Mega Man Battle Network 4.5: Real Operation – English Translation Project v1.0

Introduction

At long last, the hidden gem Mega Man Battle Network 4.5: Real Operation can finally be played by Western audiences! The game is an outlier in the series, where you can choose from over 20 NetNavis to play with. In battle, you don't control your Navi directly, but they move on their own, and you are restricted to sending them commands and BattleChips. Also, the game features a Real-Time Clock, meaning many things in the game change depending on the date and time. After years of development, the game has been 100% localized into English just like the other Mega Man Battle Network games of its time.

In addition to just the patch, we've also produced a bunch of side content including a fully localized instruction booklet, new box art, a translated interview with the development team, an Upgrade Patch for the Japanese version which includes all of our bugfixes, and starter save files for those who just want to play with their favorite NetNavi. This extra content is only included in the download available from The Rockman EXE Zone, so visit us there if that piques your interest!

Credits

This translation project was brought to you by the following wonderful people!

Darknet Translation
Jumi Lead Translation
Lex Editing
MegaRockEXE Graphic Design, Instruction Booklet
MidniteW Editing
Prof. 9 Project Manager, Programming, Lead Editing
Tim MacKenzie Translation

Special Thanks!

boco, cornshot, elixirdream, Esoteric, Eurasia_M, Greiga Master, Kerreb17, killer336, luckytyphlosion, Nigoli, NMarkro, Ragathy, Spikeman, Symes, tanukisuitup, teiohx, TwilightEXE, ubergeek77, Void, WetSalad

Visit us at The Rockman EXE Zone!

Choosing a version

The Mega Man Battle Network 4.5: Real Operation – English Translation patch comes in two varieties: a North American version (shown on left) and a European version (shown on right). In terms of game content, the two versions are identical. However, there are some minor differences:

The two patches use different title screens, based on the other MMBN games' localizations for that region. The North American title screen is animated.

The North American patch uses an MM/DD/YYYY date format and 12-hour clock (AM and PM), and has Sunday as the first day of the week.

The European patch uses a DD/MM/YYYY date format and 24-hour clock, and has Monday as the first day of the week.

The North American patch can connect to the North American version of Mega Man Battle Network 4: Red Sun & Blue Moon in Operation Battle mode, whereas the European patch can connect to the European version of Mega Man Battle Network 4.

Note that the North American and European patch cannot connect to each other in multiplayer. However, save files are interchangeable between the two patches, so you can always switch later.

Obtaining a ROM file

To apply the patch, first you will need to obtain yourself a Rockman EXE4.5: Real Operation ROM file. It is recommended that you dump your own legit copy of EXE4.5. Here are some ways you can do this, provided you have one of the devices listed and some way of running homebrew applications on it.

There exist various other methods of obtaining a Rockman EXE4.5 ROM, for instance using a RetroN 5. Please note that we cannot provide any support related to obtaining your ROM file.

Once you've obtained a “clean” ROM for Rockman EXE4.5 (meaning a ROM that has not been modified in any way) and chosen which patch version you want, it's time to apply the patch. You may want to keep a backup copy of your ROM file for use with future versions of the MMBN4.5 English Translation patch.

Your ROM file should match the following information. The patching tool will automatically verify this for you.

CRC32 A646601B
MD-5 0F82BB24585C9EC64E99394C9D316315
SHA-1 F89EF4CA8EC1823EB75FA184F2D0F9E66CC78A59

Applying the patch

Choose either MegaManBN45-English-NorthAmerica-v1_0.bps or MegaManBN45-English-Europe-v1_0.bps and apply the patch using one of the following tools:

Troubleshooting

If you receive an error “Invalid input ROM checksum” or “This patch is not intended for this ROM”, check the CRC32 hash of your ROM (you can use the Rom Patcher JS to get it) in the table below.

Any miscellaneous mods to the game which are compatible with the MMBN4.5 English Translation should be applied on top of the patch MMBN4.5 English Translation ROM. For instance, those looking to use Greiga Master's Real Battle Network Gameplay patch should apply the MMBN4.5 English Translation patch first, then apply a compatible version of the Real BN Gameplay patch on top of that.

A646601B This should be the correct clean ROM... Double-check that you selected the right ROM file for the patching tool.
07EB3ED4 You have already patched your ROM with the MMBN4.5 English Translation patch – North American version. You should be good to go! If you want to switch to the European version, apply the patch to a clean ROM.
8B95AACA You have already patched your ROM with the MMBN4.5 English Translation patch – European version. You should be good to go! If you want to switch to the North American version, apply the patch to a clean ROM.
D13E2C64 Your ROM is already patched using the Rockman EXE4.5 Japanese Upgrade Patch. The MMBN4.5 English Translation patch includes all fixes and improvements from the Japanese Upgrade Patch, and should be applied to a clean ROM directly.
38041ECC Your ROM is already patched using the 2012 English Translation demo patch. Use a clean ROM instead.
4AF39D3D,
80DAB2D2,
CC4B2D22,
E4AAA3A4
Your ROM is already patched using Greiga Master's Real Battle Network Gameplay patch. The Real BN Gameplay patch must be applied after the translation patch. Use a clean ROM instead.
841332F0 Your ROM is already patched using Spikeman's 2004 English Translation patch. Use a clean ROM instead.
9AD45607 You are using the Wii U Virtual Console ROM of EXE4.5. First, you should use the Remove-Virtual-Console.ips patch to you ROM to convert it into a clean ROM. You can follow the same instructions listed above for this.
Other You are using a ROM that has been modified in some other way. Use a clean ROM instead.

Playing the game

In Mega Man Battle Network 4.5, you will encounter different events based on the date and time. As such, it is highly recommended that you play the game on a flash cart or emulator with Real-Time Clock compatibility in order to get the full experience.

For the best experience, we recommend the following:

EverDrive GBA X5

This is our recommended flash cart for playing on real GBA hardware. Note that as of EverDrive GBA OS version 1.12, EXE4.5 and MMBN4.5 are not automatically detected to have Real-Time Clock functionality. This must be enabled manually, as follows:

  1. In the file browser, highlight the MMBN4.5 ROM file and press the A Button.
  2. Select ROM Settings.
  3. Scroll down to RTC and switch it to ON.
  4. Select Apply.

This only needs to be done once per ROM file. However, if you change the name of the ROM file, you will need to change the setting again.

If you continue to get an in-game message that “the internal clock battery has run dry”, it's possible that the flash cart's internal battery needs to be replaced. For the EverDrive GBA X5, this is easy to do: remove the screw from the back of the EverDrive GBA with a Philips #00 screwdriver, then slide down the front cover to remove it. You can then pull out the CR1220 cell battery in the slot at the top of the board, opposite the MicroSD slot, and replace it with a new one.

EZ-Flash Omega

This is a cheaper alternative to the EverDrive GBA X5 which also supports Real-Time Clock functionality as well as some other features that the EverDrive doesn't have. However, the internal battery is much harder to replace once it runs dry.

The Real-Time Clock functionality for this flash cart has been reported to be somewhat glitchy at times, causing random “blackouts” to occur on the Net or tournament registrations to be lost because the time/date reported by the RTC changed for a very brief moment. Before playing the game, make sure that your EZ-Flash Omega's Kernel and Firmware version are completely up-to-date; this seems to mostly fix the problem.

Other flash carts

It is also possible to play the game on flash carts that do not support Real-Time Clock functionality. In this case, you will be asked to set the time and date once every play session, when you choose CONTINUE from the title screen menu.

Setting the time and date from the CONTINUE option, when asked to, will not take away your Zenny or tournament registrations. However, be aware that setting the time and date from the SET TIME option will still do so.

Recommended emulators

If you don't have a flash cart, you can also play the game on any device for which there is a Game Boy Advance emulator.

For playing on PC, the recommended emulator to use is mGBA version 0.8 or higher. This emulator is among the most accurate GBA emulators, and, on PC, has support for BattleChip Gate emulation. At the time of writing, version 0.8 is in beta, so you will need to download it from the Preview downloads section on the mGBA website.

Another emulator which supports BattleChip Gate emulation is GBE+. However, we have not extensively tested this emulator.

Other emulators

You can also play MMBN4.5 on other GBA emulators, obviously without BattleChip Gate functionality, but you will still be able to fully enjoy the game. Similarly, if you use mGBA as a core for an emulator frontend (such as RetroArch or BizHawk), you may also not be able to use BattleChip Gate functionality, though you will benefit from the increased accuracy and stability that mGBA brings.

Using the standalone version of VisualBoy Advance is not recommended due to how many versions of VBA there are, which each come with their own problems. For instance, some versions of VBA have a bug where the day of the week is always reported as Sunday. Also, various versions of VisualBoy Advance have a known emulation bug where certain thrown objects, such as MiniBombs, will not spawn, or will fly off the field. It is recommended to use a different emulator, but if you really want to use VBA, enabling BIOS emulation will at least get rid of the latter problem. We cannot offer any support with regards to enabling BIOS emulation.

No$gba has an emulation bug that causes a graphical glitch in the BattleChip Roulettes, where additional BattleChips are shown at the top and bottom of the screen. However, this does not affect gameplay in any way.

New features

In the MMBN4.5 English Translation patch, we've added some new features that were not present in the original Rockman EXE4.5. Read below for an overview of what's new:

BattleChip Gate NetNavis

In Rockman EXE4.5, there were 8 NetNavis that could only be unlocked by slotting in their real-life Navi DataChip into the BattleChip Gate. In the MMBN4.5 English Translation, these Navis are available through in-game means.

The BattleChip Gate-exclusive Navis appear on the third row of the Navi Select screen. Upon viewing the game's credits, 7 of the 8 Navis will be unlocked. The final Navi is unlocked by beating the Under Tournament.

Simulated Real-Time Clock

The Rockman EXE4.5 Game Pak contains an internal Real-Time Clock (RTC), which is powered by a battery inside the cartridge, and which continues to run even when the game is not being played. However, once the battery runs out, the game can no longer report the time correctly, and this renders large portions of the game unplayable.

In the MMBN4.5 English Translation, there is a Simulated RTC feature that will be activated if the internal RTC is not functioning. Upon pressing CONTINUE on the title screen, you will be asked to re-input the date and time. Unlike when you change the date/time from the SET TIME option, you will retain all of your Zenny and tournament registrations.

The Simulated RTC will continue to run until the game is powered off. Note that the Simulated RTC isn't too accurate, and may eventually start to be slightly off if you leave the game running for a long time.

Title Screen code – All Data Library icons

Normally, in Rockman EXE4.5, you can only get a chip's icon in the Data Library if you slot in the real-life version of that chip through the BattleChip Gate. In the MMBN4.5 English Translation, there is an optional Title Screen code to unlock all the icons at once.

To use the code, you must have fully completed the Data Library (Standard Chips, MegaChips, GigaChips and P.A. Memo). Additionally all 21 Navis must have beaten the Official Tournament and defeated Bass in Chaos Area 2. Once this is done, highlight the CONTINUE option on the Title Screen and press: L L R L R L R R. If done correctly, you will hear a little chime, and all of the chip icons will be unlocked upon continuing the game.

Title Screen code – Fight Bass XX

Bass XX (pronounced “Double X”) was a bonus boss only available in MMBN4 and MMBN5 through the use of e-Reader modifications. While he did exist in the game data of EXE4.5, he could only be fought via the use of cheat codes.

However, in 2016, Capcom released an MMBN remixed music album—Rockman.EXE 15th Arrange Best Track—with one of the tracks being a Rockman EXE4.5 battle theme medley. This track has a little story to it, where Bass XX crashes the finals of a tournament. To honor this music track, we've made it so that Bass XX can be fought in-game without the use of cheat codes, using the same title screen code as in the Virtual Console version of MMBN4.

To fight Bass XX, you must first defeat Bass Ω in the Under Tournament. Then, with that same Navi, sign up for the Under Tournament again. Once it's the weekend of the tournament, on the Title Screen, press L + Left + START while the screen shows PRESS START. As in MMBN4, there is no confirmation chime for this, but Bass XX will replace Bass Ω as the final opponent of the tournament. This effect lasts until you reset the game.

We have deliberately not adjusted the difficulty of Bass XX at all; he is exactly the same as when you fight him in EXE4.5 with the use of cheat codes.

Japanese Upgrade Patch

An extra patch is provided for the Japanese version of EXE4.5. This patch does not translate the game, but instead backports some of the features we added in the translation patch to the Japanese version.

The Japanese Upgrade Patch includes all bug fixes, as well the Simulated RTC feature and the Title Screen code for Bass XX. Additionally, save files created in the MMBN4.5 English Translation can be imported to a ROM patched with the Japanese Upgrade Patch. See the FAQ for more details on how this works.

Frequently Asked Questions

License

This translation patch is licensed under the terms of the Modified BSD License, also known as the BSD 3-Clause License. The license applies to the .bps patch files in binary form as well as the source code for said patch files, to the extent permitted by law. This includes the following files:

The license does not apply to other included materials.

BSD 3-Clause License

Copyright © 2019, Darknet, Jumi, Lex, MegaRockEXE, MidniteW, Prof. 9, Tim MacKenzie
All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

  1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

  2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

  3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.