Glitches in Mega Man Battle Network 3: Difference between revisions

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<!-- These are unconfirmed glitches. Test in game first before adding!!!
===Number's Err&Del oversight===
After the Number virus uses it's Err&Del 30 times, it will start producing issues. At 31, the attack will do no damage. At 32 and later, the name will appear but the attack will not occur. After this time, chips MegaMan use will also begin to glitch.


===Number's Err&Del oversight===
{| class="wikitable"
After the Number virus uses it's Err&Del 30 times, it will start producing issues. At 31, the attack will do no damage. At 32 and later, the name will appear but the attack will not occur. During this time, chips MegaMan use will also begin to glitch.
!colspan="2"|Applies to:
-->
|-
|Japanese v1.0||Yes
|-
|Japanese v1.1||?
|-
|North America v1.0||Yes
|-
|European v1.0||?
|}


[[Category:Game Glitches]] [[Category:Mega Man Battle Network 3]]
[[Category:Game Glitches]] [[Category:Mega Man Battle Network 3]]

Revision as of 03:48, 8 October 2022

This section is under construction.
The information may not be complete or 100% accurate.
Add more glitches.

This page is a list of glitches that appear in Mega Man Battle Network 3.

Major glitches

11th Chip glitch

This requires Custom+ Navi Customizer Parts equaling to Custom+5 and Custom Style. During battle, you can move your cursor to the right past your 10th chip and select an "11th chip". This "11th chip" will always be the 2nd chip in your Folder and is select-able every turn.

  • As an extension, a 12th and 13th Chip Glitch is possible by adding more Custom+s in your Navi Customizer. The 12th chip will replace your second chip selection and 13th will replaced your third.
Applies to:
Japanese v1.0 Yes
Japanese v1.1 Yes
North America v1.0 Yes
European v1.0 ?

Folder2 Regular Chip glitch

When you remove Reg+5 Parts from the Navi Customizer and you do not have the required MB capacity, your Regular Chip will be unselected. However, if the Regular Chip was in Folder2, the chip will still be set as your Regular Chip despite lacking the required MB. This method can be used to set a chip as Regular Chip beyond your usual capacity, provided you have enough Reg+5 parts to do so.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 Yes
North America v1.0 No
European v1.0 No

Other Version Style Change oversight

Usually, if the player has points in the opposite version Style Change, they will drop to 0 and make it impossible to transform into that. However, in v1.0 of the Japanese version it will not drop if the change takes place in a Random Style Change. The opposite version style will be a possibility in the randomization.

As such, it's possible to receive Shadow Style in Rockman EXE 3 and Ground Style in Rockman EXE 3 BLACK.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 No
North America v1.0 No
European v1.0 No

Skipping CopyMan oversight

In Chapter 7, after you read the Chat BBS message from Rank 3 at ACDC Square. Instead of going to Undernet 4 and fighting CopyMan, you can go straight to battle Rank 2 (MistMan/BowlMan) instead. If you attempt to press L Button in the NetBattle Machine, the game will glitch.

In later versions, CopyMan must be defeated for Rank 2 Navi to appear.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 No
North America v1.0 No
European v1.0 No

Shake Attack Power glitch

If MegaMan uses a BattleChip after he throws the Shake chip but before the Shake object appears, the Shake will use the attack power of the chip instead of its own. Chips with no attack power or ones with ????, it will be interpreted as 10,000 attack power.

Normally, there is forced delay to gain control MegaMan after he throws the Shake and only regaining control after it lands, but flinching due to an attack will remove that delay.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
North America v1.0 Yes
European v1.0 ?

Program Advance Navi assignment

Some Program Advances that utilize Navis are considered Navi Chips by NaviRecycle and AntiNavi but not others. An oddity is BodyGuard, which utilized a Navi in the previous game but not in BN3, and NaviRecycle works with it but not AntiNavi. Later versions would be changed so they can’t be used by NaviRecycle but will still trigger AntiNavi.

NaviRecycle (JP) NaviRecycle (EN) AntiNavi
BigHeart Yes No Yes
GtsShoot No No No
DeuxHero No No No
2xHero No No No
PrixPowr Yes No Yes
BodyGrd Yes No No
Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
North America v1.0 Yes
European v1.0 ?


Minor glitches

Higsby's Chip Order Errors

There are certain chips Higsby sells that do not appear in the same code in your Pack:

  • LavaStage J becomes LavaStage A in your Pack.
  • Jelly I becomes Jelly E in your Pack.
Applies to:
Japanese v1.0 Yes
North America v1.0 ?
European v1.0 ?

Condor Double Hit error

Due to a flaw in the attack's algorithm, the Condor BattleChip hits the third panel in front of you twice, dealing 2 * 180 damage. Note that this does not work on bosses, because they get brief invincibility when the first hit connects. This glitch occurs because DashAtk and Condor deal damage to a specific panel based on their current position with a set interval of frames. The frame interval for Condor is too low, resulting in it dealing damage to the same panel twice.

Amount of hits per panel:

[M][1][1][2][1][1]
Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
North America v1.0 Yes
European v1.0 ?

Castle Wily Music error

If you enter a Network Duel while at Castle Wily, once the battle ends, the music will become the ominous story music that played in game’s final chapter. Once you exit the Network menu, it will return to the normal Castle Wily music.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
North America v1.0 No
European v1.0 ?

Zoo Comp script error

In the English game, the dialogue for leaving the otter-type and seal-type program lacks a Yes/No prompt in the text. Pressing B will soft-lock the game, requiring a game reset.

Applies to:
Japanese v1.0 No
Japanese v1.1 ?
North America v1.0 Yes
European v1.0 ?

Confused DrillMan visual glitch

If DrillMan is stunned while he's doing his Drill Drive and then is inflicted with Confusion, he will continue his Drill Drive but in his flinched pose.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
North America v1.0 ?
European v1.0 ?

Number's Err&Del oversight

After the Number virus uses it's Err&Del 30 times, it will start producing issues. At 31, the attack will do no damage. At 32 and later, the name will appear but the attack will not occur. After this time, chips MegaMan use will also begin to glitch.

Applies to:
Japanese v1.0 Yes
Japanese v1.1 ?
North America v1.0 Yes
European v1.0 ?