Network Battlefields in Mega Man Battle Network 3: Difference between revisions
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|Metal Cube || 200 || | |Metal Cube || 200 || | ||
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|BlackBomb || 100 || Instantly blows up from Fire attacks. | |BlackBomb || 100 || Instantly blows up from Fire attacks, lands on Fire element targets, or lands on a Lava panel. | ||
|- | |- | ||
|Guardian || 10 || Punisher counterattack if | |Guardian || 10 || Punisher counterattack if reduced to 0 HP. | ||
|- | |- | ||
|Gear || 80 || Can only be damaged by break attacks. | |Gear || 80 || Can only be damaged by break attacks. |
Latest revision as of 00:09, 24 May 2023
This section is under construction. |
The information may not be complete or 100% accurate. |
These are the fields that appear in Network multiplayer battles in Mega Man Battle Network 3.
Obstacles
Object | HP | Extra Effects |
---|---|---|
Boulder | 500 | |
Rock Cube | 200 | |
Ice Cube | 200 | |
Metal Cube | 200 | |
BlackBomb | 100 | Instantly blows up from Fire attacks, lands on Fire element targets, or lands on a Lava panel. |
Guardian | 10 | Punisher counterattack if reduced to 0 HP. |
Gear | 80 | Can only be damaged by break attacks. |
Lightweight
There are a total of 4 fields in Lightweight.
Midweight
There are a total of 32 fields in Midweight.
Heavyweight
There are a total of 17 fields in Heavyweight.
Fan effect
At the start of battle, a constant Fan effect will blow the MegaMans to the direction of their opponent's field.
Flags
At the start of battle, a 1000 HP flag will spawn on each respective players' field. If a player takes their opponent's flag down to 0, they win without having to deplete the opponent's HP.
Guardian Restock
At the start of every turn, a Guardian statue will Restock on each players' field. Each player can only control 2 Guardians at a time.