Illegal Data: Difference between revisions

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The game first calculates your base Illegal Data Level by checking the Battle Level of the battle you just finished. This is a hidden value set for each random encounter individually, that also affects how many HP you need in order to escape successfully.
The game first calculates your base Illegal Data Level by checking the Battle Level of the battle you just finished. This is a hidden value set for each random encounter individually, that also affects how many HP you need in order to escape successfully.


{| class="wikitable"
{| class="wikitable sortable"
!Battle Level !! Illegal Data Level !! Location
!Battle Level !! Illegal Data Level !! Location
|-
|-
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|Battle Lv. 66-85 || Illegal Data Lv. 4
|Battle Lv. 66-85 || Illegal Data Lv. 4
|-
|-
|Battle Lv. 86-109 || Illegal Data Lv. 6
|R bosses, RogueZ || Illegal Data Lv. 5 ||
|-
|Battle Lv. 86-109 || Illegal Data Lv. 6 || <ul><li>Noise Wave 4+5+6</li> <li>Black Hole Server</li> <li>Outer Astro Wave</li> <li>Planet FM Astro Wave</li>
|-
|-
|V3 bosses || Illegal Data Lv. 7 || [[Bosses_in_Mega_Man_Star_Force_3#V3_Encounters | See V3 Encounters]]
|V3 bosses || Illegal Data Lv. 7 || [[Bosses_in_Mega_Man_Star_Force_3#V3_Encounters | See V3 Encounters]]
|-
|R bosses, RogueZ || Illegal Data Lv. 5 ||
|-
|-
|Ω/Σ bosses, RogueZZ || Illegal Data Lv. 8 || [[Bosses_in_Mega_Man_Star_Force_3#Ω_Encounters | See Ω Encounters]]
|Ω/Σ bosses, RogueZZ || Illegal Data Lv. 8 || [[Bosses_in_Mega_Man_Star_Force_3#Ω_Encounters | See Ω Encounters]]

Revision as of 03:30, 25 March 2022

This section is under construction.
The information may not be complete or 100% accurate.

Illegal Data in Mega Man Star Force 3 are special rewards can be dropped in place of the usual battle rewards.

System

A Noise Level Gauge is required, so a Noise Control Program (AcePrgrm/JokrPrgm) Ability Wave needs to be equipped. When you finish a battle with high Noise, 100% or higher, you will receive Illegal Data instead of a regular battle drop. Which Illegal Data you receive is based on a number of factors.

There are 2-3 different reward pools, from which the game will choose one pool at random, and then give you 1-3 cards from that pool. The number of cards are dependent on the Noise Level % at the end of the battle.

  • 100%-199%: 1 card
  • 200%-299%: 2 cards
  • 300+%: 3 cards

Starting Levels

The game first calculates your base Illegal Data Level by checking the Battle Level of the battle you just finished. This is a hidden value set for each random encounter individually, that also affects how many HP you need in order to escape successfully.

Battle Level Illegal Data Level Location
Battle Lv. 0-15 Illegal Data Lv. 1
  • Echo Ridge (weak viruses)
  • School (weak viruses)
  • Spica Mall (weak viruses)
Battle Lv. 16-40 Illegal Data Lv. 2
Battle Lv. 41-65 Illegal Data Lv. 3
Battle Lv. 66-85 Illegal Data Lv. 4
R bosses, RogueZ Illegal Data Lv. 5
Battle Lv. 86-109 Illegal Data Lv. 6
  • Noise Wave 4+5+6
  • Black Hole Server
  • Outer Astro Wave
  • Planet FM Astro Wave
V3 bosses Illegal Data Lv. 7 See V3 Encounters
Ω/Σ bosses, RogueZZ Illegal Data Lv. 8 See Ω Encounters

Increasing the Level

There is a hidden counter that increases whenever you finish a battle (with a reward screen) at low Noise. If you finish a battle with 50-99% Noise, the counter increases by 1; if you finish with 0-49% Noise, the counter increases by 2.

The counter begins counting when you first receive a Noise Control Program during the story, and it caps out at 120. If you unequip the Program, then the Noise % will not change during battle, but the hidden battle counter will still increase. Note that, normally when you finish a fight with 100% or higher Noise, in the next fight you will start at 50% Noise rather than 0% Noise. If you unequip the Noise Control Program after a fight with 100% or higher Noise, then immediately go into another battle without pulsing out, the Noise % will still be at 50% even though it is not visible, so the hidden counter will go up by 1 rather than 2 for that one fight.

Depending on the value of the counter when you finish a battle with high Noise, you will get a bonus to your Illegal Data Level (caps out at 8).

Value Bonus
0-9 No bonus
10-19 100%: Lv+1
20-29 30%: Lv+1
70%: Lv+2
30-39 20%: Lv+1
35%: Lv+2
45%: Lv+3
40+ 10%: Lv+1
20%: Lv+2
30%: Lv+3
40%: Lv+4

Following this, the counter will be decreased by 10 times the number of bonus levels you got. For example, if the counter was at 35 and you get Level +2, then it will now be at 15. In other words, you can gain better rewards by first fighting many battles at low Noise %, and then fighting a few difficult battles at high Noise %.

Illegal Data Drops

In the tables below all reward pools associated with an Illegal Data Level. Note that the chance for some cards differ between Black Ace and Red Joker.

Illegal Data Lv1

Item
Noise Frag
JetAttack2
WideWave1
IceSpin1
FlashStrk1
Bushido1
MadVulcn2
ElecSlash
GrandWave2
Scythe1
PiranKss1
HeatGrnde
KiloBomb1
BubblHook1
SharkAtk1
SnoBall1
Squall1
JngleStorm
StunKnukle
VulcnSeed1
Earthundr1
SpinBlade1
SyncHook1
SyncHook2
HeatUppr1
BuzzSaw1
DanceFire1
PuffBlst1
GreenInk
Scythe2
DanceFire2
KiloBomb2
PiranKss2
ImpctCanon
PlasmaGunX
Scythe3
DanceFire3
SnoBall2
SnoBall3
YetiBlzrd
TerraCndr
QnOphiuca
YetiBlzrdV2
TerraCndrV2
QnOphiucaV2