Noise Cards: Difference between revisions

From The Rockman EXE Zone Wiki

 
(21 intermediate revisions by the same user not shown)
Line 2: Line 2:


==Input Guide==
==Input Guide==
{{MMSF3 Card Template}}
{{SF3Card}}


To enter a Noise card, access the Mega Man menu and click on the Parameters box on the right.
To enter a Noise card, access the Mega Man menu and click on the Parameters box on the right.


==Noise Cards==
==Noise Cards==
===Types of Effects===
{| class="wikitable"
!|Effect||Description
|-
| <element>+<number> || Cards with that element get boosted.
|-
| <element>GA+ || Galaxy Advances of that element is boosted.
|-
| +<shape>Shot || The range of Mega Man's non-Vibrant Noise Charged Shot changes.
|-
| +<panel type/status> || The panels Mega Man's Charged Shot collides with become that panel type or get affected by a status.
|-
| <attack name>C || Mega Man's Charged Shot and Vibrant Noise Charged Shot is replaced with that attack.
|-
| <card name>S || Any time the Support system is used, the Battle Card turns into that card.
|-
|}


===Noise Band Bonuses===
===Noise Band Bonuses===
Line 50: Line 32:
| Straight Flush || 5 cards with consecutive values and the same suit. || MegaClass+1 & GigaClass+1
| Straight Flush || 5 cards with consecutive values and the same suit. || MegaClass+1 & GigaClass+1
|-
|-
| Royal Straight Flush || 10, Jack, Queen, King, Ace of the same suit. || AutoLock
| Royal Straight Flush || 10, 11, 12, 13, 1 of the same suit. || AutoLock
|}
|}


====Bugs====
====Bugs====
If there are at least 2 suits and none of the above Noise Band combos are formed, Mega Man will receive bugs depending on what suits he has equipped. '''SF''' suits cannot cause bugs.
If there is more than 1 card and none of the above Noise Band combos are formed, Mega Man will receive bugs depending on what suits he has equipped. '''SF''' suits cannot cause bugs.


{| class="wikitable"
{| class="wikitable"
Line 61: Line 43:
|<span style="color:#ff0000">♥</span> (Heart) || HP Bug. Mega Man's HP drains in battle.  
|<span style="color:#ff0000">♥</span> (Heart) || HP Bug. Mega Man's HP drains in battle.  
|-
|-
|<span style="color:#CCCC00">♦</span> (Diamond) || Status Bug. Mega Man starts with temporary Blind, Confusion, or Gravity at the start of battle. However, the status can be cancelled out if the appropriate NoBody ability is equipped.
|<span style="color:#CCCC00">♦</span> (Diamond) || Status Bug. Mega Man starts with temporary Blind, Confusion, or Immobilize at the start of battle. However, the status can be cancelled out if the appropriate No(Status) ability is equipped.
|-
|-
|<span style="color:#1E90FF">♠</span> (Spade) || Panel Bug. Every time Mega Man steps off a panel, there is a chance of cracking the panel. If FloatShoes is equipped,  stepping off a cracked panel will not break it.
|<span style="color:#1E90FF">♠</span> (Spade) || Panel Bug. Every time Mega Man steps off a panel, there is a chance of cracking the panel. If FloatShoes is equipped,  stepping off a cracked panel will not break it.
Line 69: Line 51:


===Card List===
===Card List===
====Types of Effects====
{| class="wikitable"
!|Effect||Description
|-
| <element>+<number> || Cards with that element get boosted.
|-
| <element>GA+ || Galaxy Advances of that element is boosted.
|-
| +<shape>Shot || The range of Mega Man's non-Vibrant Noise Charged Shot changes.
|-
| +<panel type/status> || The panels Mega Man's Charged Shot collides with become that panel type or get affected by a status.
|-
| <attack name>C || Mega Man's Charged Shot and Vibrant Noise Charged Shot is replaced with that attack.
|-
| <card name>S || Any time the Support Use system is used, the Battle Card turns into that card instead of being dependent on the element.
|-
|}


{| class="wikitable sortable"
{| class="wikitable sortable"
!Input || ID || Suit || Value || Name || Ability
!Input || ID || Suit || Value || Name || Ability
|-
|-
|BOKTSP || NOISED-A01 || <span style="color:#ff0000">♥</span> || A || Leo Kingdom Noise || FireGA+
|BOKTSP || NOISED-A01 || <span style="color:#ff0000">♥</span> || 1 || Leo Kingdom Noise || GA: FireGA+
|-
|-
|QIEKJF || NOISED-B01 || <span style="color:#ff0000">♥</span> || A || Boodach Noise || HP+200
|QIEKJF || NOISED-B01 || <span style="color:#ff0000">♥</span> || 1 || Boodach Noise || HP+200
|-
|-
|PBTORA || NOISED-A02 || <span style="color:#ff0000">♥</span> || 2 || Moaian Noise || Break+10
|PBTORA || NOISED-A02 || <span style="color:#ff0000">♥</span> || 2 || Moaian Noise || Break+10
Line 109: Line 109:
|IPDKOM || NOISED-B08 || <span style="color:#ff0000">♥</span> || 10 || Omega-Xis Copy Noise || Support: DoubleEaterS
|IPDKOM || NOISED-B08 || <span style="color:#ff0000">♥</span> || 10 || Omega-Xis Copy Noise || Support: DoubleEaterS
|-
|-
|AJKINT || NOISED-A11 || <span style="color:#ff0000">♥</span> || J || Jack Corvus Noise || Fire+20
|AJKINT || NOISED-A11 || <span style="color:#ff0000">♥</span> || 11 || Jack Corvus Noise || Fire+20
|-
|PAJMQE || NOISED-B09 || <span style="color:#ff0000">♥</span> || J || Rocky Noise || CS: CrossShotC (Plus shaped)
|-
|-
|JOTDRK || NOISED-A12 || <span style="color:#ff0000">♥</span> || Q || Hot Roader Noise || HP+150
|PAJMQE || NOISED-B09 || <span style="color:#ff0000">♥</span> || 11 || Rocky Noise || CS: CrossShotC (Plus shaped, Wind, hits x1)
|-
|-
|JACSQP || NOISED-B10 || <span style="color:#ff0000">♥</span> || Q || Harp Note Noise || NormalGA+
|JOTDRK || NOISED-A12 || <span style="color:#ff0000">♥</span> || 12 || Hot Roader Noise || HP+150
|-
|-
|CTBDOE || NOISED-PROMO || <span style="color:#ff0000">♥</span> || K || Apollo Flame Noise || FirstAura
|JACSQP || NOISED-B10 || <span style="color:#ff0000">♥</span> || 12 || Harp Note Noise || GA: NormalGA+
|-
|-
|CTBDOE || NOISED-PROMO || <span style="color:#ff0000">♥</span> || 13 || Apollo Flame Noise || FirstAura
|-
|-
|QJCOTL || NOISED-B11 || <span style="color:#ff0000">♥</span> || K || Grabity Noise || +PoisonPanel
|QJCOTL || NOISED-B11 || <span style="color:#ff0000">♥</span> || 13 || Grabity Noise || +PoisonPanel
|-
|-
|OQKCDL || NOISED-A13 || <span style="color:#CCCC00">♦</span> || A || Hare Jet Noise || +IcePanel
|OQKCDL || NOISED-A13 || <span style="color:#CCCC00">♦</span> || 1 || Hare Jet Noise || +IcePanel
|-
|-
|FKITDS || NOISED-B12 || <span style="color:#CCCC00">♦</span> || A || Wibbledee Noise || Aqua+10
|FKITDS || NOISED-B12 || <span style="color:#CCCC00">♦</span> || 1 || Wibbledee Noise || Aqua+10
|-
|-
|CEDPRA || NOISED-PROMO || <span style="color:#CCCC00">♦</span> || 2 || Cancer Bubble Noise || NoBubble
|CEDPRA || NOISED-PROMO || <span style="color:#CCCC00">♦</span> || 2 || Cancer Bubble Noise || NoBubble
Line 158: Line 157:
|OKGTLD || NOISED-B20 || <span style="color:#CCCC00">♦</span> || 10 || Cannon Base Noise || HP+150
|OKGTLD || NOISED-B20 || <span style="color:#CCCC00">♦</span> || 10 || Cannon Base Noise || HP+150
|-
|-
|EKJLFI || NOISED-A21 || <span style="color:#CCCC00">♦</span> || J || Gooey Noise || NoGravity
|EKJLFI || NOISED-A21 || <span style="color:#CCCC00">♦</span> || 11 || Gooey Noise || NoGravity
|-
|-
|KIEJDF || NOISED-B21 || <span style="color:#CCCC00">♦</span> || J || Plesio Surf Noise || Support: Paralyze+S
|KIEJDF || NOISED-B21 || <span style="color:#CCCC00">♦</span> || 11 || Plesio Surf Noise || Support: Paralyze+S
|-
|-
|GAKBCF || NOISED-A22 || <span style="color:#CCCC00">♦</span> || Q || LuPelvis Noise || +Panic (confusion)
|GAKBCF || NOISED-A22 || <span style="color:#CCCC00">♦</span> || 12 || LuPelvis Noise || +Panic (confusion)
|-
|-
|JSAFPQ || NOISED-B22 || <span style="color:#CCCC00">♦</span> || Q || Queen Virgo Noise || MegaClass+1
|JSAFPQ || NOISED-B22 || <span style="color:#CCCC00">♦</span> || 12 || Queen Virgo Noise || MegaClass+1
|-
|-
|OSCJFR || NOISED-A23 || <span style="color:#CCCC00">♦</span> || K || Pegasus Magic Noise || AquaGA+
|OSCJFR || NOISED-A23 || <span style="color:#CCCC00">♦</span> || 13 || Pegasus Magic Noise || GA: AquaGA+
|-
|-
|MLQKND || NOISED-B23 || <span style="color:#CCCC00">♦</span> || K || Air Squiggle Noise || HP+250
|MLQKND || NOISED-B23 || <span style="color:#CCCC00">♦</span> || 13 || Air Squiggle Noise || HP+250
|-
|-
|RKEQBM || NOISED-PROMO || <span style="color:#1E90FF">♠</span> || A || Gemini Spark Noise || ElecGA+
|RKEQBM || NOISED-PROMO || <span style="color:#1E90FF">♠</span> || 1 || Gemini Spark Noise || GA: ElecGA+
|-
|-
|COQSRD || NOISED-B24 || <span style="color:#1E90FF">♠</span> || A || McCleaver Noise || HP+200
|COQSRD || NOISED-B24 || <span style="color:#1E90FF">♠</span> || 1 || McCleaver Noise || HP+200
|-
|-
|KMFJQA || NOISED-A24 || <span style="color:#1E90FF">♠</span> || 2 || Voltragon Noise || Elec+10
|KMFJQA || NOISED-A24 || <span style="color:#1E90FF">♠</span> || 2 || Voltragon Noise || Elec+10
Line 208: Line 207:
|CBMTLQ || NOISED-B32 || <span style="color:#1E90FF">♠</span> || 10 || Spade Magnes Noise || Elec+20
|CBMTLQ || NOISED-B32 || <span style="color:#1E90FF">♠</span> || 10 || Spade Magnes Noise || Elec+20
|-
|-
|GTMSQO || NOISED-A33 || <span style="color:#1E90FF">♠</span> || J || Great Ax Noise || HP+250
|GTMSQO || NOISED-A33 || <span style="color:#1E90FF">♠</span> || 11 || Great Ax Noise || HP+250
|-
|-
|PRCEKF || NOISED-B33 || <span style="color:#1E90FF">♠</span> || J || Stealth Noise || HP+150
|PRCEKF || NOISED-B33 || <span style="color:#1E90FF">♠</span> || 11 || Stealth Noise || HP+150
|-
|-
|TFDLSE || NOISED-A34 || <span style="color:#1E90FF">♠</span> || Q || Peakaboo Noise || +Blind
|TFDLSE || NOISED-A34 || <span style="color:#1E90FF">♠</span> || 12 || Peakaboo Noise || +Blind
|-
|-
|CFPSBR || NOISED-A35 || <span style="color:#1E90FF">♠</span> || K || Rogue Noise || Sword+20
|CFPSBR || NOISED-A35 || <span style="color:#1E90FF">♠</span> || 13 || Rogue Noise || Sword+20
|-
|-
|KRETOG || NOISED-B34 || <span style="color:#1E90FF">♠</span> || K || Magera Noise || CardHeal (recover 5% HP when using a non-dimming card)  
|KRETOG || NOISED-B34 || <span style="color:#1E90FF">♠</span> || 13 || Magera Noise || CardHeal (recover 5% of HP when using a non-dimming card, maxes at 50HP heal)  
|-
|-
|OFKJMS || NOISED-A36 || <span style="color:#32CD32">♣</span> || A || Mu Defender Noise || CS: MuTechC
|OFKJMS || NOISED-A36 || <span style="color:#32CD32">♣</span> || 1 || Mu Defender Noise || CS: MuTechC
|-
|-
|SAFPEO || NOISED-B35 || <span style="color:#32CD32">♣</span> || A || Rhino Horn Noise || HP+250
|SAFPEO || NOISED-B35 || <span style="color:#32CD32">♣</span> || 1 || Rhino Horn Noise || HP+250
|-
|-
|GCOFPH || NOISED-A37 || <span style="color:#32CD32">♣</span> || 2 || Private Mop Noise || Wood+10
|GCOFPH || NOISED-A37 || <span style="color:#32CD32">♣</span> || 2 || Private Mop Noise || Wood+10
Line 234: Line 233:
|SDLMOQ || NOISED-A39 || <span style="color:#32CD32">♣</span> || 5 || Mono Sword Noise || Sword+10
|SDLMOQ || NOISED-A39 || <span style="color:#32CD32">♣</span> || 5 || Mono Sword Noise || Sword+10
|-
|-
|ETNJDC || NOISED-B39 || <span style="color:#32CD32">♣</span> || 5 || Dragon Sky Noise || WoodGA+
|ETNJDC || NOISED-B39 || <span style="color:#32CD32">♣</span> || 5 || Dragon Sky Noise || GA: WoodGA+
|-
|-
|QCTFKJ || NOISED-A40 || <span style="color:#32CD32">♣</span> || 6 || Storm Noise || +Wind
|QCTFKJ || NOISED-A40 || <span style="color:#32CD32">♣</span> || 6 || Storm Noise || +Wind
Line 242: Line 241:
|BOJPSG || NOISED-A41 || <span style="color:#32CD32">♣</span> || 7 || Grass Pollen Noise || +WoodPanel
|BOJPSG || NOISED-A41 || <span style="color:#32CD32">♣</span> || 7 || Grass Pollen Noise || +WoodPanel
|-
|-
|TREBPF || NOISED-B40 || <span style="color:#32CD32">♣</span> || 7 || Nutty Noise || CS: SpreadC (3x3 shaped)
|TREBPF || NOISED-B40 || <span style="color:#32CD32">♣</span> || 7 || Nutty Noise || CS: SpreadC (3x3 shaped, Wind, hits x3)
|-
|-
|CIEABR || NOISED-A42 || <span style="color:#32CD32">♣</span> || 8 || Kung Foo Kid Noise || QuickGauge
|CIEABR || NOISED-A42 || <span style="color:#32CD32">♣</span> || 8 || Kung Foo Kid Noise || QuickGauge
Line 254: Line 253:
|OESPAG || NOISED-B43 || <span style="color:#32CD32">♣</span> || 10 || Murian Noise || Support: DivideLineS
|OESPAG || NOISED-B43 || <span style="color:#32CD32">♣</span> || 10 || Murian Noise || Support: DivideLineS
|-
|-
|PFNRKB || NOISED-A44 || <span style="color:#32CD32">♣</span> || J || MatJinn Noise || Support: GrassStageS
|PFNRKB || NOISED-A44 || <span style="color:#32CD32">♣</span> || 11 || MatJinn Noise || Support: GrassStageS
|-
|-
|DPCKRI || NOISED-A45 || <span style="color:#32CD32">♣</span> || Q || Puff Noise || Recovery30S
|DPCKRI || NOISED-A45 || <span style="color:#32CD32">♣</span> || 12 || Puff Noise || Support: Recovery30S
|-
|-
|JOAMTI || NOISED-B44 || <span style="color:#32CD32">♣</span> || Q || Queen Ophiuca Noise || HP+400
|JOAMTI || NOISED-B44 || <span style="color:#32CD32">♣</span> || 12 || Queen Ophiuca Noise || HP+400
|-
|-
|CRBFQJ || NOISED-A46 || <span style="color:#32CD32">♣</span> || K || Arachnid Noise || HP+250
|CRBFQJ || NOISED-A46 || <span style="color:#32CD32">♣</span> || 13 || Arachnid Noise || HP+250
|-
|-
|JKGDFA || NOISED-B45 || <span style="color:#32CD32">♣</span> || K || ShuriKen Noise || CS: ShurikenC
|JKGDFA || NOISED-B45 || <span style="color:#32CD32">♣</span> || 13 || ShuriKen Noise || CS: ShurikenC
|-
|-
|OBQPEF || NOISED-A47 || '''SF''' || - || Dread Joker Noise || BodyPack (SuperArmor, AirShoes, FloatShoes, UnderShirt)
|OBQPEF || NOISED-A47 || '''SF''' || &mdash; || Dread Joker Noise || BodyPack (SuperArmor, AirShoes, FloatShoes, UnderShirt)
|-
|-
|NROEAP || NOISED-A48 || '''SF''' || - || Andromeda Noise || MaxBstr (5/5/5 Buster stats)
|NROEAP || NOISED-A48 || '''SF''' || &mdash; || Andromeda Noise || MaxBstr (5/5/5 Buster stats)
|-
|-
|EGRSOF || NOISED-B46 || '''SF''' || - || Acid Ace Noise || AutoLock
|EGRSOF || NOISED-B46 || '''SF''' || &mdash; || Acid Ace Noise || AutoLock
|-
|-
|OCQJAG || NOISED-B47 || '''SF''' || - || Le Mu Noise || Support: InvisibleS
|OCQJAG || NOISED-B47 || '''SF''' || &mdash; || Le Mu Noise || Support: InvisibleS
|-
|-
|JECOIP || NOISED-PROMO || '''SF''' || - || Crimson Dragon Noise || HP+500 ||
|JECOIP || NOISED-PROMO || '''SF''' || &mdash; || Crimson Dragon Noise || HP+500
|-
|-
|}
|}


[[Category:Mega Man Star Force 3]]
==Properties==
===HP Bug===
MegaMan's HP drops steadily in battle.
*''Level 1'': 1.5 HP per second.
*''Level 2'': 2 HP per second.
*''Level 3'': 3 HP per second.
*''Level 4'': 5 HP per second.
*''Level 5'': 7.5 HP per second.
*''Level 6'': 10 HP per second.
*''Level 7'': 15 HP per second.
*''Level 8'': 30 HP per second.
 
[[Category:Mega Man Star Force 3]] [[Category:Patch Cards]]

Latest revision as of 06:57, 30 July 2023

Noise Cards in Mega Man Star Force 3 harkens back to Battle Network's Mod Cards and provides powerful unconventional boosts for Mega Man. This feature is exclusive to the Japanese version and cannot be accessed in English games. This is part of the Noise Mod Gear.

Input Guide

MMSF3 Card Template Official.pngMMSF3 Card Template Unofficial.png

These are the Master Card placements for Star Force 3. Unlike Mega Man Star Force 2, there is no visual on placement of each letter, so players need to be careful on the positioning.

To enter a Noise card, access the Mega Man menu and click on the Parameters box on the right.

Noise Cards

Noise Band Bonuses

Depending on which cards are entered, more bonuses can be added on. The bonus style is similar to hands in Poker.

  • SF cards (Star Force symbol cards) are wild cards and can be used to substitute for any card combo. Only one SF card is allowed at a time.
Combo Description Bonus
Two Pair Two sets of 2 cards with the same value but different suits. ---
3 of a Kind 3 cards of the same value but different suits. ---
4 of a Kind 4 cards of the same value but different suits. MegaClass+2
5 of a Kind 5 cards with the same value but different suits. StatusGuard
Full House 3 of a Kind + 2 cards with the same value. HP +500
Straight 5 cards with consecutive values (e.g. 2, 3, 4, 5, 6). HP +300
Flush 5 cards with the same suit.
  • If : SuperArmor
  • If : AirShoes
  • If : FloatShoes
  • If : AntiDamage & HP+200
Straight Flush 5 cards with consecutive values and the same suit. MegaClass+1 & GigaClass+1
Royal Straight Flush 10, 11, 12, 13, 1 of the same suit. AutoLock

Bugs

If there is more than 1 card and none of the above Noise Band combos are formed, Mega Man will receive bugs depending on what suits he has equipped. SF suits cannot cause bugs.

Suit Bug
(Heart) HP Bug. Mega Man's HP drains in battle.
(Diamond) Status Bug. Mega Man starts with temporary Blind, Confusion, or Immobilize at the start of battle. However, the status can be cancelled out if the appropriate No(Status) ability is equipped.
(Spade) Panel Bug. Every time Mega Man steps off a panel, there is a chance of cracking the panel. If FloatShoes is equipped, stepping off a cracked panel will not break it.
(Club) Buster Bug. Mega Man's normal shots have a chance of shooting blanks.

Card List

Types of Effects

Effect Description
<element>+<number> Cards with that element get boosted.
<element>GA+ Galaxy Advances of that element is boosted.
+<shape>Shot The range of Mega Man's non-Vibrant Noise Charged Shot changes.
+<panel type/status> The panels Mega Man's Charged Shot collides with become that panel type or get affected by a status.
<attack name>C Mega Man's Charged Shot and Vibrant Noise Charged Shot is replaced with that attack.
<card name>S Any time the Support Use system is used, the Battle Card turns into that card instead of being dependent on the element.
Input ID Suit Value Name Ability
BOKTSP NOISED-A01 1 Leo Kingdom Noise GA: FireGA+
QIEKJF NOISED-B01 1 Boodach Noise HP+200
PBTORA NOISED-A02 2 Moaian Noise Break+10
MSEKDH NOISED-B02 2 Scorcher Noise CS: MechFlameC
OTAKSD NOISED-A03 3 Taurus Fire Noise SuperArmor
FSJOEC NOISED-B03 3 Bubba Dance Noise Support: Attack+10S
GLKBDA NOISED-A04 4 Raid Noise HP+250
ILJTBD NOISED-A05 5 Melamander Noise Fire+10
KPDEQS NOISED-B04 5 Sirius Noise Break+20
OJFTDC NOISED-A06 6 Koma Noise Support: AttackPanelS
BESLNK NOISED-A07 7 Doom Count Noise NoFlash
EGCBFS NOISED-B05 7 Boom Noise Fire+10
EPALOM NOISED-A08 8 Ku'i Noise CS: BigDropC
IJMLQF NOISED-B06 8 Libra Scales Noise HP+400
KCAJDF NOISED-A09 9 Mettenna Noise Reflect
PSMLCR NOISED-B07 9 Musashi Noise Sword+10
MEQARB NOISED-A10 10 Bom Noise Support: BombalizerS
IPDKOM NOISED-B08 10 Omega-Xis Copy Noise Support: DoubleEaterS
AJKINT NOISED-A11 11 Jack Corvus Noise Fire+20
PAJMQE NOISED-B09 11 Rocky Noise CS: CrossShotC (Plus shaped, Wind, hits x1)
JOTDRK NOISED-A12 12 Hot Roader Noise HP+150
JACSQP NOISED-B10 12 Harp Note Noise GA: NormalGA+
CTBDOE NOISED-PROMO 13 Apollo Flame Noise FirstAura
QJCOTL NOISED-B11 13 Grabity Noise +PoisonPanel
OQKCDL NOISED-A13 1 Hare Jet Noise +IcePanel
FKITDS NOISED-B12 1 Wibbledee Noise Aqua+10
CEDPRA NOISED-PROMO 2 Cancer Bubble Noise NoBubble
BMIKQN NOISED-B13 2 Stream Cancro Noise Support: IceStageS
SOKMDA NOISED-A14 3 Blue Shark Noise Aqua+10
ELKSDP NOISED-B14 3 Spinguin Noise CS: IceSpinC
MBGSAJ NOISED-A15 4 General Auriga Noise Support: WhistleS
PJRMLC NOISED-B15 4 Junk-O Noise Break+10
BCTLNA NOISED-A16 5 Chakram Noise CS: BuzzSawC
MTAKIR NOISED-B16 5 Jammer Noise HP+250
QBRAJN NOISED-A17 6 SnoRoll Noise FirstBarrier
RONLED NOISED-B17 6 Yeti Blizzard Noise NoFreeze
DSCFET NOISED-A18 7 Diamond Ice Noise Aqua+20
CKBSJP NOISED-B18 7 Bone Archer Noise +Gravity
JKEGPR NOISED-B19 8 Mal Wizard Noise +ParalyzePanel
EFAJSK NOISED-A19 9 Octo Ninja Noise Support: BlackInkS
ISCDJT NOISED-A20 10 Piran Noise HP+250
OKGTLD NOISED-B20 10 Cannon Base Noise HP+150
EKJLFI NOISED-A21 11 Gooey Noise NoGravity
KIEJDF NOISED-B21 11 Plesio Surf Noise Support: Paralyze+S
GAKBCF NOISED-A22 12 LuPelvis Noise +Panic (confusion)
JSAFPQ NOISED-B22 12 Queen Virgo Noise MegaClass+1
OSCJFR NOISED-A23 13 Pegasus Magic Noise GA: AquaGA+
MLQKND NOISED-B23 13 Air Squiggle Noise HP+250
RKEQBM NOISED-PROMO 1 Gemini Spark Noise GA: ElecGA+
COQSRD NOISED-B24 1 McCleaver Noise HP+200
KMFJQA NOISED-A24 2 Voltragon Noise Elec+10
MPKJEF NOISED-B25 2 Bell Gong Noise HP+150
JTRENP NOISED-A25 3 Moon Destroyer Noise HP+300
KRBPEQ NOISED-B26 3 Smiles Noise HP+150
MFORAD NOISED-A26 4 Boom Bolt Noise Support: PanicCloudS
MRQEAC NOISED-B27 4 Zapper Noise CS: FlashStrikeC
GAPQET NOISED-A27 5 Eyez Noise +Invis (removes Invis)
FOKRTP NOISED-A28 6 Dark Reaper Noise HP+200
SLDJQF NOISED-B28 6 Crown Thunder Noise Support: ParalyzeStageS
PIECQA NOISED-A29 7 Dark Phantom Noise UnderShirt
DOSLFQ NOISED-B29 7 Lampis Noise Elec+10
ESNOQA NOISED-A30 8 Shock Mummy Noise HP+150
DABETR NOISED-B30 8 ZapAce Noise +Paralyze
LMRJNA NOISED-A31 9 Noise Wizard Noise +GNullPanel
QECRJO NOISED-B31 9 Hollow Noise NoParalyze
PCEONA NOISED-A32 10 Base Mortar Noise CS: MadVulcanC
CBMTLQ NOISED-B32 10 Spade Magnes Noise Elec+20
GTMSQO NOISED-A33 11 Great Ax Noise HP+250
PRCEKF NOISED-B33 11 Stealth Noise HP+150
TFDLSE NOISED-A34 12 Peakaboo Noise +Blind
CFPSBR NOISED-A35 13 Rogue Noise Sword+20
KRETOG NOISED-B34 13 Magera Noise CardHeal (recover 5% of HP when using a non-dimming card, maxes at 50HP heal)
OFKJMS NOISED-A36 1 Mu Defender Noise CS: MuTechC
SAFPEO NOISED-B35 1 Rhino Horn Noise HP+250
GCOFPH NOISED-A37 2 Private Mop Noise Wood+10
OKCSQR NOISED-B36 2 Terra Condor Noise AirShoes
OLQATF NOISED-B37 3 Crowcar Noise HP+250
SAEKTN NOISED-A38 4 Wolf Woods Noise HP+400
KJCOTF NOISED-B38 4 Flit Noise Wood+10
SDLMOQ NOISED-A39 5 Mono Sword Noise Sword+10
ETNJDC NOISED-B39 5 Dragon Sky Noise GA: WoodGA+
QCTFKJ NOISED-A40 6 Storm Noise +Wind
APELDN NOISED-PROMO 6 Cygnus Wing Noise FloatShoes
BOJPSG NOISED-A41 7 Grass Pollen Noise +WoodPanel
TREBPF NOISED-B40 7 Nutty Noise CS: SpreadC (3x3 shaped, Wind, hits x3)
CIEABR NOISED-A42 8 Kung Foo Kid Noise QuickGauge
FTGKOP NOISED-B41 8 Tropi Conga Noise HP+250
BEPODK NOISED-A43 9 Club Strong Noise Wood+20
POSRQF NOISED-B42 9 Fokx Noise AntiDamage
OESPAG NOISED-B43 10 Murian Noise Support: DivideLineS
PFNRKB NOISED-A44 11 MatJinn Noise Support: GrassStageS
DPCKRI NOISED-A45 12 Puff Noise Support: Recovery30S
JOAMTI NOISED-B44 12 Queen Ophiuca Noise HP+400
CRBFQJ NOISED-A46 13 Arachnid Noise HP+250
JKGDFA NOISED-B45 13 ShuriKen Noise CS: ShurikenC
OBQPEF NOISED-A47 SF Dread Joker Noise BodyPack (SuperArmor, AirShoes, FloatShoes, UnderShirt)
NROEAP NOISED-A48 SF Andromeda Noise MaxBstr (5/5/5 Buster stats)
EGRSOF NOISED-B46 SF Acid Ace Noise AutoLock
OCQJAG NOISED-B47 SF Le Mu Noise Support: InvisibleS
JECOIP NOISED-PROMO SF Crimson Dragon Noise HP+500

Properties

HP Bug

MegaMan's HP drops steadily in battle.

  • Level 1: 1.5 HP per second.
  • Level 2: 2 HP per second.
  • Level 3: 3 HP per second.
  • Level 4: 5 HP per second.
  • Level 5: 7.5 HP per second.
  • Level 6: 10 HP per second.
  • Level 7: 15 HP per second.
  • Level 8: 30 HP per second.