Mega Man Battle Network 6: Difference between revisions

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*[[PErsonal_Terminal#LiNK_PET_EX|LiNK PET_EX]]
*[[PErsonal_Terminal#LiNK_PET_EX|LiNK PET_EX]]
*[[Localization_Changes#Mega_Man_Battle_Network_6|Localization Changes]]<br/>
*[[Localization_Changes#Mega_Man_Battle_Network_6|Localization Changes]]<br/>
*[[Playble_Navis_in_Mega_Man_Battle_Network_6|Playable Navis Guide]]<br/>
*[[Mega_Man_Battle_Network_6_Staff_Roll|Staff Roll]]<br/>
*[[Mega_Man_Battle_Network_6_Staff_Roll|Staff Roll]]<br/>
*[[Viruses_in_Mega_Man_Battle_Network_6|Virus Guide]]<br/>
*[[Viruses_in_Mega_Man_Battle_Network_6|Virus Guide]]<br/>

Revision as of 01:14, 19 May 2015

RockmanEXE6CyberBeastGlaga Cover.jpg RockmanEXE6CyberBeastFalzer Cover.jpg

Smoothest gameplay in the entire series! Makes you feel like a divine-being with less customization limitation, overpowered chips, and weak bosses! Also extended the Chip gate and PET compatibility to the max with the Amiibo- I mean the LiNK Navi System! The final game in the series, but somehow the best game to introduce someone into the series!