| ID |
Name |
Element |
ATK |
Properties |
Effect
|
| 001 |
Cannon |
None |
40 |
--- |
One shot ahead.
|
| 002 |
PlusCannon |
None |
90 |
--- |
One shot ahead. Knocks back 1 panel.
|
| 003 |
HevyCannon |
None |
150 |
--- |
One shot ahead. Knocks back 2 panels.
|
| 004 |
PlasmaGun1 |
Elec |
30 |
--- |
Paralyzes enemy ahead for 1.5 seconds.
|
| 005 |
PlasmaGun2 |
Elec |
50 |
--- |
Paralyzes enemy ahead for 1.5 seconds, V shape.
|
| 006 |
PlasmaGun3 |
Elec |
70 |
--- |
Paralyzes enemy ahead for 1.5 seconds, X shape.
|
| 007 |
Gatling1 |
None |
10 |
--- |
Up to x4. Knocks back enemy ahead 1 panel on every hit.
|
| 008 |
Gatling2 |
None |
20 |
--- |
Up to x5. Knocks back enemy ahead 1 panel on every hit.
|
| 009 |
Gatling3 |
None |
30 |
--- |
Up to x6. Knocks back enemy ahead 1 panel on every hit.
|
| 010 |
AirSpread |
None |
10 |
Wind |
Up to x3. Spread 3x3 around hit target.
|
| 011 |
RdrMissil1 |
None |
100 |
--- |
Auto-lock on non-elemental enemies.
|
| 012 |
RdrMissil2 |
None |
130 |
--- |
Auto-lock on enemies with an even number in the tens of their HP.
|
| 013 |
RdrMissil3 |
None |
200 |
--- |
Auto-lock on enemies with a status.
|
| 014 |
HeatBall1 |
Fire |
60 |
--- |
Auto-locks on an enemy ahead.
|
| 015 |
HeatBall2 |
Fire |
100
|
| 016 |
HeatBall3 |
Fire |
180
|
| 017 |
IceMeteor1 |
Aqua |
50 |
--- |
Nearest enemy's row is covered with Ice panels.
|
| 018 |
IceMeteor2 |
Aqua |
90
|
| 019 |
IceMeteor3 |
Aqua |
130
|
| 020 |
StunNukle |
Elec |
130 |
--- |
Paralyzes one panel ahead for 2.5 seconds.
|
| 021 |
PoisNukle |
None |
150 |
--- |
Gives LV4 HP Bug one panel ahead.
|
| 022 |
FreezNukle |
Aqua |
180 |
--- |
Freezes one panel ahead for 2 seconds.
|
| 023 |
Sword |
None |
80 |
Sword |
Slashes the one panel ahead.
|
| 024 |
WideSword |
None |
80 |
Sword |
Slashes the row ahead.
|
| 025 |
LongSword |
None |
80 |
Sword |
Slashes 2 panels ahead.
|
| 026 |
BlazngEdge |
Fire |
160 |
Sword |
Slashes the row ahead.
|
| 027 |
TidalEdge |
Aqua |
190 |
Sword |
Slashes the row ahead.
|
| 028 |
StrikeEdge |
Elec |
150 |
Sword |
Slashes the row ahead and Paralyzes for 1.5 seconds.
|
| 029 |
ArboEdge |
Wood |
180 |
Sword |
Slashes the row ahead.
|
| 030 |
BreakSabre |
None |
200 |
Sword, Break |
Diagonal cut ahead, \ shape.
|
| 031 |
GrndWave1 |
None |
50 |
--- |
Auto-targets an enemy.
|
| 032 |
GrndWave2 |
None |
100
|
| 033 |
GrndWave3 |
None |
150
|
| 034 |
JetAttack1 |
None |
100 |
Break, Wind |
Rush down ahead.
|
| 035 |
JetAttack2 |
None |
150
|
| 036 |
JetAttack3 |
None |
200
|
| 037 |
PowerBomb1 |
None |
80 |
--- |
Throws bomb 3 panels ahead. Explodes in + shape.
|
| 038 |
PowerBomb2 |
None |
130 |
--- |
Throws bomb 3 panels ahead. Explodes in X shape.
|
| 039 |
PowerBomb3 |
None |
180 |
--- |
Throws bomb 3 panels ahead. Explodes in 3x3.
|
| 040 |
GhstPulse1 |
None |
90 |
Pierces Invis |
Shoots a shape one panel ahead and the row after that, removes Invisible and Confuses for 3 seconds.
|
| 041 |
GhstPulse2 |
None |
100 |
Pierces Invis |
Shoots a shape one panel ahead and the row after that, removes Invisible and Paralyzes for 1.5 seconds.
|
| 042 |
GhstPulse3 |
None |
120 |
Pierces Invis |
Shoots a shape one panel ahead and the row after that, removes Invisible and LV2 HP Bug.
|
| 043 |
FireRing1 |
Fire |
60 |
--- |
Boomerangs back on panel's edge. Can hit enemy ahead up to x2.
|
| 044 |
FireRing2 |
Fire |
90
|
| 045 |
FireRing3 |
Fire |
120
|
| 046 |
TimeBomb1 |
Fire |
100 |
Summon |
Summon a TimeBomb on an empty panel 2 rows ahead. 3 seconds timer.
|
| 047 |
TimeBomb2 |
Fire |
150
|
| 048 |
TimeBomb3 |
Fire |
220
|
| 049 |
FireBzook1 |
Fire |
100 |
--- |
If hits a target, the row is struck too. If hits off screen, furthest row is struck.
|
| 050 |
FireBzook2 |
Fire |
130
|
| 051 |
FireBzook3 |
Fire |
160
|
| 052 |
TailBurnr1 |
Fire |
80 |
--- |
Flamethrower 3 panels ahead.
|
| 053 |
TailBurnr2 |
Fire |
130
|
| 054 |
TailBurnr3 |
Fire |
180
|
| 055 |
WideWave1 |
Aqua |
70 |
--- |
Wave travels down the rows ahead.
|
| 056 |
WideWave2 |
Aqua |
90
|
| 057 |
WideWave3 |
Aqua |
120
|
| 058 |
ChainBubl1 |
Aqua |
40 |
--- |
Shoots ahead and Bubbles for 2 seconds. If the struck target has enemies or obstacles adjacent, they will be struck too. Continues up to 3 rows.
|
| 059 |
ChainBubl2 |
Aqua |
60
|
| 060 |
ChainBubl3 |
Aqua |
80
|
| 061 |
GreenInk |
None |
90 |
--- |
Hit target explodes 3x3 with Grass panels.
|
| 062 |
BlueInk |
None |
110 |
--- |
Hit target explodes 3x3 with Ice panels.
|
| 063 |
PurpleInk |
None |
130 |
--- |
Hit target explodes 3x3 with Poison panels.
|
| 064 |
StikyRain1 |
Aqua |
10 |
--- |
Targets all enemies x6.
|
| 065 |
StikyRain2 |
Aqua |
20
|
| 066 |
StikyRain3 |
Aqua |
30
|
| 067 |
CloudShot1 |
Elec |
110 |
--- |
A cloud travels ahead until it stops on an enemy or object. Then explodes 3x3.
|
| 068 |
CloudShot2 |
Elec |
140
|
| 069 |
CloudShot3 |
Elec |
170
|
| 070 |
ThndrBall1 |
Elec |
80 |
--- |
Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 1.5 seconds.
|
| 071 |
ThndrBall2 |
Elec |
120 |
--- |
Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 2 seconds.
|
| 072 |
ThndrBall3 |
Elec |
150 |
--- |
Thunder ball moves down ahead and turns to seek enemy. Paralyzes for 2.5 seconds.
|
| 073 |
VolticEye1 |
Elec |
40 |
Pierces Invis |
Press A to land on the row. Cursor targets closest enemy row and moves ahead.
|
| 074 |
VolticEye2 |
Elec |
50
|
| 075 |
VolticEye3 |
Elec |
60
|
| 076 |
FlickrKck1 |
Elec |
40 |
--- |
Attacks 3 times on enemy. Blinds for 3 seconds.
|
| 077 |
FlickrKck2 |
Elec |
50
|
| 078 |
FlickrKck3 |
Elec |
60
|
| 079 |
JumboHmmr1 |
Wood |
130 |
--- |
Attacks 2 rows ahead.
|
| 080 |
JumboHmmr2 |
Wood |
160
|
| 081 |
JumboHmmr3 |
Wood |
190
|
| 082 |
MopLance1 |
Wood |
120 |
Sword |
Attacks 3 panels ahead.
|
| 083 |
MopLance2 |
Wood |
140
|
| 084 |
MopLance3 |
Wood |
160
|
| 085 |
Fokx-Fu1 |
Wood |
160 |
Sword |
MegaMan subtitutes out. If an attack hits the Fokx, an invincible MegaMan slashes enemy's row.
|
| 086 |
Fokx-Fu2 |
Wood |
180
|
| 087 |
Fokx-Fu3 |
Wood |
200
|
| 088 |
VulcnSeed1 |
Wood |
20 |
--- |
Shoots seeds ahead and 3 rows. If point-blank, hits x9. If not, hits x3.
|
| 089 |
VulcnSeed2 |
Wood |
30
|
| 090 |
VulcnSeed3 |
Wood |
40
|
| 091 |
BraveSwrd1 |
None |
100 |
Sword, Break |
Slashes 2 panels ahead. Knocks back 1 panel.
|
| 092 |
BraveSwrd2 |
None |
130
|
| 093 |
BraveSwrd3 |
None |
160
|
| 094 |
JunkCube1 |
None |
150 |
Break, Summon |
Summons junk cube 2 panels ahead. After the dim, if an enemy is in the same row/column as it, it will slide into them.
|
| 095 |
JunkCube2 |
None |
200
|
| 096 |
JunkCube3 |
None |
250
|
| 097 |
SyncHook1 |
None |
120 |
--- |
Attacks one panel ahead. If the attack lands on a enemy, all enemies of that family gets hit too.
|
| 098 |
SyncHook2 |
None |
150
|
| 099 |
SyncHook3 |
None |
180
|
| 100 |
PowerSong |
None |
--- |
Summon |
Summon a LupaDonna one panel ahead. While it sings, MegaMan is Invincible.
|
| 101 |
QuakeSong |
None |
--- |
Summon |
Summon a LupaDonna one panel ahead. While it sings, the enemy is Immobilized.
|
| 102 |
TripSong |
None |
--- |
Summon |
Summon a LupaDonna one panel ahead. While it sings, the enemy is Confused.
|
| 103 |
MoaiFall1 |
None |
120 |
Break |
Moai randomly falls on enemy field. Targets at least one enemy.
|
| 104 |
MoaiFall2 |
None |
160
|
| 105 |
MoaiFall3 |
None |
200
|
| 106 |
BigAx1 |
None |
150 |
Sword |
Swings ax 3x2 ahead.
|
| 107 |
BigAx2 |
None |
180
|
| 108 |
BigAx3 |
None |
220
|
| 109 |
MagiCrysl1 |
None |
30 |
Summon |
Summons crystal that shoots Fire for a period.
|
| 110 |
MagiCrysl2 |
None |
40 |
Summon |
Summons crystal that shoots Aqua for a period.
|
| 111 |
MagiCrysl3 |
None |
50 |
Summon |
Summons crystal that shoots Elec for a period.
|
| 112 |
BlackHole1 |
None |
--- |
--- |
Drains all of the HP of enemies with 100 or less HP.
|
| 113 |
BlackHole2 |
None |
--- |
--- |
Drains all of the HP of enemies with 130 or less HP.
|
| 114 |
BlackHole3 |
None |
--- |
--- |
Drains all of the HP of enemies with 160 or less HP.
|
| 115 |
BrsrkSwrd1 |
None |
60 |
Sword |
Auto targets and slashes x3 on the enemy.
|
| 116 |
BrsrkSwrd2 |
None |
70
|
| 117 |
BrsrkSwrd3 |
None |
80
|
| 118 |
GreenBurst |
Grass |
30 |
--- |
Consumes Grass panels on the field and auto targets the enemy.
|
| 119 |
IceBurst |
Aqua |
40 |
--- |
Consumes Ice panels on the field and auto targets the enemy.
|
| 120 |
PoisBurst |
None |
50 |
--- |
Consumes Poison panels on the field and auto targets the enemy.
|
| 121 |
TyphnDance |
None |
80 |
Wind |
MegaMan spins x2 in his surrounding 3x3 area.
|
| 122 |
JamminPnch |
None |
260 |
Break |
Jammer replaces MegaMan and is summoned ahead punching 1 square. Can be used with Mega Attack.
|
| 123 |
JamMachGun |
None |
30 |
Pierces Invis |
MegaMan disappears and 2 Jammers appear on the panels MegaMan wasn't on. Shoots up to x5.
|
| 124 |
Whistle |
None |
--- |
Break, Wind |
Enemy's guard is broken, they are flinched aback, and Pulled to the row in front of MegaMan.
|
| 125 |
Bombalizer |
None |
200 |
--- |
All obstacles on the field explode 3x3.
|
| 126 |
AntiSword |
None |
120 |
--- |
VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Sword card, it get consumed and MegaMan slashes them x3.
|
| 127 |
Recover10 |
None |
--- |
Recovery |
MegaMan heals 10 HP.
|
| 128 |
Recover30 |
None |
--- |
Recovery |
MegaMan heals 30 HP.
|
| 129 |
Recover50 |
None |
--- |
Recovery |
MegaMan heals 50 HP.
|
| 130 |
Recover80 |
None |
--- |
Recovery |
MegaMan heals 80 HP.
|
| 131 |
Recover120 |
None |
--- |
Recovery |
MegaMan heals 120 HP.
|
| 132 |
Recover150 |
None |
--- |
Recovery |
MegaMan heals 150 HP.
|
| 133 |
Recover200 |
None |
--- |
Recovery |
MegaMan heals 200 HP.
|
| 134 |
Recover300 |
None |
--- |
Recovery |
MegaMan heals 300 HP.
|
| 135 |
Barrier |
None |
--- |
--- |
Barrier that can take hits up to 10 damage.
|
| 136 |
Barrier100 |
None |
--- |
--- |
Barrier that can take hits up to 100 damage.
|
| 137 |
Barrier200 |
None |
--- |
--- |
Barrier that can take hits up to 200 damage.
|
| 138 |
Aura |
None |
--- |
--- |
Aura that needs a single hit that does 100 damage to remove. Only lasts for 30 seconds.
|
| 139 |
Invisible |
None |
--- |
--- |
MegaMan becomes Invisible for 5 seconds.
|
| 140 |
SpiritFury |
None |
--- |
Pierces Invis |
VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Fire, Aqua, Elec, or Wood elemental card, it get consumed and their field explodes with that element. If Aqua, Freezes for 2 seconds. If Elec, Paralyzes for 2.5 seconds. If Wood, Confuses for 3 seconds.
|
| 141 |
PoisnApple |
None |
--- |
--- |
VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a Recovery card, the HP healed is drained instead.
|
| 142 |
DoublCross |
None |
--- |
--- |
VS Only. Sets up 3x2 Traps panels on enemy side. When enemy uses a card that summons a boss, you use it instead.
|
| 143 |
GigaMine |
None |
300 |
Pierces Invis |
VS Only. Sets up 2x3 Traps panels on enemy side. When enemy uses a Giga card, it get consumed and their field explodes.
|
| 144 |
GrassStage |
Wood |
--- |
--- |
Reset field to 3x3 Grass panels on enemy side.
|
| 145 |
IceStage |
Aqua |
--- |
--- |
Reset field to 3x3 Ice panels on enemy side.
|
| 146 |
GraviStage |
None |
--- |
--- |
Reset field to 3x3 Gravity panels on enemy side.
|
| 147 |
GNullStage |
None |
--- |
--- |
Reset field to 3x3 Guard Null panels on enemy side.
|
| 148 |
HolyPanel |
None |
--- |
--- |
Places a Holy panel under MegaMan.
|
| 149 |
ParlyzPlus |
None |
--- |
--- |
+1.5 second Paralysis effect to prior chip.
|
| 150 |
Attack+10 |
None |
--- |
--- |
+10 attack power to prior card if it has an attack value.
|