Team Navis: Difference between revisions

From The Rockman EXE Zone Wiki

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*AquaBody, so does not slip over Ice Panels and weak to Elec.
*AquaBody, so does not slip over Ice Panels and weak to Elec.
*Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
*Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that pierce underground.
*A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack.
*A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack.
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Revision as of 10:23, 15 February 2023

This section is under construction.
The information may not be complete or 100% accurate.

Here are the playable Navis other than MegaMan present in Mega Man Battle Network 5 for use in Liberation Missions and the Navi Change feature.

In MMBN5DS, these Navis also utilize the Party Battle System, can be boosted with the Party Customizer, and can support MegaMan when brought to the same battle with him.

Navis Specifications

Each Navi's attack can be boosted beyond 5 Attack, and their B Button PowerAttack will also scale up.

In MMBN5GBA, Team Navis can use Evil chips without having low karma. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.

Team ProtoMan

ProtoMan
HP 200-600 HP
B Button PowerAttack WideSword (80 AP) Sword property.
Special Chip StepSwrd B (80-120 AP) Sword property.
Abilities
  • B + Left: Reflect. 50 damage is sent down the row.
Missions ACDC Area 3
Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
MagnetMan
HP 400-700 HP
B Button PowerAttack MagMissile (40-60 AP) Elec attack.
Special Chip NSTackle M (80-120 AP) Elec attack. Breaking.
Abilities
  • Elec Body, is unaffected by Magnet panels and weak to Wood attacks.
  • Super Armor
  • Air Shoes
  • Float Shoes
  • A Button PowerAttack: Non-dimming Elec chip: x2 the chip's attack.
Missions Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
GyroMan
HP 250-600 HP
B Button PowerAttack TornadoArm (20-30 AP) Wind property. Hits up to three times based on position. Barrier delete, removes barrier on impact.
Special Chip Airforce G (50-70 AP)
Abilities
  • Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
  • Float Shoes
Missions SciLab 3
End Area 2
Undernet 4
Nebula Area 3
Nebula Area 5
NapalmMan
HP 300-500 HP
B Button PowerAttack None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack)
Special Chip Napalm N (100-120 AP) Fire attack.
Abilities
  • FireBody, can stand on Lava Panel and weak to Aqua attacks.
  • A Button PowerAttack: Non-dimming Fire chip: x2 the chip's attack.
Missions End Area 2
End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
SearchMan
HP 300-450 HP
B Button PowerAttack SnipeGun (10-15 AP) Pierces invis. Hits up to five times.
Special Chip Satelity S (100 AP) Pierces invis.
Abilities ---
Missions End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
Meddy
HP 300-500 HP
B Button PowerAttack CapsuleBomb (80-100 AP)
Special Chip MeddyCap M (80-100 AP) Paralyzes.
Abilities

---

Missions Undernet 4
Nebula Area 3
Nebula Area 5

Team Colonel

Colonel
HP 200-600 HP
B Button PowerAttack ScreenDivide (50-70 AP) Sword property.
Special Chip C-Cannon C (80-120 AP) Knocks back all the way down the row.
Abilities ---
Missions ACDC Area 3
Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
KnightMan
HP 400-700 HP
B Button PowerAttack RoyalWreckingBall (50-120 AP) Breaking.
Special Chip KCrusher K (80-120 AP) Breaking.
Abilities
  • KnightMan has a longer cool-down period before being allowed to move between panels.
  • Super Armor: KnightMan cannot flinch aback.
Missions Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
ShadowMan
HP 250-600 HP
B Button PowerAttack NinjaStar (60-100 AP) Sword property.
Special Chip SplitUp S (80-100 AP) Sword property.
Abilities
  • B + Left: AntiMagic. Sword property.
  • Float Shoes: ShadowMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels.
Missions SciLab 3
End Area 2
Undernet 4
Nebula Area 3
Nebula Area 5
TomahawkMan
HP 300-500 HP
B Button PowerAttack TomahawkAirRaid (60-80 AP) Sword property.
Special Chip T-Swing T (100-120 AP) Wood attack. Sword property.
Abilities
  • WoodBody, so he slowly recovers over grass and weak to Fire
  • Starts with 3 Attack
  • (5DS only) Status Guard: TomahawkMan cannot be affected by status effects.
  • Super Armor: TomahawkMan cannot flinch aback
  • Under Shirt: If TomahawkMan's HP is above 1 and it damaged to 0 HP, he will go to 1 HP instead.
  • A Button PowerAttack: Non-dimming Wood chip: x2 the chip's attack.
Missions End Area 2
End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
NumberMan
HP 300-450 HP
B Button PowerAttack Die Bomb (10-20 AP) Then multiplied by the number on the die.
Special Chip NumTrap N (120-140 AP)
Abilities ---
Missions End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
ToadMan
HP 300-500 HP
B Button PowerAttack Frog Smack! (100 AP) Aqua attack.
Special Chip S-Melody T (80 AP) Elec attack. Paralyzes.
Abilities
  • AquaBody, so does not slip over Ice Panels and weak to Elec.
  • Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that pierce underground.
  • A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack.
Missions Undernet 4
Nebula Area 3
Nebula Area 5

Trivia

  • None of the Navis’ abilities to perform A Button PowerAttacks are told in-game.
  • Pressing A+B for SearchMan’s Satelity makes a Command Code confirm sound, but nothing actually happens. This was an error.