Map Guide (MMBN1): Difference between revisions

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Line 110: Line 110:
*; Undernet 5 : Undernet 1 <br/> Undernet 6
*; Undernet 5 : Undernet 1 <br/> Undernet 6


*; Undernet 6 : Undernet 7 (go through area with 7 or less encounters) <br/> : Undernet 9 (go through area without using Escape)
*; Undernet 6 : Undernet 7 (go through area without using Escape) <br/> Undernet 9 (go through area without using Escape)


*; Undernet 7 : Undernet 8 (go through area with above Busting LV 3)
*; Undernet 7 : Undernet 8 (go through area with above Busting LV 3)

Revision as of 09:26, 30 March 2023

This section is under construction.
The information may not be complete or 100% accurate.

The areas in Mega Man Battle Network 1 and the Comps within them.

Real World

ACDC Town

  • ACDC Station
  • ACDC Town
    Doghouse Comp
  • Lan's Living Room
    Oven Comp 1 to 2
    • Lan's Room
      Lan's PC (goes to Internet 1)
  • Mayl's House
    Mayl's Piano Comp (goes to Internet 1)
    • Mayl's Room
      Servbot Comp
  • Yai's Room
    Telephone Comp
    Yai's Portrait Comp (goes to Internet 1)
  • Dex's Room
    New Game Machine Comp
    Dex's PC (goes to Internet 1)
    (OSS) Dex's Clock Comp (ClockMan chapter only)
  • Higsby's

ACDC Elementary

All 4 School Comp areas can be accessed from any jack in point.

  • School Gate
    Car Comp
    (OSS) School Clock Comp (ClockMan chapter only)
  • Cross Hall
  • 1F Hallway
    • Infirmary
      AV Room
      School Comp 4
      Class 1-A
      School Comp 3
      Class 1-B
      School Comp 3
  • 1F Hallway
    • Library
      Class 5-A
      School Comp 1
      Class 5-B
      School Comp 1
  • Lounge Hall
    • Storage
      Staff Lounge
  • Secret Station (goes to WWW Base)

WWW Base

  • WWW Base
    WWW Comp 2 (2F)
    WWW Comp 4 (3F)
  • WWW Base Hall 1
    WWW Comp 1
  • WWW Base Hall 2
    WWW Comp 3
  • WWW Base Hall 2
    • Wily's Lab
      WWW Comp 5
      • Rocket Hangar
        Rocket Comp

Government Complex

  • Government Station
  • Government Complex
    Lunch Stand Comp (goes to Internet 3)
    Fish Stand Comp (goes to Internet 3)
  • Waterworks Lobby
    TV Comp
    Waterwork Vending Machine Comp
    • Waterworks Office
      Waterworks Comp 1 to 6
      Waterworks Control Room
      Control Equipment Comp
      Pump Room
      Filter Room
  • Government Complex Hall
  • SciLab Lobby
    SciLab Vending Machine Comp
    • Dad's Lab
      Large Monitor Comp
      Dad's PC (goes to Internet 3)
      Restaurant Hall
      • Restaurant
        Recycled PET Comp
      Power Plant Hall
      • Power Plant
        • Power Plant Control
          Power Plant Comp 1 to 4
          Generator Room

Dentown

  • Den Station
  • Den Block 3
    Traffic Light Comp 4
  • Central Den
    Traffic Light Comp 5
  • Den Block 1
    Traffic Light Comp 1
  • Den Block 2
    Traffic Light Comp 1
    • Antique Shop
      Big Vase Comp
      Antique Comp (goes to Internet 4)
      (OSS) Antique Clock Comp (ClockMan chapter only)
  • Den Block 4
    Traffic Light Comp 2
    • Summer School
      Blackboard Comp

Internet

  • Internet 1
    Internet 2
  • Internet 2
    Undernet 3
    Internet 4
    (OSS) ClockMan's Area (ClockMan chapter only)
  • Internet 3
    Undernet 5
    Dad's PC
    Lunch Stand Comp
    Fish Stand Comp
  • Internet 4
    Undernet 1
    Antique Comp
  • Undernet 1
    Undernet 2
    Undernet 5 (one-way until Ch. 7)
  • Undernet 2
    Undernet 3
  • Undernet 3
    Undernet 4
  • Undernet 4
    Dead end
  • Undernet 5
    Undernet 1
    Undernet 6
  • Undernet 6
    Undernet 7 (go through area without using Escape)
    Undernet 9 (go through area without using Escape)
  • Undernet 7
    Undernet 8 (go through area with above Busting LV 3)
  • Undernet 8
    Dead end
  • Undernet 9
    Undernet 11 (go through area with collecting 10 chips)
  • Undernet 10
    Undernet 11 (go through area with 7 or less encounters)
  • Undernet 11
    Undernet 12 (go through area with above Busting LV 4)
  • Undernet 12