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EXE 15th Ann. Special Staff Discussion! (Part 3) – The Rockman EXE Zone
Part 3 of an English translation of the 2016 EXE developers’ interview from inside-games. BACK TO PAGE 2 The motive behind the boldly arranged designs Speaking of EXE, the designs are appealing, how did you arrange Classic Rockman’s designs? Kaji: The basis was “designs that make it easy for people who aren’t familiar with Rockman to get […]
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