Dark Soul: Difference between revisions

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===Copied Program===
===Copied Program===
*DarkSoul will copy the following Programs: SuperArmor, FirstBarrier, UnderShirt.
*DarkSoul will copy the following Programs: SuperArmor, FirstBarrier, FloatShoes, UnderShirt.
*In addition to [[Card e-Reader in Mega Man Battle Network 4 |Mod Cards]] with the above Programs, it will copy these other effects: Buster Mod, Charge Weapon Change, FirstBarrier#/LifeAura, Panel Change, Weapon Change.
*In addition to [[Card e-Reader in Mega Man Battle Network 4 |Mod Cards]] with the above Programs, it will copy these other effects: Buster Mod, Charge Weapon Change, FirstBarrier#/LifeAura, Panel Change, Weapon Change.
*If MegaMan has any of these bugs, these will be copied as well: Panel Bug, Battle HP Bug
*If MegaMan has any of these bugs, these will be copied as well: Panel Bug, Battle HP Bug

Revision as of 12:26, 5 November 2022

This section is under construction.
The information may not be complete or 100% accurate.

The DarkSoul or ABD (Auto Battle Data) is an AI entity in Mega Man Battle Network 4 and Mega Man Battle Network 5 that moves on its own and utilize the BattleChips that the player have used throughout the entire game. This is also related to Karma.

Mega Man Battle Network 4

The DarkSoul AI will be used for the following:

  • MegaMan DS: In addition to its own attacks, it will use player chips. It will copy MegaMan's HP, buster Attack stat, and Programs. The Buster and Power Attack will also change if MegaMan has Mod Cards.
  • DS Navis: In addition to their own attacks, they will use player chips just like DarkSoul. They will also copy MegaMan's Programs. Their HP and attack damage will be dependent of MegaMan’s HP before any customizations.
  • Free Tournament: As the AI is dependent on the other player, in addition to their own attacks, they will use the chips of the player who sent it. They will also copy that player's HP and Programs at the time of sending the Navi.
  • Dark Double Soul: If MegaMan is Evil emotion and he was to be deleted, he will become 1HP and go into this berserk state instead. He is still prone to AntiRecv as that chip reduces the HP instantly instead of damaging them.
    • In this game, if MegaMan is hit with a multi-hit dimming chip into deletion, Dark Double Soul won’t trigger.

The less chips have been used in the playthrough, the more narrowed down the chip pool will be.

Copied Program

  • DarkSoul will copy the following Programs: SuperArmor, FirstBarrier, FloatShoes, UnderShirt.
  • In addition to Mod Cards with the above Programs, it will copy these other effects: Buster Mod, Charge Weapon Change, FirstBarrier#/LifeAura, Panel Change, Weapon Change.
  • If MegaMan has any of these bugs, these will be copied as well: Panel Bug, Battle HP Bug

Chip Blacklist

DarkSoul will keep track of nearly every chip and Program Advance you used in the game (even in NetworkDuel), but there are some exceptions. The AI will not use these following chips and Program Advances:

Standard Mega Giga PA
  • LifeSync
  • SloGauge
  • FstGauge
  • ColorPt
  • CopyDmg
  • Atk+10
  • Navi+20
  • Atk+30
  • BugFix
  • DblPoint
  • FullCust
  • BugChain
  • GrandPrixPower
  • Duo
  • GigaCan3
  • H-Burst
  • MagShok1
  • MagShok2
  • MagShok3
  • BodyGrd
  • PoisPhar
  • P.Driver

Mega Man Battle Network 5

The DarkSoul AI will be used for the following:

  • DarkMegaMan and DS Navis: In addition to their own attacks, they will use player chips just like DarkSoul. Unlike MMBN4, they do not copy MegaMan's abilities. DarkMegaMan’s HP will always be set, but DS Navis’ HP and attack damage will be dependent of MegaMan’s HP before any customizations.
  • Dark Double Soul & DarkInvis: If MegaMan is Evil emotion and he was to be deleted, he will become 1HP and go into this berserk state instead. DarkInvis works similarly with a timed duration of invincibility and using chips. He is still prone to AntiRecv as that chip reduces the HP instantly instead of damaging them.
    • As a change from the previous game, if MegaMan is hit with a multi-hit dimming chip into deletion, Dark Double Soul will still trigger.
  • Chaos Unison: If a Chaos Unison B PowerAttack is released at green, a DarkSoul will be summoned on the opponent's side. The DarkSoul cannot be summoned if enemy doesn't have any open panels or all broken panels. They are considered as a character object on the field, so they can occupy panels and will interact with chips such as the ElecReel and SpaceShake series.
    • DarkSoul actually has 500 HP when it is summoned. In the JP version, if a LifeSync is used during a virus battle on a Dark Soul, all of their ally viruses’ HPs will become Dark Soul’s current HP. In the NA/EU version, LifeSync will target Dark Soul but HPs will not be altered. While they are invincible, they can be deleted if they are struck by AntiRecovery.

The less chips have been used in the playthrough, the more narrowed down the chip pool will be.

  • The AI will use the chips you used the most: Top 3 Dark, Top 24 Standard, Top 5 Mega, Top 1 Giga, and Top 1 Program Advance.
  • In MMBN5DS, the use of Dark Chips by the AI has been toned down.

Chip Blacklist

Dark Soul will keep track of nearly every chip and Program Advance you used in the game (even in NetworkDuel), but there are some exceptions. The AI will not use these following chips and Program Advances: (In MMBN5, no PA is excepted)

Standard Mega Giga Dark
  • CactBal series
  • Quake series
  • Katana series
  • Skully series
  • DrilArm series
  • Voltz series
  • Astroid series
  • LifeSync
  • SpShake2
  • SpShake3
  • ElemRage
  • RainyDay
  • SloGauge
  • FstGauge
  • ColorPoint
  • CopyDmg
  • Attck+10
  • Navi+20
  • NumbrBl
  • Poltrgst
  • BugFix
  • FullCust
  • Attck+30
  • DblPoint
  • NapalmMan series
  • MagnetMan series
  • Meddy series
  • Colonel series
  • ToadMan series
  • BlizzardMan series
  • CloudMan series
  • CosmoMan series
  • LarkMan series
  • GridMan series
  • Django series
  • Otenko
  • LeaderR
  • DethPhnx
  • Phoenix
  • ChaosL
  • DarkInvs
  • DarkPlus
  • DrkSonic

Operation Battle

When DarkInvs is used in Operation Battle, it will use chips from the current chosen folder. Chips can be slot in during the DarkSoul period, but the Navi will not instantly use them. They will all be used once the DarkSoul ends.

Glitches

  • In both MMBN4 and MMBN5, a combo system where the AI would recognize a specific chain of chips then stored was planned and coded in. However it is bugged and it doesn't work as it should. Due to this, MegaMan would just fall back to shooting the buster whenever it tries to call one of these combos.

Trivia

  • Due to the potential of abuse in MMBN5 via Dark Double Soul and Chaos Unison failed B PowerAttacks, Capcom has set up multiple Dark Soul restrictions in the official Capcom tournaments.
  • In a NetworkDuel, the dimming chip of Dark Soul can be cut in to. As since it’s technically a different entity than MegaMan, it will execute its dimming chip in a chain even after MegaMan gets deleted.