BattleChip Info in Mega Man Battle Chip Challenge
From The Rockman EXE Zone Wiki
| This section is under construction. |
| The information may not be complete or 100% accurate. |
Information of the BattleChips in Mega Man Battle Chip Challenge.
Properties
| Keyword | Description |
|---|---|
| Element | Determines which element will deal weakness damage, the priority cycle for chip use, and what Navis will give it a +60% same-type attack bonus. Additionally, it will interact with panel types as well:
The formula for stacked up elemental effects:
|
| HP | How much damage the chip can take before being taken out of the Program Deck. |
| Accuracy | How likely the chip is to hit the opponent. |
| SP (Speed)[1] | AKA Priority[2]. The speed value of the chip, used to determine which attack goes first.
|
| Attack | How much damage and the element of the chip. |
| Keyword | Description |
|---|---|
| Add | Also damages the last active chip in your enemy's queue. If all enemy chips are still active, this will usually hit the back row. |
| AllAdd | Also deals damage to every enemy chip selected that turn. |
| AllAdd(X)+ | AllAdd, then Defense. |
| AllBreak | Breaks active enemy Box chip, then AllAdd. |
| AllCnt | Blocks an enemy’s attack and counters with an AllAdd. |
| Aura | Ignores attacks that deal less than the damage amount specified, unless attack is striking an elemental weakness. |
| Barrier | Negates 1 attack then leaves Box. |
| Barrier+ | Wind and Fan alter the accuracy of your Sword-type chips (except slot-ins) and your Navi's dodge rate, then clear any active enemy Box chips. However, these are coded in wrong and do the reverse of its in-game description, see Glitches for more info. |
| Break | Instantly destroys certain Box chips like Guard, Curse Shield, Sparker, TimeBomb, etc. |
| Cnt | Blocks an enemy's attack and deals damage to them. |
| Defense | Places a 250 HP Box chip. |
| Delete | Selects an enemy chip slot at random and deletes the chip, regardless of remaining HP. |
| Drain | Heals the Navi by the amount of damage they would deal from the attack. |
| Float | Allows user to ignore Hole panels for their attacks. |
| Gauge(X)- | Reduces enemy Slot Gauge by the specified amount. |
| Gauge(X) | Increases your Slot Gauge by the specified amount. |
| Hit | Alters enemy dodge rate. However, these are coded in wrong and do the reverse of its in-game description, see Glitches for more info. |
| Invis | Evades attacks for the rest of the current turn. |
| Lucky | At the end of battle, Busting Level is increased by 2. The chip can be in the Program Deck or L/R Slots, and does not require to be used in battle to active. Will also still activate if the chip is deleted. |
| LowrAtak | HP cannot go below 10 while in Box. |
| Meteor | Makes attacks with 50% accuracy times the number indicated, normal damage. |
| Mind | Causes your enemy to pick the same chip slots next turn. |
| NavPow | Adds to Navi’s attack damage for the turn. |
| Norm | No additional effects. |
| PanlChng | Alters the battlefield. |
| Pierce | Damages the enemy through certain Box chips like RockCube, Sparker, etc. |
| Pierc(X)+ | Pierces, then AllAdd. |
| Power | Adds to next specified chip's attack power. |
| Prism | Blocks attacks. Adds up damage of chips you used after setting this chip in the Box, then fires it at enemy at the end of turn. |
| RCnt | Counters and damages an enemy's chip slot. |
| Recov | Heals the navi HP by the amount specified, never puts hp over the navi max. |
| Recv(X)+ / Rec(X)+ | Heals and removes stun. |
| Reflec | Blocks None element attacks and counters the enemy with an attack. |
| Rndm | Also selects a chip slot at random of the enemy's to deal damage. |
| RndmT | Also selects a chip slot of the enemey's at random three times to deal damage. |
| Rndm(X)+ | Adds attack power from other chips in later selected slots. |
| Shadow | Combines Invis with RCnt for non-Sword-type attacks. If hit by a Sword attack, the chip is instantly deleted. |
| Smash | Deletes enemy's L and R slot chips. |
| Store | Absorbs damage, then attacks the enemy with the same amount at the end of the turn. |
| Stun | The hit Navi cannot perform their basic attack this turn. |
| StnBom | Stun and AllAdd. |
| Trap | Counters with an AllAdd, then self-deletes or removes itself from the Box. |
| Trap??? | AntiRecv cancels enemy’s attempt to heal and damages them for the amount instead, then removes itself from the Box. |
| TurnRock | Reduces damage from attacks to 10. |
| ??? | Removes all active Box chips and damages foe for 150 per Box chip removed. |
Battle Chips
| ID | Name | Element | HP | MB | Acc. | SP | AP | Other |
|---|---|---|---|---|---|---|---|---|
| 1 | Cannon | None | 60 | 10 | 85 | 150 | Norm60 | |
| 2 | HiCannon | None | 90 | 20 | 81 | 140 | Norm80 | |
| 3 | M-Cannon | None | 120 | 40 | 73 | 110 | Norm120 | |
| 4 | Shotgun | None | 40 | 10 | 112 | 180 | Add30 | |
| 5 | V-Gun | None | 70 | 20 | 115 | 100 | Add50 | |
| 6 | CrossGun | None | 90 | 30 | 120 | 90 | Add60 | |
| 7 | Spreader | None | 150 | 40 | 130 | 80 | Add70 | |
| 8 | Bubbler | Aqua | 40 | 10 | 112 | 160 | Add20 | |
| 9 | Bub-V | Aqua | 60 | 20 | 115 | 90 | Add30 | |
| 10 | BubCross | Aqua | 90 | 30 | 120 | 80 | Add40 | |
| 11 | BubSprd | Aqua | 130 | 40 | 130 | 70 | Add50 | |
| 12 | HeatShot | Fire | 40 | 10 | 112 | 150 | Add20 | |
| 13 | Heat-V | Fire | 60 | 20 | 115 | 80 | Add30 | |
| 14 | HeatCros | Fire | 90 | 30 | 120 | 70 | Add40 | |
| 15 | HeatSprd | Fire | 120 | 40 | 130 | 60 | Add50 | |
| 16 | MiniBomb | None | 120 | 10 | 89 | 40 | AllAdd10 | |
| 17 | LilBomb | None | 220 | 20 | 88 | 50 | AllAdd20 | |
| 18 | CrosBomb | None | 250 | 40 | 87 | 40 | AllAdd30 | |
| 19 | BigBomb | None | 300 | 60 | 86 | 50 | AllAdd40 | |
| 20 | TreeBom1 | Wood | 120 | 30 | 91 | 60 | AllAdd20 | |
| 21 | TreeBom2 | Wood | 130 | 40 | 92 | 70 | AllAdd30 | |
| 22 | TreeBom3 | Wood | 180 | 50 | 93 | 80 | AllAdd40 | |
| 23 | Sword | None | 40 | 10 | 65 | 110 | Random70 | |
| 24 | WideSwrd | None | 80 | 20 | 72 | 100 | Random80 | |
| 25 | LongSwrd | None | 70 | 20 | 72 | 110 | Random90 | |
| 26 | FireSwrd | Fire | 110 | 30 | 79 | 100 | Random80 | |
| 27 | AquaSwrd | Aqua | 110 | 30 | 79 | 100 | Random80 | |
| 28 | ElecSwrd | Elec | 110 | 30 | 78 | 100 | Random80 | |
| 29 | FireBlde | Fire | 130 | 40 | 69 | 90 | Random90 | |
| 30 | AquaBlde | Aqua | 130 | 40 | 69 | 90 | Random90 | |
| 31 | ElecBlde | Elec | 130 | 40 | 68 | 90 | Random90 | |
| 32 | StepSwrd | None | 80 | 40 | 75 | 130 | Random70 | |
| 33 | Kunai1 | None | 60 | 10 | 75 | 100 | RndmT10 | |
| 34 | Kunai2 | None | 70 | 20 | 75 | 110 | RndmT20 | |
| 35 | Kunai3 | None | 80 | 30 | 75 | 120 | RndmT30 | |
| 36 | CustSwrd | None | 150 | 30 | 70 | 30 | Rndm+? (Rndm30*TurnCount) | |
| 37 | Muramasa | None | 60 | 70 | 61 | 10 | Rndmlosthp | |
| 38 | VarSwrd | None | 160 | 30 | 70 | 20 | Rndm70-180 | |
| 39 | Slasher | None | 180 | 50 | 70 | 180 | RCnt100 (triggers on an Approach attack) | Box chip |
| 40 | Shockwav | None | 120 | 10 | 82 | 90 | Pierce50 | |
| 41 | Sonicwav | None | 120 | 20 | 84 | 80 | Pierce70 | |
| 42 | Dynawave | None | 120 | 40 | 87 | 70 | Pierce130 | |
| 43 | Quake1 | None | 70 | 40 | 75 | 50 | AllAdd30 | |
| 44 | Quake2 | None | 80 | 50 | 74 | 40 | AllAdd40 | |
| 45 | Quake3 | None | 90 | 60 | 73 | 10 | AllAdd50 | |
| 46 | GutPnch | None | 160 | 30 | 85 | 40 | Break70 | |
| 47 | ColdPunch | Aqua | 110 | 30 | 80 | 50 | Break70 | |
| 48 | DashAtk | None | 90 | 40 | 95 | 150 | Pierce80 | |
| 49 | Wrecker | None | 120 | 20 | 65 | 30 | Break40 | |
| 50 | CannBall | None | 160 | 30 | 69 | 20 | Break80 | |
| 51 | DoubNdl | None | 70 | 10 | 89 | 150 | Norm20*2 | |
| 52 | TripNdl | None | 120 | 20 | 89 | 160 | Norm20*3 | |
| 53 | QuadNdl | None | 140 | 30 | 89 | 170 | Norm20*4 | |
| 54 | Trident | None | 170 | 30 | 89 | 160 | Norm30*3 | |
| 55 | Ratton1 | None | 80 | 10 | 110 | 40 | Add40 | |
| 56 | Ratton2 | None | 120 | 20 | 110 | 60 | Add50 | |
| 57 | Ratton3 | None | 160 | 30 | 110 | 80 | Add60 | |
| 58 | FireRatn | Fire | 120 | 60 | 110 | 10 | Cnt120 (triggers on Fire attack) | Guard type |
| 59 | Tornado | None | 50 | 40 | 65 | 20 | AllAdd10*3 | |
| 60 | Twister | Wood | 30 | 40 | 65 | 20 | AllAdd10*3 | |
| 61 | Blower | Fire | 20 | 40 | 65 | 20 | AllAdd10*3 | |
| 62 | Burner | Fire | 110 | 50 | 80 | 100 | AllAdd40 | |
| 63 | Zapring1 | Elec | 120 | 40 | 75 | 80 | Stun10 | |
| 64 | Zapring2 | Elec | 60 | 40 | 76 | 150 | Stun50 | |
| 65 | Zapring3 | Elec | 30 | 40 | 77 | 200 | Stun100 | |
| 66 | Satelit1 | Elec | 50 | 20 | 85 | 100 | Add40 | |
| 67 | Satelit2 | Elec | 80 | 30 | 85 | 100 | Add50 | |
| 68 | Satelit3 | Elec | 120 | 40 | 85 | 100 | Add60 | |
| 69 | Spice1 | Wood | 200 | 20 | 120 | 60 | AllAdd30 (requires Grass panels, skips enemy Box chip) | |
| 70 | Spice2 | Wood | 240 | 30 | 120 | 50 | AllAdd50 (requires Grass panels, skips enemy Box chip) | |
| 71 | Spice3 | Wood | 300 | 40 | 120 | 40 | AllAdd70 (requires Grass panels, skips enemy Box chip) | |
| 72 | MagBomb1 | Elec | 90 | 10 | 63 | 90 | StnBom10 | |
| 73 | MagBomb2 | Elec | 110 | 20 | 64 | 100 | StnBom20 | |
| 74 | MagBom3 | Elec | 130 | 30 | 65 | 110 | StnBom30 | |
| 75 | Yo-Yo1 | None | 60 | 30 | 78 | 70 | Norm30*3 | |
| 76 | Yo-Yo2 | None | 80 | 40 | 78 | 60 | Norm40*3 | |
| 77 | Yo-Yo3 | None | 120 | 50 | 78 | 50 | Norm50*3 | |
| 78 | CrsShld1 | None | 180 | 40 | 95 | 10 | Cnt50 | Guard type |
| 79 | CrsShld2 | None | 250 | 50 | 94 | 10 | Cnt60 | Guard type |
| 80 | CrsShld3 | None | 300 | 60 | 93 | 10 | Cnt70 | Guard type |
| 81 | BrakHamr | None | 40 | 40 | 70 | 30 | AllBreak30 | |
| 82 | ZeusHamr | None | 40 | 60 | 70 | 20 | AllBreak50 | |
| 83 | SloGauge | None | 120 | 20 | 200 | 200 | Gauge50- (enemy Gauge -50%) | |
| 84 | BrnzFist | None | 110 | 30 | 75 | 10 | Break90 | |
| 85 | SilvFist | None | 100 | 40 | 75 | 20 | Break120 | |
| 86 | GoldFist | None | 90 | 50 | 75 | 30 | Break150 | |
| 87 | PoisMask | None | 140 | 30 | 95 | 180 | AllCnt20 | Guard type |
| 88 | PoisFace | None | 180 | 50 | 95 | 180 | AllCnt30 | Guard type |
| 89 | Whirlpl | None | 80 | 30 | 64 | 190 | Delete10 | |
| 90 | BlckHole | None | 250 | 50 | 82 | 190 | Delete10 | |
| 91 | Meteor3 | Fire | 70 | 30 | 50 | 140 | Meteor40 (1 to 3 meteors) | |
| 92 | Meteor4 | Fire | 90 | 40 | 50 | 130 | Meteor40 (1 to 4 meteors) | |
| 93 | Meteor5 | Fire | 100 | 50 | 50 | 120 | Meteor40 (1 to 5 meteors) | |
| 94 | Meteor6 | Fire | 120 | 60 | 50 | 110 | Meteor40 (1 to 6 meteors) | |
| 95 | TimeBom1 | None | 90 | 30 | 130 | 200 | AllAdd40 (attack at end of turn) | Guard type |
| 96 | TimeBom2 | None | 180 | 50 | 130 | 200 | AllAdd40 (attack at end of turn) | Guard type |
| 97 | TimeBom3 | None | 260 | 60 | 130 | 200 | AllAdd40 (attack at end of turn) | Guard type |
| 98 | LilCloud | Aqua | 180 | 20 | 82 | 120 | AllAdd10 | |
| 99 | MedCloud | Aqua | 150 | 30 | 83 | 120 | AllAdd20 | |
| 100 | BigCloud | Aqua | 120 | 40 | 86 | 160 | AllAdd30 | |
| 101 | Mine | None | 100 | 30 | 200 | 10 | AllCnt50 (triggers on an Approach attack) | Box Chip |
| 102 | FrntSnsr | None | 300 | 50 | 200 | 20 | Trap40 | Guard type |
| 103 | DblSnsr | None | 140 | 50 | 200 | 20 | Trap70 | Guard type |
| 104 | Remobit1 | Elec | 150 | 30 | 85 | 120 | AllAdd10 | Guard type |
| 105 | Remobit2 | Elec | 210 | 40 | 85 | 130 | AllAdd20 | Guard type |
| 106 | Remobit3 | Elec | 300 | 50 | 85 | 160 | AllAdd30 | Guard type |
| 107 | AquaBall | Aqua | 160 | 30 | 75 | 50 | Store10+ (takes no damage from Aqua attacks) | Guard type |
| 108 | ElecBall | Elec | 160 | 30 | 75 | 50 | Store10+ (takes no damage from Elec attacks) | Guard type |
| 109 | HeatBall | Fire | 160 | 30 | 75 | 50 | Store10+ (takes no damage from Fire attacks) | Guard type |
| 110 | Geyser | Aqua | 50 | 40 | 92 | 150 | AllAdd50 (requires Hole panels) | |
| 111 | LavaDrag | Fire | 40 | 50 | 92 | 160 | AllAdd50 (requires Hole panels) | |
| 112 | GodStone | None | 60 | 50 | 50 | 170 | Meteo80 (requires Hole panels, 1 to 3 stones) | |
| 113 | OldWood | Wood | 40 | 50 | 92 | 80 | AllAdd50 (requires Hole panels) | |
| 114 | Guard | None | 10 | 20 | 89 | 10 | Reflec40 (None element attack only, no reflected damage otherwise) | Box chip |
| 115 | Catcher | None | 200 | 20 | 0 | 0 | Lucky (does nothing if selected in battle) | |
| 116 | MindBndr | None | 100 | 10 | 150 | 100 | Mind | |
| 117 | Recov10 | None | 80 | 0 | 100 | 190 | Recov10 | |
| 118 | Recov30 | None | 40 | 0 | 100 | 180 | Recov30 | |
| 119 | Recov50 | None | 80 | 10 | 100 | 130 | Recov50 | |
| 120 | Recov80 | None | 80 | 20 | 100 | 120 | Recov80 | |
| 121 | Recov120 | None | 40 | 20 | 100 | 110 | Recov120 | |
| 122 | Recov150 | None | 60 | 30 | 100 | 80 | Recov150 | |
| 123 | Recov200 | None | 90 | 40 | 100 | 70 | Recov200 | |
| 124 | Recov300 | None | 20 | 40 | 100 | 60 | Recov300 | |
| 125 | AirShoes | None | 100 | 20 | 100 | 100 | Float | |
| 126 | Candle1 | None | 100 | 10 | 100 | 100 | Recv40+ | |
| 127 | Candle2 | None | 100 | 20 | 100 | 100 | Recv70+ | |
| 128 | Candle3 | None | 100 | 40 | 100 | 100 | Rec100+ | |
| 129 | RockCube | None | 250 | 10 | 100 | 10 | Defense | Guard type |
| 130 | Prism | None | 150 | 30 | 120 | 100 | Prism | Guard type |
| 131 | Guardian | None | 70 | 70 | 200 | 10 | Trap150 | Box type |
| 132 | Wind | None | 160 | 20 | 100 | 100 | Barrier+ (own Dodge Rate -10 & Sword Accuracy +10) | |
| 133 | Fan | None | 180 | 20 | 100 | 180 | Barrier+ (own Dodge Rate +10 & Sword Accuracy -10) | |
| 134 | Anubis | None | 230 | 60 | 130 | 100 | AllAdd30 (skips enemy Box chip) | Guard type |
| 135 | Invis1 | None | 10 | 20 | 100 | 10 | Invis | Box chip |
| 136 | Invis2 | None | 20 | 30 | 100 | 10 | Invis | Box chip |
| 137 | Invis3 | None | 40 | 40 | 100 | 10 | Invis | Box chip |
| 138 | DropDown | None | 60 | 40 | 100 | 10 | Invis | Box chip |
| 139 | PopUp | None | 100 | 50 | 100 | 10 | Invis | Box chip |
| 140 | StoneBod | None | 80 | 30 | 100 | 10 | TurnRock | Box chip |
| 141 | Shadow1 | None | 30 | 40 | 200 | 10 | Shadow30 (deleted if hit by a Sword attack) | Box chip |
| 142 | Shadow2 | None | 30 | 50 | 200 | 10 | Shadow40 (deleted if hit by a Sword attack) | Box chip |
| 143 | Shadow3 | None | 30 | 60 | 200 | 10 | Shadow60 (deleted if hit by a Sword attack) | Box chip |
| 144 | UnderSht | None | 120 | 20 | 100 | 100 | LowrAtak | Box chip |
| 145 | Barrier | None | 120 | 30 | 100 | 200 | Barrier | Box chip |
| 146 | BblWrap | Aqua | 90 | 30 | 100 | 200 | Barrier (deleted if hit by an Elec attack) | Box chip |
| 147 | LeafShld | Wood | 90 | 30 | 100 | 200 | Barrier (deleted if hit by a Fire attack) | Box chip |
| 148 | AquaAura | Aqua | 60 | 50 | 100 | 180 | Aura80 (deleted if hit by an Elec attack) | Box chip |
| 149 | FireAura | Fire | 60 | 50 | 100 | 180 | Aura80 (deleted if hit by an Aqua attack) | Box chip |
| 150 | WoodAura | Wood | 60 | 50 | 100 | 180 | Aura80 (deleted if hit by a Fire attack) | Box chip |
| 151 | ElecAura | Elec | 60 | 50 | 100 | 180 | Aura80 (deleted if hit by a Wood attack) | Box chip |
| 152 | LifeAur1 | None | 40 | 40 | 100 | 160 | Aura100 | Box chip |
| 153 | LifeAur2 | None | 40 | 50 | 100 | 150 | Aura120 | Box chip |
| 154 | LifeAur3 | None | 40 | 60 | 100 | 140 | Aura150 | Box chip |
| 155 | Jealousy | None | 10 | 60 | 120 | 200 | Smash10 | |
| 156 | AntiFire | Fire | 120 | 50 | 200 | 110 | Trap40 (triggers on Fire attacks) | Box chip |
| 157 | AntiElec | Elec | 120 | 50 | 200 | 120 | Trap40 (triggers on Elec attacks) | Box chip |
| 158 | AntiWatr | Aqua | 120 | 50 | 200 | 130 | Trap40 (triggers on Aqua attacks) | Box chip |
| 159 | AntiDmg | None | 70 | 50 | 74 | 200 | RCnt80 (triggers on any attack, except for None element) | Box chip |
| 160 | AntiSwrd | None | 60 | 40 | 200 | 200 | RCnt100 (triggers on Sword attacks) | Box chip |
| 161 | FstGauge | None | 200 | 20 | 100 | 100 | Gauge50 (own Gauge +50%) | |
| 162 | AntiRecv | None | 100 | 40 | 200 | 200 | Trap??? | Box chip |
| 163 | Atk+10 | None | 160 | 10 | 100 | 180 | Power10 | |
| 164 | Atk+20 | None | 80 | 10 | 100 | 170 | Power20 | |
| 165 | Atk+30 | None | 80 | 20 | 100 | 160 | Power30 | |
| 166 | Fire+40 | Fire | 60 | 20 | 100 | 150 | Power40 | |
| 167 | Aqua+40 | Aqua | 60 | 20 | 100 | 150 | Power40 | |
| 168 | Wood+40 | Wood | 60 | 20 | 100 | 150 | Power40 | |
| 169 | Elec+40 | Elec | 60 | 20 | 100 | 150 | Power40 | |
| 170 | Navi+20 | None | 60 | 10 | 100 | 100 | NavPow20 | |
| 171 | Navi+40 | None | 40 | 20 | 100 | 100 | NavPow40 | |
| 172 | BgRedWav | Fire | 10 | 80 | 90 | 20 | Pierc90+ | |
| 173 | FreezBom | Aqua | 250 | 40 | 83 | 120 | AllAdd40 | |
| 174 | Sparker | Elec | 300 | 70 | 72 | 130 | AllAdd50+ | Guard type |
| 175 | GaiaSwrd | Wood | 90 | 70 | 75 | 60 | Rndm100+ | |
| 176 | BlkBomb | Fire | 300 | 50 | 100 | 100 | Trap60 (triggers on Fire attack) | Guard type |
| 177 | FtrSwrd | None | 150 | 40 | 72 | 140 | Rndm150 | |
| 178 | KngtSwrd | None | 130 | 50 | 74 | 150 | Rndm180 | |
| 179 | HeroSwrd | None | 110 | 70 | 75 | 160 | Rndm250 | |
| 180 | Meteors | Fire | 70 | 80 | 50 | 100 | Meteo60*6 | |
| 181 | Poltrgst | None | 160 | 50 | 100 | 120 | ??? (150*active Box chips) | |
| 182 | PanlGrab | None | 120 | 0 | 100 | 180 | ||
| 183 | AreaGrab | None | 120 | 10 | 100 | 180 | ||
| 184 | LavaStge | None | 10 | 20 | 100 | 60 | PanlChng (field changes to Lava panels) | |
| 185 | IceStage | None | 10 | 20 | 100 | 60 | PanlChng (field changes to Ice panels) | |
| 186 | GrassStg | None | 10 | 20 | 100 | 60 | PanlChng (field changes to Grass panels) | |
| 187 | AlumStg | None | 10 | 20 | 100 | 60 | PanlChng (field changes to Aluminum panels) | |
| 188 | Geddon | None | 10 | 20 | 100 | 60 | PanlChng (field changes to Poison panels) | |
| 189 | PanlOut | None | 10 | 20 | 100 | 60 | PanlChng (field changes to Hole panels) | |
| 190 | Repair | None | 10 | 20 | 100 | 60 | PanlChng (field changes to Normal panels) |
Data Chips
These chips cannot be put in the Program Deck and merely an easter egg for Mega Man Battle Network 4.
| ID | Name | Description |
|---|---|---|
| 191 | DataChp1 | Lotto Number for MiniEnrg in Battle Network 4. |
| 192 | DataChp2 | Lotto Number for LocEnemy in Battle Network 4. |
| 193 | DataChp3 | Lotto Number for MegFldr2 (Green) in Battle Network 4. |
| 194 | DataChp4 | Lotto Number for HP+500 (White) in Battle Network 4. |
The listed MB stats for these Navis are before any story bonuses. The final stats after story and post-game bonuses is (Listed MB + 160). Additional info can also be found in the Playable Navis page.
| ID | Name | Element | HP | MB | Acc. | Dodge | SP | Attack |
|---|---|---|---|---|---|---|---|---|
| 195 | MegaMan | None | 500 | 170 | 97 | 89 | 30 | Add50 |
| 196 | Roll | None | 400 | 140 | 79 | 95 | 20 | Drain50 |
| 197 | GutsMan | None | 600 | 130 | 75 | 78 | 10 | Break70 |
| 198 | ProtoMan | None | 550 | 160 | 88 | 93 | 40 | Random60 |
| 199 | TurboMan | None | 550 | 160 | 95 | 85 | 30 | AllAdd20 |
| 200 | Ring | None | 450 | 150 | 89 | 100 | 30 | AllAdd20*2 |
| 201 | BassGS | None | 800 | 170 | 81 | 92 | 30 | AllAdd40 |
| 202 | Bass | None | 700 | 140 | 91 | 90 | 50 | AllAdd20 |
| 203 | IceMan | Aqua | 500 | 130 | 85 | 96 | 30 | Pierce60 |
| 204 | FireMan | Fire | 500 | 130 | 84 | 77 | 40 | Pierce60 |
| 205 | ElecMan | Elec | 450 | 130 | 82 | 88 | 160 | AllAdd20 |
| 206 | WoodMan | Wood | 600 | 130 | 82 | 73 | 10 | Pierce80 |
| 207 | SkullMan | None | 650 | 150 | 86 | 89 | 90 | Norm80 |
| 208 | NumbrMan | None | 400 | 120 | 88 | 76 | 20 | AllAdd10-60 |
| 209 | AirMan | None | 550 | 140 | 65 | 89 | 10 | AllAdd30 |
| 210 | QuickMan | None | 450 | 150 | 98 | 105 | 200 | Add20*2 |
| 211 | ThunMan | Elec | 550 | 120 | 79 | 78 | 30 | Stun40 |
| 212 | GateMan | None | 600 | 130 | 85 | 89 | 30 | Norm100 |
| 213 | SharkMan | Aqua | 400 | 120 | 75 | 95 | 30 | Add40 |
| 214 | ShadoMan | None | 450 | 130 | 110 | 103 | 50 | Norm20*3 |
| 215 | KnightMn | None | 700 | 140 | 72 | 75 | 30 | Break50 |
| 216 | MagnetMn | Elec | 600 | 120 | 115 | 78 | 30 | Pierce60 |
| 217 | FreezeMn | Aqua | 500 | 120 | 84 | 89 | 30 | AllAdd30 |
| 218 | SnakeMan | Wood | 450 | 120 | 78 | 99 | 40 | Stun30 |
| 219 | ToadMan | Aqua | 400 | 130 | 120 | 102 | 30 | Stun30 |
| 220 | HeatMan | Fire | 650 | 120 | 86 | 90 | 30 | Pierce70 |
| 221 | ColorMan | None | 450 | 170 | 96 | 95 | 30 | Norm80 |
| 222 | MagicMan | Fire | 350 | 180 | 100 | 96 | 10 | Delete10 |
| 223 | FlashMan | Elec | 550 | 110 | 95 | 89 | 30 | Stun30 |
| 224 | BeastMan | None | 500 | 130 | 90 | 102 | 30 | Norm30*3 |
| 225 | PlantMan | Wood | 550 | 110 | 95 | 79 | 30 | AllAdd20 |
| 226 | FlameMan | Fire | 600 | 110 | 85 | 79 | 30 | AllAdd30 |
| 227 | MetalMan | None | 650 | 140 | 89 | 89 | 30 | Break80 |
| 228 | KingMan | None | 500 | 130 | 95 | 79 | 30 | AllAdd20 |
| 229 | HubStyl | None | 200 | 350 | 90 | 89 | 30 | Norm20*5 |
| 230 | HeatGuts | Fire | 400 | 150 | 79 | 89 | 30 | Norm70 |
| 231 | ElecTeam | Elec | 400 | 150 | 86 | 89 | 30 | Stun30 |
| 232 | WoodShld | Wood | 400 | 150 | 55 | 89 | 30 | AllAdd10*3 |
| 233 | AquaCust | Aqua | 400 | 150 | 120 | 79 | 30 | Add50 |
| 234 | NormNav1 | None | 500 | 170 | 70 | 75 | 50 | Norm30 |
| 235 | NormNav2 | None | 550 | 180 | 71 | 72 | 40 | Norm30 |
| 236 | NormNav3 | None | 600 | 190 | 72 | 68 | 30 | Norm30 |
| 237 | NormNav4 | None | 650 | 200 | 73 | 65 | 20 | Norm20 |
| 238 | NormNav5 | None | 700 | 220 | 74 | 60 | 10 | Norm20 |
| 239 | Navi-F | Fire | 550 | 160 | 79 | 70 | 30 | Norm70 |
| 240 | Navi-A | Aqua | 550 | 160 | 120 | 70 | 30 | Add40 |
| 241 | Navi-W | Wood | 550 | 160 | 50 | 70 | 30 | AllAdd10*3 |
| 242 | Navi-E | Elec | 550 | 160 | 85 | 70 | 30 | Stun20 |
| 243 | NormNavX | None | 700 | 210 | 95 | 40 | 30 | Add30 |
Extra Properties
Blocked by Holes
The following chips will be blocked by Hole panels:
- Sword
- WideSwrd
- LongSwrd
- FireSwrd
- AquaSwrd
- ElecSwrd
- FireBlde
- AquaBlde
- ElecBlde
- CustSwrd
- Muramasa
- VarSwrd
- Shockwav
- Sonicwav
- Dynawave
- GutPunch
- ColdPnch
- Ratton1
- Ratton2
- Ratton3
- Burner
- BrakHamr
- ZeusHamr
- BrnzFist
- SilvFist
- GoldFist
- PoisMask (counterattack)
- PoisFace (counterattack)
- Guard (counterattack)
- BgRedWav
- GaiaSwrd
- FtrSword
- KngtSwrd
- HeroSwrd
- GutsMan
- KnightMn
- MetalMan
Sword Property
The following chips count as Sword attacks:
- Sword
- WideSwrd
- LongSwrd
- FireSwrd
- AquaSwrd
- ElecSwrd
- FireBlde
- StepSwrd
- Kunai1
- Kunai2
- Kunai3
- CustSwrd
- Muramasa
- VarSwrd
- GaiaSwrd
- FtrSwrd
- KngtSwrd
- HeroSwrd
- ProtoMan
Approach Attacks
AKA "puncher".[2] The following chips will trigger the enemy's active Mine or Slasher:
- Sword
- WideSwrd
- LongSwrd
- FireSwrd
- AquaSwrd
- ElecSwrd
- FireBlde
- AquaBlde
- ElecBlde
- StepSwrd
- CustSwrd
- Muramasa
- VarSwrd
- GutPunch
- ColdPnch
- Burner
- BrakHamr
- ZeusHamr
- BrnzFist
- SilvFist
- GoldFist
- GaiaSwrd
- FtrSword
- KngtSwrd
- HeroSwrd
- GutsMan
- KnightMn
- MetalMan
Glitches
Notes
- In the English game, SloGauge’s “Gauge50-“ has the minus sign glitched and replaced with another icon. In the Japanese version, the minus sign is properly shown.