Operation Battle (MMBN4)

From The Rockman EXE Zone Wiki

Operation Battle (オペレーションバトル) is a mode is accessed through the title screen by having the BattleChip Gate attached to the GBA. An in-game save is required to play.

Modes

In this mode, the player sends real life BattleChip to their Navis while having limited control over them. The mode also goes through all version-exclusive Navis. The player is rewarded with a star on the Operation Battle screen once finished.


The following modes are available for Operation Battle.

  • Training:

A marathon of battles against Darkloids and the Soul Navis of both versions. Completing this mode earns a star for that Navi.

  • Network:

Network using BattleChip Gates.

  • Instruct:

A short tutorial against Mettaurs on the basics of Operation Battle.

The controls are different than normal gameplay as well:

Button Usage
Left/Right Tells the Navi which column they should be on, when they can.
Up The option to get Navi to follow the enemy in the same row as much as possible, or avoid the same row as much as possible.
Down The option for the Navi to change the tactic from either using the buster, its special weapon, or not attacking.
Holding L The Navi stands still and slotting in chips lets you perform a Program Advance.
Start Pause

The gauge increases over time and the more hits you land. It decreases if you are hit or send BattleChips. Chips you are able to send are dependent on the gauges:

Color BattleChip
Yellow Standard Chip
Blue Mega Chip
Red Giga Chip

Exclusive BattleChips

There are unique chips that are only available in physical form, therefore only usable in MMBN4 using the BattleChip Gate. These chips are available in 4.5 in game.

Chip Name Class Effect
Marking
(マーキング Marking)
Standard Navi moves to the front-most column. It is temporarily invincible and (BN4 only) fires buster at a rapid rate/ (EXE4.5 only) cannot use their buster.
CannMode
(キャノンモード CannonMode)
Standard Temporarily sends a barrage of the Cannon chip.
CannBall
(ホウガンモード CannonballMode)
Standard Temporarily sends a barrage of the Ball chip.
SwrdMode
(ソードモード SwordMode)
Standard Temporarily sends a barrage of the Sword chip.
FirePlus
(ファイアプラス FirePlus)
Mega Sets up Grass Stage and temporarily, Fire chips do +40 damage.
ThunPlus
(サンダープラス ThunderPlus)
Mega Temporarily, all Elec chips do +40 damage and paralyzes.
AquaPowr
(アクアパワー AquaPower)
Mega Temporarily, all Aqua chips used do double damage.
WoodPowr
(ウッドパワー WoodPower)
Mega Temporarily, all Wood chips used do double damage.
BlakWeap
(ブラックウェポン BlackWeapon)
Mega Raises Buster Attack to 10 (Adds +5 Attack in EXE4.5) and gives Maximum HP bug.
FinalGun
(ファイナルガン FinalGun)
Giga Navi Charges up, then uses chip. Shoots 12 times for 50 damage each hit. Cannot be strengthened.

Program Advances

Program Advances use the same list as in game. Although Program Advances which use 3 of the same chips are not accessible (e.g. Giga Cannon, Pit Hockey). Multi chip Program Advances (e.g. Life Sword, Body Guard) are left unchanged.

Navi Abilities

MegaMan
Equipment
  • Mega Buster: 1
  • Shield
Abilities
  • None
HP
  • 800 HP
Roll
Equipment
  • Buster: 1
  • Roll Arrow: Shoot a Roll Arrow ahead dealing 5 damage. Destroys 1 chip the enemy has on hand.
Abilities
  • Float Shoes
HP
  • 700 HP
GutsMan
Equipment
  • Buster: 3
  • Guts Hammer: Hammer Stage with 3 damage, causes rocks to fall from the ceiling and randomly cracks 2 panels on the field. Rocks deal 3 damage as well.
Abilities
  • Super Armor
  • Under Shirt
HP
  • 1000 HP
NumberMan
Equipment
  • Buster: 1
  • Shield
Abilities
  • None
HP
  • 700 HP
FireMan
Equipment
  • Buster: 2
  • Fire Arm: 3 square ahead fire attribute attack dealing 10 damage
Abilities
  • Element: Fire
HP
  • 900 HP
WoodMan
Equipment
  • Buster: 3
  • Death Forest: Leap into the Air and summon 3-4 wood towers randomly in the enemy area three times. Deals 10 damage.
Abilities
  • Element: Wood
  • Status Guard
HP
  • 1000 HP
WindMan
Equipment
  • Buster: 2
  • Wind: Continuous Air pushing on the enemy area
  • Fan: Continuous Air sucking in on the enemy area
Abilities
  • Float Shoes
  • Air Shoes
HP
  • 800 HP
SearchMan
Equipment
  • Buster: 1
  • Scope Gun: Fires 3 Shots of 2 damage each at the selected enemy. Pierces invisible
Abilities
  • None
HP
  • 800 HP
AquaMan
Equipment
  • Buster: 1
  • Aqua Shot: Fires an aqua shot that hits 2 panels ahead for 5 water element damage. Strikes the panel behind as well
Abilities
  • Element: Aqua
HP
  • 700 HP
ThunderMan
Equipment
  • Buster: 2
  • Elec Beam: Fires an electrical beam dealing 10 elec damage the whole row.
Abilities
  • Elec Body
HP
  • 800 HP
MetalMan
Equipment
  • Buster: 3
  • Metal Blade: Fires a metal blade at the enemy. When used at the top or bottom row, flies similar to the boomer chip. Deals 10 damage.
Abilities
  • Float Shoes
HP
  • 1000 HP
JunkMan
Equipment
  • Buster: 2
  • Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 10 damage
Abilities
  • None
HP
  • 900 HP
ProtoMan
Equipment
  • Shield
  • Long Sword: 10 damage long sword
Abilities
  • None
HP
  • 800 HP