Busting Level in Mega Man Battle Network: Difference between revisions

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'''Flinching''' Every time your Navi is hit and taken aback, points are deducted. Having the "Super Armor" Program will prevent point deduction.
'''Flinching''' Every time your Navi is hit and flinches aback, points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.
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'''Flinching''' Every time your Navi is hit and taken aback, points are deducted. Having the "Super Armor" Program will prevent point deduction.
'''Flinching''' Every time your Navi is hit and flinches aback, points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.
{| class="wikitable"
{| class="wikitable"
!# of times flinched||Points
!# of times flinched||Points
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'''Flinching''' Every time your Navi is hit and taken aback, points are deducted. Using a Navi with the "Super Armor" ability will prevent point deduction.
'''Flinching''' Every time your Navi is hit and flinches aback, points are deducted. Using a Navi with "Super Armor" will prevent point deduction from non-status attacks.
{| class="wikitable"
{| class="wikitable"
!# of times flinched||Points
!# of times flinched||Points
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===VS Navis===
===VS Navis===
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Revision as of 13:58, 3 December 2022

Busting Level is the main method of determining the reward you obtain upon successful deletion of the enemy in the Mega Man Battle Network series. Higher level equals better rewards, so players will want to shoot for the highest ranking possible, unless they seek specific rewards from a lower level. These rewards can be changed in games with the Navi Customizer to bypass busting level drop requirements.

Scoring over 10 points is considered as Busting Lv. S.

Story Battles

Mega Man Battle Network 1 to 5

This is how your Busting LV. is determined in Battle Network 1, 2, 3, 4, and 5.

Virus Delete Time This will be your starting marker after finishing a Virus battle.

Delete time Points
0:00:00 ~ 0:05:00 7
0:05:01 ~ 0:12:00 6
0:12:01 ~ 0:36:00 5
0:36:01 ~ 9:59:59 4

Navi Delete Time This will be your starting marker after finishing a Navi battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Flinching Every time your Navi is hit and flinches aback, points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.

# of times flinched Points
0 +1
1 0
2 -1
3 -2
4 -3

Multiple Deletions Deleting a number of enemies in a short period will increased your score.

# of deletions Points
Double Delete +2
Triple Delete +4

Movement If your Navi moves a certain amount of time, points will be deducted.

# of steps Points
0-2 steps +1
3+ steps 0

Mega Man Battle Network 3

In Battle Network 3, in addition to the previous scoring methods, being in Custom Style or Team Style will affect your reward.

  • Custom Style:
    • Busting LV. S+: Scoring a Busting LV. S in a Virus battle with a Delete Time of less than 5 seconds without using your Buster, the ChargeShot PowerAttack, or Navi chips, will get you an exclusive reward.
    • Busting LV. S++: Same conditions as above, but if you do this without re-opening the Custom Screen, a different exclusive reward can be obtained.
  • Team Style: Scoring Busting LV. S in a β (Beta) version Navi battle and have the Delete Time under 20 seconds will get you their V4 Navi Chip.

Mega Man Battle Network 6

In Battle Network 6, some of the Points requirements have changed. Going into a Cross and landing Counter Hits will also affect your score.

Virus Delete Time This will be your starting marker after finishing a Virus battle. In 6, each tier's points have been deducted by 1.

Delete time Points
0:00:00 ~ 0:05:00 6
0:05:01 ~ 0:12:00 5
0:12:01 ~ 0:36:00 4
0:36:01 ~ 9:59:59 3

Navi Delete Time This will be your starting marker after finishing a Navi battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Flinching Every time your Navi is hit and flinches aback, points are deducted. Having the "Super Armor" Program will prevent point deduction from non-status attacks.

# of times flinched Points
0 +1
1 0
2 -1
3 -2
4 -3

Multiple Deletions Deleting a number of enemies in a short period will increased your score.

# of deletions Points
Double Delete +2
Triple Delete +4

Movement If your Navi moves a certain amount of time, points will be deducted.

# of steps Points
0-2 steps +1
3+ steps 0

Crosses Going into a Cross will deduct points.

# of times used Points
No Cross used +1
Cross used +0

Counter Hits Number of Counter Hits you land on the enemy will increase your score.

# of counters Points
0 0
1 +1
2 +2
3 +3

Rockman EXE 4.5 Real Operation

This is how your Busting LV. is determined only in EXE 4.5. In this game, movement does not affect your score. However, number of Counter Hits to the enemy now affect your score.

Virus Delete Time This will be your starting marker after finishing a Virus battle.

Delete time Points
0:00:00 ~ 0:05:00 7
0:05:01 ~ 0:12:00 6
0:12:01 ~ 0:36:01 5
0:36:01 ~ 9:59:59 4

Navi Delete Time This will be your starting marker after finishing a Navi battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Flinching Every time your Navi is hit and flinches aback, points are deducted. Using a Navi with "Super Armor" will prevent point deduction from non-status attacks.

# of times flinched Points
0 +1
1 0
2 -1
3 -2
4 -3

Multiple Deletions Deleting a number of enemies in a short period will increased your score.

# of deletions Points
Double Delete +2
Triple Delete +4

Counter Hits Number of Counter Hits you land on the enemy will increase your score.

# of counters EXE 4.5
1 +2
2 +4
3 +6

Multiplayer Battles

In Network Duels, the way to determine Busting LV. is different.

Delete Time This will be your starting marker after finishing a Network Duel.

Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:45:00 8
0:45:01 ~ 10:00:00 6
10:00:01 ~ 9:59:59 4

Remaining HP How much of your maximum HP when the battle ends affect the score.

HP % Left Points
100% +3
99% ~ 75% +2
74% ~ 50% +1
49% ~ 1% 0

Recovery Use How many Recovery chips you use will deduct the score.

Recovery Chips Points
3 or more -4
2 -2
1 -1
0 0

HP Difference The maximum HP difference between the player and the opponent will affect the score. The more HP you have will subtract more points. The less HP you have will add points.

HP Gap Points
400 less -4
200 ~ 399 less -2
100 ~ 199 less -1
0 ~ 99 less 0
100 ~ 199 more +1
200 ~ 399 more +2
400 and over more +4

Mega Man Battle Network 6

In Battle Network 6, in addition to the previous scoring methods, countering the opponent now affects the score.

Counter Hits Number of Counter Hits you land on the enemy will increase your score.

# of counters Points
0 0
1 +1
2 +2
3 +3

Mega Man Network Transmission

This is how your Busting LV. is determined in Mega Man Network Transmission.

VS Viruses

Delete time Points
0:00:00 ~ 0:03:00 10
0:03:01 ~ 0:06:00 9
0:06:01 ~ 0:12:00 7
0:12:01 ~ 0:24:00 6
0:12:01 ~ 0:24:00 4
# of times flinched Points
0 +1
1 0
2 -1
3 -2
4 -3

VS Navis

Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 9
0:40:01 ~ 0:50:00 7
0:50:01 ~ 0:60:00 6
0:60:01 and above 4
# of times flinched Points
0 +3
1 +2
2 +1
3 -1
4 -2