WaterGod Comp Maze: Difference between revisions

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==Maze Progression==
==Maze Progression==
Optimal WaterGod path with items:
Optimal WaterGod path with items:
*Area 1 > Blue warp to Area 6 > Green warp to Area 4 (> Green warp to Area 11 > Blue warp to Area 9 - FullEnrg > Green warp to Area 11 > Pink warp to Area 4) > Blue warp to Area 13 > Pink warp to Area 10 > Blue Warp to Area 8 (> Green Warp to Area 12 - FullCust * > Green Warp to Area 8) > Pink Warp to Area 16
*Area 1 > Blue warp to Area 6 > Green warp to Area 4 (> Green warp to Area 11 > Blue warp to Area 9 - ''FullEnrg'' > Green warp to Area 11 > Pink warp to Area 4) > Blue warp to Area 13 > Pink warp to Area 10 > Blue Warp to Area 8 (> Green Warp to Area 12 - ''FullCust *'' > Green Warp to Area 8) > Pink Warp to Area 16
** In later playthroughs, the FullCust * is 10,000z instead.


===Warps===
===Warps===
Line 41: Line 42:
**Green: 11
**Green: 11
*Area 10
*Area 10
**Green: 12
**Green: 13
**Blue: 8
**Blue: 8
**Pink: 2
**Pink: 2
Line 49: Line 50:
**Pink: 4
**Pink: 4
*Area 12
*Area 12
**Green: 4
**Green: 8
*Area 13
*Area 13
**Green: 4
**Green: 4

Latest revision as of 08:01, 24 September 2023

WaterGod Comp is a cyberspace in Mega Man Battle Network 4 that can only be accessed if the player receives the HeelNavi scenario in the Red Sun/Blue Moon Tournament. This comp is infamous for being an extremely confusing maze.

Maze Progression

Optimal WaterGod path with items:

  • Area 1 > Blue warp to Area 6 > Green warp to Area 4 (> Green warp to Area 11 > Blue warp to Area 9 - FullEnrg > Green warp to Area 11 > Pink warp to Area 4) > Blue warp to Area 13 > Pink warp to Area 10 > Blue Warp to Area 8 (> Green Warp to Area 12 - FullCust * > Green Warp to Area 8) > Pink Warp to Area 16
    • In later playthroughs, the FullCust * is 10,000z instead.

Warps

  • Area 1
    • Green: Exit
    • Blue: 6
    • Pink: 5
  • Area 2
    • Green: 13
    • Blue: 3
    • Pink: 10
  • Area 3
    • Green: 11
    • Blue: 2
    • Pink: 5
  • Area 4
    • Green: 11
    • Blue: 13
    • Pink: 6
  • Area 5
    • Green: 3
    • Blue: 1
    • Pink: 7
  • Area 6
    • Green: 4
    • Blue: 1
    • Pink: 14
  • Area 7
    • Green: 5
    • Blue: 15
    • Pink: 14
  • Area 8
    • Green: 12
    • Blue: 10
    • Pink: 16
  • Area 9
    • Green: 11
  • Area 10
    • Green: 13
    • Blue: 8
    • Pink: 2
  • Area 11
    • Green: 3
    • Blue: 9
    • Pink: 4
  • Area 12
    • Green: 8
  • Area 13
    • Green: 4
    • Blue: 2
    • Pink: 10
  • Area 14
    • Green: 6
    • Blue: 7
    • Pink: 15
  • Area 15
    • Green: 7
    • Pink: 14
  • Area 16
    • Green: 8

Gold Program

At any point in the game, whenever Lan jacks in to the WaterGod Comp, there is a 1-in-16 chance that a Gold Mr. Prog, known as the WaterGod Program will spawn in one of the following areas:

  • WaterGod Comp 2
  • WaterGod Comp 9
  • WaterGod Comp 12
  • WaterGod Comp 14

If MegaMan finds and talks to this Mr. Prog, his HP will be fully restored, and he will also receive Zennys, BugFrags or a BattleChip. For every game difficulty there is a set of 8 rewards that can be found, from which 5 will be randomly chosen when the player begins a new game (no duplicates will be chosen). Once all 5 rewards for that playthrough have been obtained, the WaterGod Program will no longer appear until the player starts a new playthrough.

Game 1 Game 2 Game 3+
2000 Zennys 3000 Zennys 4000 Zennys
3000 Zennys 4000 Zennys 5000 Zennys
2 BugFrags 3 BugFrags 4 BugFrags
3 BugFrags 4 BugFrags 5 BugFrags
WideBlde C Geddon2 Y BlkBomb H
LongBlde S Barr200 I Recov200 W
Lance A MegEnBom W AntiNavi T
Recov120 * VarSwrd J GrabRvng N

Videos

Gold Program cutscene