Mega Man Battle Network 5: Difference between revisions

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*[[Playable_Navis_in_Mega_Man_Battle_Network_5|Playable Navis Guide]]<br/>
*[[Playable_Navis_in_Mega_Man_Battle_Network_5|Playable Navis Guide]]<br/>
*[[Mega_Man_Battle_Network_5_Staff_Roll|Staff Roll]]<br/>
*[[Mega_Man_Battle_Network_5_Staff_Roll|Staff Roll]]<br/>
*[[Chip_Gate#Progress_Chip_Gate|Battle Chip Gate]]<br/>
*[[Chip_Gate#Progress_Chip_Gate|Progress Chip Gate]]<br/>
*[[PErsonal_Terminal#Progress_PET|Progress PET]]
*[[PErsonal_Terminal#Progress_PET|Progress PET]]
*[[Viruses_in_Mega_Man_Battle_Network_5|Virus Guide]]<br/>
*[[Viruses_in_Mega_Man_Battle_Network_5|Virus Guide]]<br/>

Revision as of 15:25, 19 May 2015

RockmanEXE5Colonel Cover.jpg
A game disguised as a return to form Battle Network game from MMBN4's break from the norm. 5 have duped fans into thinking as such, while in reality it's riddled with useless forced backtracking, filler, nonsensical story, wasted characters, ridiculous maze-like map areas, and an under-powered ChipLibrary.