NaviCustomizer (MMBN5): Difference between revisions

From The Rockman EXE Zone Wiki

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==Expansions==
==Expansions==
===Expansion Memory===
===Expansion Memory===
*Ship Comp 4 (EXE5GBA JP/BN5DS)
*Ship Comp 4 (EXE5GBA JP and BN5DS)
*Ship Comp 3 (BN5GBA EN)
*Ship Comp 3 (BN5GBA NA/EU)
*Undernet 3 BMD
*Undernet 3 BMD



Revision as of 04:34, 31 October 2022

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

The NaviCustomizer in Mega Man Battle Network 5.

Expansions

Expansion Memory

  • Ship Comp 4 (EXE5GBA JP and BN5DS)
  • Ship Comp 3 (BN5GBA NA/EU)
  • Undernet 3 BMD

Spin Programs

  • SpinBlue: Lotto Number (12541883)
  • SpinGreen: Lotto Number (78987728)
  • SpinPink: Old Comp BMD
  • SpinRed: Lotto Number (30356451)
  • SpinWhite:
    • Ship Comp 1 BMD (EXE5GBA JP/BN5DS)
    • Radar Comp BMD (BN5GBA EN)
  • SpinYellow: End Area 4 BMD

Changes from Battle Network 4

  • Compression codes return. Entering the Compression code again will uncompress the part.
  • A number of NaviCust bugs are changed.
  • Buster stat changes will now affect forms’ Power Attack damage.
  • Shield and Reflect now has a cool down time between uses and no longer can be used in Double Soul.
    • Reflect now does 50 damage instead of 100.
  • Instead of enabling only one of Rush, Beat, of Tango when they're on the map together, they will all be active when RUN.
  • SoulCleaner is bugged so it doesn’t work consistently.

Localization Changes

  • In the JP version, if BugStop is installed in the NaviCust, all bugs including Mod Card bugs are fixed. In the NA/EU version, if BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed.

Compression

To compress NaviCust Parts, hold right and input the 10 button inputs. A jingle will sound if it is successful. Parts can also be uncompressed by doing the button inputs again.

Parts

Program Parts

Part Effect Bug Location Compression
SuperArmor
MegaMan cannot be flinched. Movement Bug Red: Oran Area 3 Program Dealer (7800z) RABRALLRBA
Custom1
1 more chip is available in the Custom Screen. Custom Bug Blue: SciLab 1 Area BMD, Undernet 3 Program Dealer (5500z) AARLBABALB
Custom2
2 more chips are available in the Custom Screen. Custom Bug Blue: Lotto Number (15595587) BARLLRALBR
MegaFolder1
1 more MegaChip can be added in the folder. Custom Bug Green: Oran Area 3 Program Dealer (4700z), SciLab Area 4 BMD BBABBRRLAR
MegaFolder2
2 more MegaChips can be added in the folder. Custom Bug Green: Lotto Number (97513648) LABBLBAALL
GigaFolder1
1 more GigaChip can be added in the folder. Custom Bug Red: Undernet 2 BugFrag Trader (90 BF) RRLBLLARBL
FirstBarrier
Start battle with a Barrier (10 HP). Movement Bug Blue: Squirrel Comp 15 BMD RLABBARALR
Shield
Press B + Left to access a shield that block attacks. Movement Bug Green: SciLab Area 2 BMD ABARALRBBA
Reflect
Press B + Left to access a Reflector that block attacks and sends 50 damage ahead. Movement Bug White: Undernet 3 Program Dealer (8700z) LLRBLLAALB
AntiDamage
Press B + Left to set-up an temporary AntiDamage trap. Movement Bug Red: Trade AntiDamage F to NPC in Helmet Comp. RBBARBRARB
FloatShoes
MegaMan ignores Cracked, Poison, Ice, Lava, Magnet and Sea panels. Panel Bug Blue: SciLab Area 3 BugFrag Trader (40 BF) ALLBRLAAAL
AirShoes
MegaMan ignores Broken and Hole panels. Panel Bug Yellow: End Area 4 BMD (behind Nebula Door) BLBABLBBAA
UnderShirt
If MegaMan would hit 0 HP, he goes down to 1 instead. Movement Bug White: Start with it ARBBRLRALA
SneakRun
Certain random encounters based on your HP will not be encountered. Encounter Bug Blue: Undernet 2 BugFrag Trader (20 BF) RLLALLBABB
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Encounter Bug Red: Factory Comp 2 BMD LBRARLABLB
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Encounter Bug Blue: Undernet 3 Program Dealer (4200z) BABALRARAA
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Encounter Bug Yellow: Air Conditioner Comp BMD AABRABRLLR
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Encounter Bug Green: Undernet 3 Program Dealer (3000z) LRLABLBBLA
Collect
If possible, the reward from a battle will always be a BattleChip. Result Bug Yellow: End Area 1 PMD BRALARBAAB
Millions
Green Mystery Datas will always give Zenny. Result Bug Green: SciLab 3 BugFrag Trader (22 BF) RLRARRLLLR
Humor
In overworld, press L. MegaMan makes jokes. Emotion Bug Pink: End Area 4 Mr. Prog (Chapter 4) ABLARABLRL
Chivalry
In overworld, press L. MegaMan demonstrates his deepest thoughts. Emotion Bug Yellow: Quiz King in the Oran BigMines. RRBBRBRBAA
AutoRun
In overworld, MegaMan now automatically runs without the B button. Encounter rate is also reduced if B is not held. Panel Bug Red: SciLab Area 3 Bugfrag Trader (8 BF) ---
AutoHeal
After battle, MegaMan is restored 10% of his max HP before HP+ programs. Panel Bug Pink: Oran Area 3 Program Dealer (5500z) RLRLRBBRAB
Buster Pack
+3 to Buster's Attack, Speed, and Charge. Buster Bug Blue: Lotto Number (80246758) LLRARLBLAR
BodyPack
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. Movement Bug Green: Lotto Number (30112002) BARABRLRRA
BugStop
Removes all bugs in NaviCustomizer. None White: Undernet 3 BugFrag Trader (13000z) BABLABRLRB
SoulCleaner
Instead of 1, you obtain 3 Karma points for every battle can't escape 100% of the time. This is bugged, however. Movement Bug White: Trade JusticeOne J in OldComp at Higsby's. ---
Rush
LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed.
Does not trigger if chip is used during screen dimming counters.
Doesn't activate Yellow: Lotto Number (09609807) RBLRBRLLRL
Beat
LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.
Does not trigger if chip is used during screen dimming counters.
Doesn't activate Blue: Lotto Number (79877132) ABBRAABRBR
Tango
LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. Doesn't activate Green: Lotto Number (54288793) LBLABLABAL

Plus Parts

Part Effect Bug Location Compression
Attack+1
MegaBuster Attack +1. Buster Bug White: Ship Comp 3 BMD
Pink: Start with it
Yellow: Undernet 3 BMD
---
Speed+1
MegaBuster Speed +1.

Does not boost close range buster speed.

Buster Bug White: Start with it
Pink: Gargoyle Comp 1 BMD
Yellow (5DS): BN3 W-Slot - End Area Program Dealer (1500z)
---
Charge+1
MegaBuster Charge +1. Buster Bug White: Squirrel Comp 5 BMD
Pink (5DS): BN3 W-Slot - End Area Program Dealer (1500z)
Yellow: Drill Comp 2 BMD
---
AttackMAX
MegaBuster Attack becomes 5. Buster Bug Yellow: Lotto Number (63231870) LLLRRBARBL
SpeedMAX
MegaBuster Speed becomes 5.

Does not boost close range buster speed.

Buster Bug Pink: Lotto Number (36695497) RARLLRRABA
ChargeMAX
MegaBuster Charge becomes 5. Buster Bug White: Lotto Number (87412146) ALAARBRBAR
Soul Time+1
DoubleSoul time +1! Emotion Bug White: Undernet 1 BMD
Pink: Oran Area 3 Program Dealer (3800z)
Yellow: Lotto Number (28256341)
---
HP+50
Max HP +50! Damage HP Bug White: Oran Area 3 Program Dealer (1300z)
Pink: NetBattle Comp BMD
Yellow: Lotto Number (31084443)
---
HP+100
Max HP +100! Damage HP Bug White: Drill Comp 3 BMD
Yellow: Armor Comp BMD
Pink: Gargoyle Comp 2 BMD
---
HP+200
Max HP +200! Damage HP Bug White: Oran Area 3 Program Dealer (6000z)
Pink: Lotto Number (90630807)
Yellow: ACDC Area 1 BMD (behind Nebula door)
---
HP+300
Max HP +300! Damage HP Bug White: Lotto Number (13926561)
Pink: Lotto Number (48785625)
Yellow: Undernet 2 Bugfrag Trader (30 BF)
---
HP+400
Max HP +400! Damage HP Bug White: Undernet 3 Program Dealer (10000z)
Yellow: Lotto Number (45654128)
Pink: Lotto Number (03419893)
---
HP+500
Max HP +500! Damage HP Bug White: Lotto Number (72846472)
Pink: Lotto Number (50906652)
Yellow (5DS): BN3 W-Slot - End Area Program Dealer (12000z)
---

Party Support (5DS)

Part Effect Bug Location Compression
NaviChange+1
Adds 1 extra NaviChange chance! Panel Bug Yellow (5DS): End Area 3 Program Dealer (9800z) ---
NaviChange+2
Adds 2 extra NaviChange chance! Panel Bug White (5DS): Undernet 3 Program Dealer (14800z) ---
Support
Enables MegaMan as NaviSupport when he is switched out. Movement Bug White (5DS): NC Machine Comp BMD ---

Bugs

Battle HP Bugs

MegaMan's HP drops steadily in battle. Battles are 60 frames per second.

  • Level 1: Drops 1 every 40 frame.
  • Level 2: Drops 1 every 35 frame.
  • Level 3: Drops 1 every 30 frame.
  • Level 4: Drops 1 every 25 frame.
  • Level 5: Drops 1 every 20 frame.
  • Level 6: Drops 1 every 15 frame.
  • Level 7: Drops 1 every 10 frame.

Buster Blank Bugs

The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot).

  • Level 1: 2/16 Blank
  • Level 2: 3/16 Blank
  • Level 3: 4/16 Blank

Custom Damage Bugs

Every time the Custom Window opens, MegaMan loses HP.

  • Level 1: Lose 20 HP each time.
  • Level 2: Lose 40 HP each time.
  • Level 3: Lose 80 HP each time.

Damage HP Bugs

Whenever MegaMan has flinched, knocked back, or pulled in, he gains a Level 1 Battle HP Bug.

Emotion Bugs

  • Level 1-3: Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Worried during battle. It does not change if you're in Evil emotion.
    • Current Emotion Normal:
      • 7/9 Worried
      • 1/9 Angry
      • 1/9 Full Synchro
    • Current Emotion Worried:
      • 7/9 Normal
      • 1/9 Angry
      • 1/9 Full Synchro
    • Current Emotion Angry:
      • 7/15 Normal
      • 7/15 Worried
      • 1/15 Angry
    • Current Emotion Full Synchro:
      • 7/15 Normal
      • 7/15 Worried
      • 1/15 Full Synchro

Encounter Bugs

  • Level 1-3: Viruses appear more frequently.

Movement Bugs

  • Level 1-3: When MegaMan moves, he warps to the edge of his field.

Panel Bug

MegaMan has a chance of cracking the panel he moves from.

  • Level 1: 1/4 cracking
  • Level 2: 1/2 cracking
  • Level 3: 1/1 cracking

Result Bugs

  • Level 1-3: You only receive Zennys as Battle Rewards.

Status Bugs

At the beginning of the battle, MegaMan is confused, blinded, flashing, or invincible for a set amount of time.

  • 5 Colors on Grid: 5 seconds.
  • 6 Colors on Grid: 10 seconds.

Trivia

  • HP+ Part bugs will only register as 1 bug at the start with Damage HP Bug. But once MegaMan flinches, it'll add Battle HP Bug, registering as another bug. This count is notable for the Static and BugCharge chip.
  • Encounter and Result Bug will not count towards BugCharge chip.
  • In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".