Glitches in Mega Man Star Force 1: Difference between revisions

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=== Scanner Card registration glitch ===
=== Best Combo powered up glitch ===
Normally, a [[Wave Scanner]] enhanced card will not register in a Best Combo. However, if that enhanced card is attached with a plus card (such as ParalyzePlus), it will skip the card below it (that should’ve registered in the combo) and replace it with the enhanced card instead.
Normally, a Battle Card which is Powered Up by the [[Wave Scanner]] will not register in a Best Combo. However, if the player selects Plus Cards (such Attack+10 or ParalyzePlus) in the Custom Screen before a Powered Up card, then the Powered Up card may be registered in a Best Combo anyway. This is because card slots containing a Powered Up card are marked as being unregisterable <em>before</em> Plus Cards are collapsed into the preceding card.
 
When a Powered Up card is registered in a Best Combo this way, only the modified Attack Power will be applied when the Best Combo is executed (e.g. with a Legend Force Card); any added effects are ignored.
 
For example, the below table shows the cards selected in the Custom Screen. The TidalEdge is Powered Up, causing it to have +60 Attack Power and a Bubble effect. Due to this, the slot containing the TidalEdge is marked as unregisterable. However, when the Custom Screen is closed, the ParlyzPlus is combined into the BreakSabre. This causes all cards after it to be shifted into the previous slot. As a result, the TidalEdge is saved in the Best Combo, but the card taking its previous slot, PlasmaGun3, is skipped.
 
{| class="wikitable"
!Selected in Custom Screen
|StikyRain3
|BreakSabre
|ParlyzPlus
|style="background: coral;"|TidalEdge [P]
|PlasmaGun3
|BlazngEdge
|-
!Registered in Best Combo
|StikyRain3
|BreakSabre
|TidalEdge [P]
|style="background: coral;"|PlasmaGun
|BlazngEdge
|
|}
 
This results in a Best Combo of: StikyRain3, BreakSabre, TidalEdge, BlazngEdge. When this Best Combo is executed with a Legend Force Card, the TidalEdge will have its +60 Attack Power, but will not inflict Bubble.
 
{| class="wikitable"
!colspan="2"|Applies to:
|-
|Japanese||?
|-
|North American||Yes (with cheats)
|-
|European||?
|}
 
== Minor glitches ==
===Visual Errors===
These are visual errors in the game that can be seen without taking special steps to make it happen.
 
====Mega Man Mugshot visual====
When MegaMan blinks in his mugshot, one of the frames has a stray darker blue pixel appearing on the border.
 
{| class="wikitable"
!colspan="2"|Applies to:
|-
|Japanese||?
|-
|North American||Yes
|-
|European||?
|}
 
====Mega Man Walking visual====
When MegaMan is in his walking animation (appears in cutscenes only), one of the frames has a transparent pixel under his earpiece.
 
{| class="wikitable"
!colspan="2"|Applies to:
|-
|Japanese||?
|-
|North American||Yes
|-
|European||?
|}
 
====Zack’s Foot visual====
Zack’s Field Screen sprite is tiled improperly, causing part of his frontmost foot to disappear.


{| class="wikitable"
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== Minor glitches ==
=== Pegasus Magic visual glitch ===
If PegasusMagicGX or PegasusFreeze dimming attacks are used, Pegasus Magic's texture doesn't animate when it appears.
 
{| class="wikitable"
!colspan="2"|Applies to:
|-
|Japanese||?
|-
|North American||Yes
|-
|European||?
|}
 
=== Button Mashing glitches ===
 
==== Duplicate Snake glitch ====
During Prof. Snake’s Transer Quest, if you hold B then mash A to obtain the Phyton, you are able to obtain multiple of it. Once you give the snakes to Prof. Snake, Key Items will still have a copy of the Phyton item.
 
{| class="wikitable"
!colspan="2"|Applies to:
|-
|Japanese||?
|-
|North American||Yes
|-
|European||?
|}
 
==== Empty textbox quirk ====
If you talk to the PowerSong trade quest NPC in BIG WAVE and you hold B and mash A through the dialogue, there will be an empty textbox as Geo receives the item.
 
{| class="wikitable"
!colspan="2"|Applies to:
|-
|Japanese||?
|-
|North American||Yes
|-
|European||?
|}


=== Card Box sorting glitch ===
=== Card Box sorting glitch ===
[[File:MMSF1_Card_Box_sorting_glitch.mp4|right]]
[[File:MMSF1_Card_Box_sorting_glitch.mp4|right]]


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=== Double Transer quests glitch ===
=== Double help quest glitch ===


[[File:MMSF1_double_quests.mp4|right]]
[[File:MMSF1_double_quests.mp4|right]]


Normally, you can only take on one Transer quest at once. However, when you speak to Zack after beating the 10 virus battle gauntlet in Piano Comp (as part of his post-game quest), when he offers to become Brothers for the first time, this unsets the flag for a Transer quest being active. As a result, you can now take on a second quest before finishing the first one. This can only be done once.
Normally, you can only take on one help quest at once. However, when you speak to Zack after beating the 10 virus battle gauntlet in Piano Comp (as part of his post-game quest), when he offers to become Brothers for the first time, this unsets the flag for a help quest being active. As a result, you can now take on a second quest before finishing the first one. This can only be done once.


Both quests can be finished as normal. If you take on two conflicting quests (e.g. Chrys Golds and Heidi Rune), then the quest which has you talk to the other person takes priority over that person's own quest.
Both quests can be finished as normal. If you take on two conflicting quests (e.g. Chrys Golds and Heidi Rune), then the quest which has you talk to the other person takes priority over that person's own quest.
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=== Duplicate Snake glitch ===
=== Andromeda visual glitch ===
During Prof. Snake’s Transer Quest, if you hold B then mash A to obtain the Phyton, you are able to obtain multiple of it. Once you give the snakes to Prof. Snake, Key Items will still have a copy of the Phyton item.
If Andromeda is in its 2nd form and is struck with a Best Combo that causes a paralysis, freeze or bubble status effect before hitting; after the Best Combo, Andromeda's visual will momentarily become its 1st form. However it will still act like its 2nd form with its guard up.
 
This happens because pre-condition status effects in Best Combos do not check for Status Guard; this causes Andromeda to be put in a recoiling state, but since Andromeda doesn't have a recoil animation, it plays an animation from its 1st form.


{| class="wikitable"
{| class="wikitable"
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|}


=== Andromeda visual glitch ===
=== Hertz slow down quirk ===
If Andromeda is in its 2nd form and is struck with a Best Combo that causes a status effect before hitting; after the Best Combo, Andromeda’s visual will momentarily become its 1st form. However it will still act like its 2nd form with its guard up.
If Geo walks over the Hertz behind BIG WAVE while his Visualizer is off, he will go slower while walking over that spot.


{| class="wikitable"
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=== Hertz slow down quirk ===
=== ScrapComp Sub Card quirk ===
If Geo walks over the Hertz behind BIG WAVE while his Visualizer is off, he will go slower while walking over that spot.
If you have Cloaker or Search Eye active and attempt to use the sonar, those Sub Card items will also flash in tandem with the sonar.


{| class="wikitable"
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|}


=== Empty textbox quirk===
=== Cygnets dimming attack quirk ===
If you talk to the PowerSong trade quest NPC in BIG WAVE and you hold B and mash A through the dialogue, there will be an empty textbox as Geo receives his item.
{{nw|Double check}}
If you use a dimming attack on the frame just on or before activation of the 3 Cygnets move, all 3 will appear on one panel with the black Cygnet on top. If attacked, they will all be hit at once.


{| class="wikitable"
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=== ScrapComp Sub Card quirk ===
=== Nacys Roof disappearing sprites ===
If you have Cloaker or Search Eye active and attempt to use the sonar, those Sub Card items will also flash in tandem with the sonar.
During Chapter 5, where all the NPCs gather on the roof, if you go walk along some square on the Wave Road to the left of the old man NPC, the wave hole on the mowai will disappear.


{| class="wikitable"
{| class="wikitable"
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=== Cygnets dimming attack quirk ===
=== Bob Copper Pulse In error ===
If you use a dimming attack on the frame just on or before activation of the 3 Cgynets move, all 3 will appear on one panel with the black Cygnet on top. If attacked, they will all be hit at once.
In Chapter 3, you're meant to pulse into Bob Copper's Transer. However, touching the Transer icon above his head doesn't actually work, unlike with any other NPC - unless you touch the very left edge of it.
 
This happens because touch-hitboxes for waveholes are always active even if the wavehole isn't there. The Train Comp hitbox from the start of the game overlaps most of Bob Copper's Transer icon. As a result, the game thinks you touched the Train Comp (which isn't there) and ignores the input.


{| class="wikitable"
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=== Nacys Roof disappearing sprites ===
=== Lunar Knights message memory leak ===
During Chapter 5, where all the NPCs gather on the roof, if you go walk along some square on the Wave Road to the left of the old man NPC, the wave hole on the mowai will disappear.
Viewing a Lunar Knights Brother's message causes the game to allocate, but never deallocate, a temporary buffer for the message. If this is done often enough times (upwards of thousands of times), the game can run out of memory and crash when it fails to allocate new objects (such as using the Card Trader).


{| class="wikitable"
{| class="wikitable"
!colspan="2"|Applies to:
!colspan="2"|Applies to:
|-
|-
|Japanese||?
|Japanese||Yes
|-
|-
|North American||Yes
|North American||&mdash;
|-
|-
|European||?
|European||&mdash;
|}
|}


=== Pegasus Magic visual glitch ===
=== Jammer multi delete ===
If PegasusMagicGX or Pegasus Freeze dimming attacks are used, when Pegasus appears his texture doesn't animate.
In battles that contain multiple Jammers, deleting multiple of them at the same time does not cause the DOUBLE DELETE or TRIPLE DELETE message to appear. This happens because when a Jammer enemy is deleted, its script does not register it as a candidate for multi deletion.


{| class="wikitable"
{| class="wikitable"
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=== Lunar Knights message crash ===
=== Station Comp Wall error ===
If you view a Lunar Knights Brother’s message many, many times (nearly hundreds of times) and attempt to use a Card Trader afterwards, the game will crash. This is due to the game not deallocating the messages, causing the game to eventually run out of memory.
In Station Comp 4, in one of the dead ends, there is a path that you cannot walk to the end of. The wall collision for that path was not set up correctly.


{| class="wikitable"
{| class="wikitable"
!colspan="2"|Applies to:
!colspan="2"|Applies to:
|-
|-
|Japanese||Yes
|Japanese||?
|-
|North American||Yes
|-
|European||Yes
|}
|}


[[Category:Game Glitches]] [[Category:Mega Man Star Force]]
[[Category:Game Glitches]] [[Category:Mega Man Star Force]]

Latest revision as of 11:12, 4 December 2023

This page is a list of glitches that appear in Mega Man Star Force.

Major glitches

Glasses of Mystery Cipher Mail oversight

MMSF1 Glasses of Mystery.png

In the North American version of the game, one of the Cipher Mails triggers the censor and can't be used. This makes it impossible to receive the LibrScalsSP card from Cipher Mail. The oversight was fixed in the European version.

Applies to:
Japanese No
North American Yes
European No

Auto-Favorites Mega/Giga limit glitch

When the auto-Favorites function is used in the Folder edit screen multiple times in a row, on subsequent attempts the game will not properly check for Mega/Giga class cards in the bottom 15 Folder slots. This allows one to bypass the normal limit of 2 Mega or Giga Class cards for Favorites.

With RNG manipulation, as shown in the video below, it is possible to set all 6 of your Favorites to Mega or Giga Class cards.

Applies to:
Japanese ?
North American Yes
European ?

Best Combo powered up glitch

Normally, a Battle Card which is Powered Up by the Wave Scanner will not register in a Best Combo. However, if the player selects Plus Cards (such Attack+10 or ParalyzePlus) in the Custom Screen before a Powered Up card, then the Powered Up card may be registered in a Best Combo anyway. This is because card slots containing a Powered Up card are marked as being unregisterable before Plus Cards are collapsed into the preceding card.

When a Powered Up card is registered in a Best Combo this way, only the modified Attack Power will be applied when the Best Combo is executed (e.g. with a Legend Force Card); any added effects are ignored.

For example, the below table shows the cards selected in the Custom Screen. The TidalEdge is Powered Up, causing it to have +60 Attack Power and a Bubble effect. Due to this, the slot containing the TidalEdge is marked as unregisterable. However, when the Custom Screen is closed, the ParlyzPlus is combined into the BreakSabre. This causes all cards after it to be shifted into the previous slot. As a result, the TidalEdge is saved in the Best Combo, but the card taking its previous slot, PlasmaGun3, is skipped.

Selected in Custom Screen StikyRain3 BreakSabre ParlyzPlus TidalEdge [P] PlasmaGun3 BlazngEdge
Registered in Best Combo StikyRain3 BreakSabre TidalEdge [P] PlasmaGun BlazngEdge

This results in a Best Combo of: StikyRain3, BreakSabre, TidalEdge, BlazngEdge. When this Best Combo is executed with a Legend Force Card, the TidalEdge will have its +60 Attack Power, but will not inflict Bubble.

Applies to:
Japanese ?
North American Yes (with cheats)
European ?

Minor glitches

Visual Errors

These are visual errors in the game that can be seen without taking special steps to make it happen.

Mega Man Mugshot visual

When MegaMan blinks in his mugshot, one of the frames has a stray darker blue pixel appearing on the border.

Applies to:
Japanese ?
North American Yes
European ?

Mega Man Walking visual

When MegaMan is in his walking animation (appears in cutscenes only), one of the frames has a transparent pixel under his earpiece.

Applies to:
Japanese ?
North American Yes
European ?

Zack’s Foot visual

Zack’s Field Screen sprite is tiled improperly, causing part of his frontmost foot to disappear.

Applies to:
Japanese ?
North American Yes
European ?

Pegasus Magic visual glitch

If PegasusMagicGX or PegasusFreeze dimming attacks are used, Pegasus Magic's texture doesn't animate when it appears.

Applies to:
Japanese ?
North American Yes
European ?

Button Mashing glitches

Duplicate Snake glitch

During Prof. Snake’s Transer Quest, if you hold B then mash A to obtain the Phyton, you are able to obtain multiple of it. Once you give the snakes to Prof. Snake, Key Items will still have a copy of the Phyton item.

Applies to:
Japanese ?
North American Yes
European ?

Empty textbox quirk

If you talk to the PowerSong trade quest NPC in BIG WAVE and you hold B and mash A through the dialogue, there will be an empty textbox as Geo receives the item.

Applies to:
Japanese ?
North American Yes
European ?

Card Box sorting glitch

Sometimes when all copies of a card are moved from the Card Box to the Folder, the Card Box sorting feature becomes glitched and causes certain cards to always show up at the top or bottom regardless of the sort being used. This effect is only temporary and goes away once the Folder edit screen is reloaded.

Applies to:
Japanese ?
North American Yes
European ?

Disappearing E-mail glitch

Once you have completed all Transer sidequests, you will receive an e-mail from Legendary Master Shin titled "Congrats!" the next time you enter Echo Ridge. If you save after this, the next time you load the game, the first e-mail you received ("Class Review") will be gone forever.

This happens because the game re-counts the number of e-mails you should have when you load a saved game. However, the e-mail from Legendary Master Shin is not included in the count, possibly because it was added at a later stage in development. As a result of this oversight, the length of the e-mail list is set to 1 lower than it should be, which causes the "Class Review" e-mail to be cut off.

Applies to:
Japanese ?
North American Yes
European ?

Double help quest glitch

Normally, you can only take on one help quest at once. However, when you speak to Zack after beating the 10 virus battle gauntlet in Piano Comp (as part of his post-game quest), when he offers to become Brothers for the first time, this unsets the flag for a help quest being active. As a result, you can now take on a second quest before finishing the first one. This can only be done once.

Both quests can be finished as normal. If you take on two conflicting quests (e.g. Chrys Golds and Heidi Rune), then the quest which has you talk to the other person takes priority over that person's own quest.

Records double SFX glitch

When you open the Records screen from the second page of the Mega screen, the selection SFX plays twice. This does not occur when you open the Records screen from the first page (which also has the "equip weapon" option).

Applies to:
Japanese ?
North American Yes
European ?

Name entry Geo mugshot glitch

The name entry screen uses specific Geo mugshots for specific messages, disregarding the story progress. This can cause the wrong mugshot to be displayed in certain situations, for example showing Geo with the Visualizer before he gets it in the story.

The following messages always show Geo without the Visualizer, even if he already has it:

  • Entering a blank name.

The following messages always show Geo with the Visualizer, even if he has not obtained it yet:

  • Cancel name entry.
  • Entering an inappropriate name.
Applies to:
Japanese ?
North American Yes
European ?

Event Stage wrong text box glitch

When you first visit the Event Stage during the story, an NPC will be blocking your path near the end. There is an event trigger in front of him which causes some text to show and Geo to turn back. However, it is possible to talk to the NPC object itself by placing Geo just before the event trigger with pixel perfect precision. When done, the NPC will show the wrong text box, namely one for a different NPC in the area.

Applies to:
Japanese ?
North American Yes
European ?

Robo Snakes hit detection glitch

For two specific Robo Snakes in Robo Snake Comp 1, the hit detection does not function properly if Mega Man is standing in a certain corner.

Applies to:
Japanese ?
North American Yes
European ?

ShovelMan lever glitch

The first time you do ShovelMan's touch screen minigame, once you've moved the backhoe into place, it is still possible to interact with the lever even after the text box pops up. This can be done by dragging the stylus just above the text box. This only occurs the first time you use ShovelMan's Navi Card, and does not occur when you use it again later in the story or for a Transer quest.

Applies to:
Japanese ?
North American Yes
European ?

Andromeda visual glitch

If Andromeda is in its 2nd form and is struck with a Best Combo that causes a paralysis, freeze or bubble status effect before hitting; after the Best Combo, Andromeda's visual will momentarily become its 1st form. However it will still act like its 2nd form with its guard up.

This happens because pre-condition status effects in Best Combos do not check for Status Guard; this causes Andromeda to be put in a recoiling state, but since Andromeda doesn't have a recoil animation, it plays an animation from its 1st form.

Applies to:
Japanese ?
North American Yes
European ?

Hertz slow down quirk

If Geo walks over the Hertz behind BIG WAVE while his Visualizer is off, he will go slower while walking over that spot.

Applies to:
Japanese ?
North American Yes
European ?

ScrapComp Sub Card quirk

If you have Cloaker or Search Eye active and attempt to use the sonar, those Sub Card items will also flash in tandem with the sonar.

Applies to:
Japanese ?
North American Yes
European ?

Cygnets dimming attack quirk

This section is under construction.
The information may not be complete or 100% accurate.
Double check

If you use a dimming attack on the frame just on or before activation of the 3 Cygnets move, all 3 will appear on one panel with the black Cygnet on top. If attacked, they will all be hit at once.

Applies to:
Japanese ?
North American Yes
European ?

Nacys Roof disappearing sprites

During Chapter 5, where all the NPCs gather on the roof, if you go walk along some square on the Wave Road to the left of the old man NPC, the wave hole on the mowai will disappear.

Applies to:
Japanese ?
North American Yes
European ?

Bob Copper Pulse In error

In Chapter 3, you're meant to pulse into Bob Copper's Transer. However, touching the Transer icon above his head doesn't actually work, unlike with any other NPC - unless you touch the very left edge of it.

This happens because touch-hitboxes for waveholes are always active even if the wavehole isn't there. The Train Comp hitbox from the start of the game overlaps most of Bob Copper's Transer icon. As a result, the game thinks you touched the Train Comp (which isn't there) and ignores the input.

Applies to:
Japanese ?
North American Yes
European ?

Lunar Knights message memory leak

Viewing a Lunar Knights Brother's message causes the game to allocate, but never deallocate, a temporary buffer for the message. If this is done often enough times (upwards of thousands of times), the game can run out of memory and crash when it fails to allocate new objects (such as using the Card Trader).

Applies to:
Japanese Yes
North American
European

Jammer multi delete

In battles that contain multiple Jammers, deleting multiple of them at the same time does not cause the DOUBLE DELETE or TRIPLE DELETE message to appear. This happens because when a Jammer enemy is deleted, its script does not register it as a candidate for multi deletion.

Applies to:
Japanese ?
North American Yes
European ?

Station Comp Wall error

In Station Comp 4, in one of the dead ends, there is a path that you cannot walk to the end of. The wall collision for that path was not set up correctly.

Applies to:
Japanese ?
North American Yes
European Yes