Boktai Crossover (MMBN6): Difference between revisions

From The Rockman EXE Zone Wiki

mNo edit summary
 
(42 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{nw}}
{{nw}}
This is the '''Boktai Crossover''' with [[Mega Man Battle Network 6]] and boktai Sabata's Counterattack<ref>[https://web.archive.org/web/20051001060359/http://konami.jp/gs/kojima_pro/japanese/lineup.html Japanese KojimaPro site archive]</ref> (AKA Boktai 3 or Shin Bokura no Taiyoh). In this game, a majority mention of the crossover are removed in North American and European versions. However, a few of the content still remain. For the sake of recognizability, the localized English terms and locations from both games will be used.
This is the '''Boktai Crossover''' with [[Mega Man Battle Network 6]] and Boktai 3<ref>Mega Man Battle Network 5 Double Team DS internal data</ref>: Sabata's Counterattack<ref>[https://web.archive.org/web/20051001060359/http://konami.jp/gs/kojima_pro/japanese/lineup.html Japanese KojimaPro site archive]</ref> (AKA Shin Bokura no Taiyoh: Gyakushuu no Sabata).
 
For the GBA version, a majority of the crossover is removed in North American and European game. However, a few of the content still remain. The crossover content has been restored for the [[Mega Man Battle Network Legacy Collection]]. For the sake of recognizability, as much localized English terms and locations from both games will be used.


==Main Game==
==Main Game==
Line 6: Line 8:
There are a number of Boktai-related BattleChips that can be obtained within the game:
There are a number of Boktai-related BattleChips that can be obtained within the game:
*GunDelS1, GunDelS2, GunDelS3
*GunDelS1, GunDelS2, GunDelS3
*Count, CountEX, CountSP  
*{{JP}}{{BNLC}} Count, CountEX, CountSP
*Django1, Django2, Django3
**In GBA-EN data as HackJack, HackJckEX and HackJckSP.
*GunDelEX and Otenko (through Boktai Trader only)
*{{JP}}{{BNLC}} Django1, Django2, Django3
*{{JP}}{{BNLC}} CrosOver Program Advance: Django1 + Django2 + Django3
*{{JP}}{{BNLC}} GunDelEX and Otenko (through Boktai Trader only)


===BatKey===
===Bat Key===
After beating Bass in Undernet Zero, you will obtain a BatKey.
{{Main|Side Quests (MMBN6)#Bat Key}}
*In NA/EU: This key will open a purple door in Graveyard.
Japanese version and Legacy Collection only. There is a side quest that involves Django, Otenko, and the Count. To start it, Bass must be beaten first.
*In JP: This key will open a purple door in Underground 2 that will lead to Immortal Area. Entering and encountering the Count in their area will begin a quest. Go to Undernet Zero, use the SunKey to open a door and rescue Master Otenko. Return to Immortal Area and defeat the Count.


==Crossover Battle 2==
==Crossover Battle 2==
Line 21: Line 24:


====Changes from [[Boktai Crossover (MMBN5)|Battle Network 5]]====
====Changes from [[Boktai Crossover (MMBN5)|Battle Network 5]]====
*Disturb Icons will activate immediately in real time, instead of only sending at the start of the turn. As such, Block now stops Disturbs for an entire turn.
*Disturb icons will activate immediately in real time, instead of only receiving at the start of a turn. As such, Block now stops Disturbs for an entire turn.
*Django's Disturb Icons are now tied to a Special Action tab that can be applied to any weapon, instead of a specific enchanted weapon.
*Django's Disturb icons are now tied to a Special Action tab that can be applied to any weapon, instead of a specific enchanted weapon.


====Mechanics====
====Mechanics====
Line 28: Line 31:


This mode has some special battle mechanics:
This mode has some special battle mechanics:
*'''Disturb Icon''': These icons will send distractions to the opposite player and assist the Count. The icon color decide the effect it gives. Sending multiple icons is possible, even those of the same color, which then will stack up.
*'''Disturb Icon:''' These icons will send distractions to the opposite player and assist the Count. The icon color decide the effect it gives. Sending multiple icons is possible, even those of the same color, which then will stack up.
*'''Block''': Selecting Block will prevent all Disturb Icons you receive this turn, and in the next turn, they will be returned back to the opponent.
*'''Block:''' Selecting Block will prevent all Disturb Icons you receive this turn, and in the next turn, they will be returned back to the opponent.
*'''Beast Out''': BeastOut is a BattleChip in the Folder. MegaMan can use the chip to transform into his beast form. It will only last 1 turn.
*'''BeastOut:''' BeastOut is a BattleChip in the Folder. MegaMan can use the chip to go into his Beast Out form. It will only last 1 turn.
*'''Emotion Window:''' MegaMan cannot enter [[Emotion Window#Angry|Angry emotion]].


These are the Disturb icons MegaMan can send to Django.
These are the Disturb icons MegaMan can send to Django.
Line 41: Line 45:
|BatCan1 || Yellow || MegaMan appears and shoots with his MegaBuster multiple times. Causes flinch.
|BatCan1 || Yellow || MegaMan appears and shoots with his MegaBuster multiple times. Causes flinch.
|-
|-
|BatCan2|| Blue || MegaMan appears and shoots ZapRing. Causes confusion.
|BatCan2|| Blue || MegaMan appears and shoots ZapRing. Causes unconscious<ref>Lunar Knights manual</ref>.
|-
|-
|BatCan3 || Green || MegaMan appears and uses LifeSword. Causes knock down.
|BatCan3 || Green || MegaMan appears and uses LifeSword. Causes knock down.
Line 65: Line 69:
|Trance attack || Yelllow, Blue, Green || Each hit Trance form Django lands will send a Disturb Icon, in a set order.
|Trance attack || Yelllow, Blue, Green || Each hit Trance form Django lands will send a Disturb Icon, in a set order.
|-
|-
|Back attack || Red || Makes Count use 3x3 Blood Rain. 5 damage x10, 50 damage in total.
|Back attack || Red || Makes Count use 3x3 BloodRain. 5 damage x10, 50 damage in total.  
|}
|}


==Crossover Points==
==Crossover Points==
===In Mega Man Battle Network 6===
===In Mega Man Battle Network 6===
The Boktai Trader can be found at Seaside Area 1. Crossover Points can be traded in for a random BattleChip. The reward pool changes depending on how many points are inserted. Trading in points has a chance to give exclusive GunDelEX G and Otenko O chips.
The Boktai Trader (Shinbok Trader) can be found at Seaside Area 1 after making a profile in Crossover Battle 2. Crossover Points can be traded in for a random BattleChip. The reward pool changes depending on how many points are inserted. Trading in points has a chance to give exclusive GunDelEX G and Otenko O chips.
* In the Legacy Collection, Crossover Points are obtained by doing any Ranked Battles (doesn't have to be Real Thing).


{| class="wikitable sortable"
{| class="wikitable sortable"
Line 193: Line 198:


===In Boktai 3===
===In Boktai 3===
To exchange points, you need to have the PET. Then to the Rockman Doll in Django's Home (found in Ancient Tree). Trading in points has a chance to give exclusive accessories.
To exchange points, you need to have the PET (in Home, after clearing the story once). Then examine the Rockman Doll in Home. Trading in points has a chance to give exclusive accessories.
*Equipping all Battle Network accessories will turn Django into MegaMan colors. In Bike battles, Django's sprite will be swapped with MegaMan.
*Equipping all Battle Network accessories will turn Django into MegaMan colors. In Bike battles, Django's sprite will be swapped with MegaMan.


Line 217: Line 222:
|MegaMan Doll || Ancient Tree || When examined, fills Django’s ENE gauge to full.
|MegaMan Doll || Ancient Tree || When examined, fills Django’s ENE gauge to full.
|-
|-
|Colonel Doll || Pirate Island (invisible chest) || When examined, full Django’s TRC gauge to full.
|Colonel Doll || Pirate Island (invisible chest) || When examined, fills Django’s TRC gauge to full.
|-
|-
|ProtoMan Doll || When displayed, makes it easier to get GREATs and SP effects at the Solar Smith. Also, the chance of them getting special effects is doubled.
|ProtoMan Doll || Dark Castle (invisible chest) ||  When displayed, makes it easier to get GREATs and SP effects at the Solar Smith.
|-
|-
|Mega Blue Bike Color || Obtain S-Rank on all courses in the Garage || Turns the bike’s color into MegaMan blue.
|Mega Blue Bike Color || Obtain S-Rank on all courses in the Garage || Turns the bike’s color into MegaMan blue.
Line 225: Line 230:


==Trivia==
==Trivia==
*Immortal Area is shaped like Boktai's Earth property symbol, which is the Count's property.
*Immortal Area is shaped like Boktai's Earth property symbol, which is the Count's property (Boktai's version of elements).
*The Shinbok Trader name is from “Shin Bokura No Taiyoh”, AKA “Boktai 3”.


==References==
==References==

Latest revision as of 09:35, 13 December 2023

This section is under construction.
The information may not be complete or 100% accurate.

This is the Boktai Crossover with Mega Man Battle Network 6 and Boktai 3[1]: Sabata's Counterattack[2] (AKA Shin Bokura no Taiyoh: Gyakushuu no Sabata).

For the GBA version, a majority of the crossover is removed in North American and European game. However, a few of the content still remain. The crossover content has been restored for the Mega Man Battle Network Legacy Collection. For the sake of recognizability, as much localized English terms and locations from both games will be used.

Main Game

BattleChips

There are a number of Boktai-related BattleChips that can be obtained within the game:

  • GunDelS1, GunDelS2, GunDelS3
  • (JP)(LC) Count, CountEX, CountSP
    • In GBA-EN data as HackJack, HackJckEX and HackJckSP.
  • (JP)(LC) Django1, Django2, Django3
  • (JP)(LC) CrosOver Program Advance: Django1 + Django2 + Django3
  • (JP)(LC) GunDelEX and Otenko (through Boktai Trader only)

Bat Key

Japanese version and Legacy Collection only. There is a side quest that involves Django, Otenko, and the Count. To start it, Bass must be beaten first.

Crossover Battle 2

Crossover Battle 2 is a special game mode where MMBN6 and Boktai 3 can battle each other using the Wireless Adapter (cannot use the Link Cable). This mode does not use the save data from either games, instead, all the equipment will be pre-determined. To enter this mode:

  • MMBN6 side: Make sure the Wireless Adapter is attached before entering the Title Screen. At the Title Screen, a new Crossover Battle 2 option will appear.
  • Boktai 3 side: In the Link menu, cursor on Bike Battle, enter L L L L L R R R R R L R L R Select Start. A new Crossover Battle 2 menu will appear.

Changes from Battle Network 5

  • Disturb icons will activate immediately in real time, instead of only receiving at the start of a turn. As such, Block now stops Disturbs for an entire turn.
  • Django's Disturb icons are now tied to a Special Action tab that can be applied to any weapon, instead of a specific enchanted weapon.

Mechanics

Both MegaMan (500 HP) and Django will battle the Count (800 HP). The winner is the one who beats Count first, or if the opponent is knocked out by Count. After the battle, the players will receive Crossover Points depending on how well they did.

This mode has some special battle mechanics:

  • Disturb Icon: These icons will send distractions to the opposite player and assist the Count. The icon color decide the effect it gives. Sending multiple icons is possible, even those of the same color, which then will stack up.
  • Block: Selecting Block will prevent all Disturb Icons you receive this turn, and in the next turn, they will be returned back to the opponent.
  • BeastOut: BeastOut is a BattleChip in the Folder. MegaMan can use the chip to go into his Beast Out form. It will only last 1 turn.
  • Emotion Window: MegaMan cannot enter Angry emotion.

These are the Disturb icons MegaMan can send to Django.

MegaMan to Django
Attack Disturb Icon Effect
BatCan1 Yellow MegaMan appears and shoots with his MegaBuster multiple times. Causes flinch.
BatCan2 Blue MegaMan appears and shoots ZapRing. Causes unconscious[3].
BatCan3 Green MegaMan appears and uses LifeSword. Causes knock down.
BatCan4 Yellow, Blue, Green Shoots 3 times. Gives a Disturb icon with each shot.
Counter Hit Red Makes Count use an un-dodgeable Blood Rain.

These are the Disturb icons Django can send to MegaMan.

Django to MegaMan
Attack Disturb Icon Effect
Special Action Yellow Django appears in front of MegaMan and slashes with his sword. 40 damage and paralyzes.
Special Action Blue Django appears in front of MegaMan and use GunDelSol. Drains 30 HP and paralyzes on first hit.
Special Action Green Django rides down the row, panels will be Cracked when he travels. 60 damage and guard-pierce.
Trance attack Yelllow, Blue, Green Each hit Trance form Django lands will send a Disturb Icon, in a set order.
Back attack Red Makes Count use 3x3 BloodRain. 5 damage x10, 50 damage in total.

Crossover Points

In Mega Man Battle Network 6

The Boktai Trader (Shinbok Trader) can be found at Seaside Area 1 after making a profile in Crossover Battle 2. Crossover Points can be traded in for a random BattleChip. The reward pool changes depending on how many points are inserted. Trading in points has a chance to give exclusive GunDelEX G and Otenko O chips.

  • In the Legacy Collection, Crossover Points are obtained by doing any Ranked Battles (doesn't have to be Real Thing).
10 Points
Item Chance
GunDelS1 C 3.125%
GunDelS1 M 3.125%
GunDelS1 T 3.125%
GunDelS1 * 3.125%
GunDelS2 B 6.25%
GunDelS2 E 3.125%
GunDelS2 R 3.125%
ProtoMan B 9.375%
ProtoMan * 3.125%
Colonel C 9.375%
Colonel * 3.125%
Django D 18.75%
Django * 6.25%
CountEX H 25%
20 Points
Item Chance
GunDelS2 B 6.25%
GunDelS2 E 3.125%
GunDelS2 R 3.125%
GunDelS3 N 6.25%
GunDelS3 Q 3.125%
GunDelS3 W 3.125%
ProtoMnEX B 12.5%
ColonelEX C 12.5%
Django D 9.375%
Django * 3.125%
Count H 9.375%
Count * 3.125%
Django2 D 12.5%
CountEX H 12.5%
30 Points
Item Chance
GunDelS3 N 6.25%
GunDelS3 Q 3.125%
GunDelS3 W 3.125%
GunDelEX G 12.5%
ProtoMnEX B 12.5%
ColonelEX C 12.5%
Django2 D 12.5%
CountEX H 12.5%
Django3 D 12.5%
CountSP H 12.5%
50 Points
Item Chance
GunDelS3 N 6.25%
GunDelS3 Q 3.125%
GunDelS3 W 3.125%
GunDelEX G 12.5%
ProtoMnSP B 12.5%
ColonelSP C 12.5%
Django3 D 12.5%
CountEX H 12.5%
Otenko O 12.5%
CountSP H 12.5%

In Boktai 3

To exchange points, you need to have the PET (in Home, after clearing the story once). Then examine the Rockman Doll in Home. Trading in points has a chance to give exclusive accessories.

  • Equipping all Battle Network accessories will turn Django into MegaMan colors. In Bike battles, Django's sprite will be swapped with MegaMan.
Item Effect
Colonel Helm Turns Django's outfit into Colonel colors. Defends against Poison, Confuse, and Paralysis from enemy attacks.
Bass Mantle Turns Django's outfit into Bass colors. Halves damage taken.
Tomahawk Arm Turns Django's outfit into TomahawkMan colors. Increases damage when using a sword.
ProtoMan Leg Turns Django's outfit into ProtoMan colors. Can dash even when the Solar Gauge is at zero.

MegaMan in Boktai 3

There are a few MegaMan-related unlockables in Boktai 3.

Item Location Effect
MegaMan Doll Ancient Tree When examined, fills Django’s ENE gauge to full.
Colonel Doll Pirate Island (invisible chest) When examined, fills Django’s TRC gauge to full.
ProtoMan Doll Dark Castle (invisible chest) When displayed, makes it easier to get GREATs and SP effects at the Solar Smith.
Mega Blue Bike Color Obtain S-Rank on all courses in the Garage Turns the bike’s color into MegaMan blue.

Trivia

  • Immortal Area is shaped like Boktai's Earth property symbol, which is the Count's property (Boktai's version of elements).
  • The Shinbok Trader name is from “Shin Bokura No Taiyoh”, AKA “Boktai 3”.

References

  1. Mega Man Battle Network 5 Double Team DS internal data
  2. Japanese KojimaPro site archive
  3. Lunar Knights manual