Network Battlefields in Mega Man Battle Network 3: Difference between revisions
From The Rockman EXE Zone Wiki
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|object22=rockcube | |||
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{{Battle | |||
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|panel42= cracked | |||
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|panel62= cracked | |||
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|panel12= poison | |||
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|panel21= grass | |||
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|panel31= grass | |||
|panel32= poison | |||
|panel33= grass | |||
|panel41= grass | |||
|panel42= poison | |||
|panel43= grass | |||
|panel51= grass | |||
|panel52= poison | |||
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|panel61= grass | |||
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|panel62= ice | |panel62= ice | ||
|panel63= none | |panel63= none | ||
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{{Battle | |||
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|battlefield={{BattleField | |||
|style=bn3 | |||
|panel11= ice | |||
|panel12= ice | |||
|panel13= none | |||
|panel21= ice | |||
|panel22= ice | |||
|panel23= ice | |||
|panel31= ice | |||
|panel32= ice | |||
|panel33= ice | |||
|panel41= ice | |||
|panel42= ice | |||
|panel43= ice | |||
|panel51= ice | |||
|panel52= ice | |||
|panel53= ice | |||
|panel61= none | |||
|panel62= ice | |||
|panel63= ice | |||
|object22=megaman-bn1 | |object22=megaman-bn1 | ||
|object52=megaman-bn1 | |object52=megaman-bn1 | ||
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|panel61= lava | |panel61= lava | ||
|panel63= lava | |panel63= lava | ||
|object22=megaman-bn1 | |object22=megaman-bn1 | ||
|object52=megaman-bn1 | |object52=megaman-bn1 | ||
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|object22=boulder | |object22=boulder | ||
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Revision as of 02:26, 13 April 2023
This section is under construction. |
The information may not be complete or 100% accurate. |
These are the fields that appear in Network multiplayer battles in Mega Man Battle Network 3.
Obstacles
Object | HP | Extra Effects |
---|---|---|
Boulder | 500 | |
Rock Cube | 200 | |
Ice Cube | 200 | |
Metal Cube | 200 | |
BlackBomb | 100 | Instantly blows up from Fire attacks. |
Guardian | 10 | Punisher counterattack if hit. |
Gear | 80 | Can only be damaged by break attacks. |
Lightweight
There are a total of 4 fields in Lightweight.
Midweight
There are a total of 32 fields in Midweight.
Heavyweight
There are a total of 17 fields in Heavyweight.
Fan effect
At the start of battle, a constant Fan effect will blow the MegaMans to the direction of their opponent's field.
Flags
At the start of battle, a 1000 HP flag will spawn on each respective players' field. If a player takes their opponent's flag down to 0, they win without having to deplete the opponent's HP.
Guardian Restock
At the start of every turn, a Guardian statue will Restock on each players' field. Each player can only control 2 Guardians at a time.