 083 | Charge Shot Switch | B Button PowerAttack becomes EnergBom. | --- | 0E |
134-E024 | 084 | Charge Shot Switch | B Button PowerAttack becomes Thunder2. | --- | 0E |
134-E025 | 085 | Charge Shot Switch | B Button PowerAttack becomes Repair. | --- | 0E |
134-E026 | 086 | Charge Shot Switch | B Button PowerAttack becomes TripCrak. | --- | 0E |
134-E027 | 087 | Charge Shot Switch | B Button PowerAttack becomes LongSwrd. | --- | 0E |
134-E028 | 088 | PET Screen Color Change | PET menu colors become Black. | --- | 0F |
134-E029 | 089 | MegaMan Color Change | MegaMan's battle colors become White. | --- | 0C |
134-E030 | 090 | MegaMan Color Change | MegaMan's battle colors become Green. | --- | 0C |
134-F001 | 091 | Max HP Up | Max HP+700. | Moving off panel spawns Swamp Panels. | 0B |
134-F002 | 092 | Max HP Up | Max HP+750. | --- | 0A |
134-F003 | 093 | Max HP Up | Max HP+750. | Battle HP Drain | 0B |
134-F004 | 094 | Max HP Up | Max HP+800. | --- | 0A |
134-F005 | 095 | Max HP Up | Max HP+800. | Moving off panel spawns Swamp Panels. | 0B |
134-F006 | 096 | Max HP Up | Max HP+850. | --- | 0A |
134-F007 | 097 | Max HP Up | Max HP+850. | Battle HP Drain | 0B |
134-F008 | 098 | Max HP Up | Max HP+900. | --- | 0E |
134-F009 | 099 | Max HP Up | Max HP+900. | Battle HP Drain | 0B |
134-F010 | 100 | Max HP Up | Max HP+950. | Battle HP Drain | 0B |
134-F011 | 101 | Max HP Up | Max HP+1000. | --- | 0E |
134-F012 | 102 | Buster Patch | Normal Shot spawns Ice Panels. | --- | 0A |
134-F013 | 103 | FullCustom Charge 1/2 | (#103 and #104 must be used together) B Button PowerAttack becomes FullCust. | (#103 + #104 active) Minus 2 slots in the Custom Screen | 0D |
134-F014 | 104 | FullCustom Charge 2/2 | 0E | ||
134-F015 | 105 | Panel Change | Moving off panel spawns Holy Panels. | Battle HP Drain & Custom HP Drain | 0D |
134-F016 | 106 | Weapon Change | B Button becomes Reflect. | Battle HP Drain | 0A |
134-F017 | 107 | Weapon Change | B Button becomes Flower (In NetworkDuel, the opponent's MegaMan enters Angry emotion). | --- | 0A |
134-F018 | 108 | Weapon Change | B Button becomes WaterGun (one panel, 100 attack power). | --- | 0A |
134-F019 | 109 | MegaFolder3 | 3 more MegaChips are allowed in the Folder. | Minus 1 slot in the Custom Screen | 0C |
134-F020 | 110 | Custom3 | Add 3 slots in the Custom Screen. | Custom HP Drain | 0D |
134-F021 | 111 | GigaFolder1 | 1 more GigaChip is allowed in the Folder. | --- | 0A |
134-F022 | 112 | B+Left Ability Activation | B+Left becomes TripCrak. | --- | 0D |
134-F023 | 113 | Charge Shot Switch | B Button PowerAttack becomes WideSht3. | --- | 0E |
134-F024 | 114 | Charge Shot Switch | B Button PowerAttack becomes Thunder3. | --- | 0E |
134-F025 | 115 | Charge Shot Switch | B Button PowerAttack becomes WindRack. | --- | 0E |
134-F026 | 116 | Charge Shot Switch | B Button PowerAttack becomes MegEnBom. | --- | 0E |
134-F027 | 117 | Charge Shot Switch | B Button PowerAttack becomes Ball. | --- | 0E |
134-F028 | 118 | Charge Shot Switch | B Button PowerAttack becomes BugBomb. | --- | 0E |
134-F029 | 119 | Charge Shot Switch | B Button PowerAttack becomes WideBlde. | Auto moves forward | 0E |
134-F030 | 120 | Charge Shot Switch | B Button PowerAttack becomes LongBlde. | Auto moves forward | 0E |
134-G001 | 121 | Roll Soul | (RS) Start battles in permanent RollSoul. | Battle HP Drain | 0E |
134-G002 | 122 | Guts Soul | (RS) Start battles in permanent GutsSoul. | Battle HP Drain | 0E |
134-G003 | 123 | Wind Soul | (RS) Start battles in permanent WindSoul. | Battle HP Drain | 0E |
134-G004 | 124 | Search Soul | (RS) Start battles in permanent SearchSoul. | Battle HP Drain | 0E |
134-G005 | 125 | Fire Soul | (RS) Start battles in permanent FireSoul. | Battle HP Drain | 0E |
134-G006 | 126 | Thunder Soul | (RS) Start battles in permanent ThunderSoul. | Battle HP Drain | 0E |
134-G007 | 127 | Proto Soul | (BM) Start battles in permanent ProtoSoul. | Battle HP Drain | 0E |
134-G008 | 128 | Number Soul | (BM) Start battles in permanent NumberSoul. | Battle HP Drain | 0E |
134-G009 | 129 | Metal Soul | (BM) Start battles in permanent MetalSoul. | Battle HP Drain | 0E |
134-G010 | 130 | Junk Soul | (BM) Start battles in permanent JunkSoul. | Battle HP Drain | 0E |
134-G011 | 131 | Aqua Soul | (BM) Start battles in permanent AquaSoul. | Battle HP Drain | 0E |
134-G012 | 132 | Wood Soul | (BM) Start battles in permanent WoodSoul. | Battle HP Drain | 0E |
Promotional Cards
Serial ID | ID # | Card | Effect | Modified Address |
---|---|---|---|---|
134-B001 | 000 | Weapon Change | B Button becomes MiniBomb. | 0A |
134-C001 | --- | Prix Power | Scan both sides to add PrixPowr G to your pack. | --- |
134-C002 | --- | Duo | Scan both sides to add Duo D to your pack. | --- |
Character Cards
- Part 1: Cards #01-17
- Part 2: Cards #18-30
- Part 3: Cards #31-45
- Part 4: Cards #46-58
Serial ID | ID # | Card |
---|---|---|
134-W001 | 01 | MegaMan |
134-W002 | 02 | Roll |
134-W003 | 03 | GutsMan |
134-W004 | 04 | ProtoMan |
134-W005 | 05 | FireMan |
134-W006 | 06 | NumberMan |
134-W007 | 07 | StoneMan |
134-W008 | 08 | IceMan |
134-W009 | 09 | ColorMan |
134-W010 | 10 | ElecMan |
134-W011 | 11 | BombMan |
134-W012 | 12 | MagicMan |
134-W013 | 13 | WoodMan |
134-W014 | 14 | SkullMan |
134-W015 | 15 | SharkMan |
134-W016 | 16 | PharaohMan |
134-W017 | 17 | ShadowMan |
134-X001 | 18 | AirMan |
134-X002 | 19 | QuickMan |
134-X003 | 20 | CutMan |
134-X004 | 21 | KnightMan |
134-X005 | 22 | MagnetMan |
134-X006 | 23 | FreezeMan |
134-X007 | 24 | ToadMan |
134-X008 | 25 | GateMan |
134-X009 | 26 | ThunderMan |
134-X010 | 27 | SnakeMan |
134-X011 | 28 | HeatMan |
134-X012 | 29 | NapalmMan |
134-X013 | 30 | PlanetMan |
134-Y001 | 31 | FlashMan |
134-Y002 | 32 | BeastMan |
134-Y003 | 33 | BubbleMan |
134-Y004 | 34 | DesertMan |
134-Y005 | 35 | PlantMan |
134-Y006 | 36 | FlameMan |
134-Y007 | 37 | DrillMan |
134-Y008 | 38 | MetalMan |
134-Y009 | 39 | KingMan |
134-Y010 | 40 | MistMan |
134-Y011 | 41 | BowlMan |
134-Y012 | 42 | DarkMan |
134-Y013 | 43 | JapanMan |
134-Y014 | 44 | Punk |
134-Y015 | 45 | Serenade |
134-Z001 | 46 | WindMan |
134-Z002 | 47 | SearchMan |
134-Z003 | 48 | JunkMan |
134-Z004 | 49 | AquaMan |
134-Z005 | 50 | TopMan |
134-Z006 | 51 | SparkMan |
134-Z007 | 52 | BurnMan |
134-Z008 | 53 | ColdMan |
134-Z009 | 54 | ShadeMan |
134-Z010 | 55 | LaserMan |
134-Z011 | 56 | KendoMan |
134-Z012 | 57 | VideoMan |
134-Z013 | 58 | Bass |
Glitches
Trivia
- In a Network Duel, if the Promo Card BattleChips are scanned in Player 1’s game and not in Player 2’s game, Player 2 will see the name of the chips as a (EN) blank or (JP) ????. If Player 2 receives the event chips via Junk Soul, they will appear with a blank chip image and the aforementioned names as the chip description. They can still be used as normal.
- In the Legacy Collection Patch Card menu, the WaterGun attack is called “DlayWatr”, which is the internal data name for the attack. This is a leftover from BN3 where some instance of Power Attack is instead called “Delay Attack”. It appears as WaterGun in the in-game menu.